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https://github.com/zeldaret/st
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804b25cb90
* match UnkStruct_ov000_020b4f84_00_Base * lots of random stuff * match other funcs from game.cpp * data_02049a2c -> gGame, UnkStruct_02049a2c -> Game * match operator new * fix regressions * fix some warnings * another round of random things * another round of random things 2 * complete slots column in overlays.md * add scene indices * gamemode stuff * misc stuff * fix build issues * document random things * fix regressions * final round of random things (for now)
19 lines
396 B
C++
19 lines
396 B
C++
#pragma once
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#include "nitro/math.h"
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#include "types.h"
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// incomplete
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class PlayerActor {
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public:
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/* 00 */ Vec3p mPos;
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/* 0C */ Vec3p mPrevPos;
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/* 18 */ Vec3p mVel;
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/* 24 */ Vec3p mAccel;
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/* 30 */ u16 mAngle;
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/* 32 */ u8 mInvincibilityTimer;
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/* 33 */ u8 mInvincibilityIconTimer; // the blinking icon on top-screen
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void func_ov001_020bc820(); // TODO: params
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};
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