mirror of
https://github.com/zeldaret/st
synced 2026-06-03 02:29:09 -04:00
804b25cb90
* match UnkStruct_ov000_020b4f84_00_Base * lots of random stuff * match other funcs from game.cpp * data_02049a2c -> gGame, UnkStruct_02049a2c -> Game * match operator new * fix regressions * fix some warnings * another round of random things * another round of random things 2 * complete slots column in overlays.md * add scene indices * gamemode stuff * misc stuff * fix build issues * document random things * fix regressions * final round of random things (for now)
60 lines
1.5 KiB
C
60 lines
1.5 KiB
C
#ifndef _NNS_TEXT_H
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#define _NNS_TEXT_H
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#include "types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Text_UnkStruct2;
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struct Text_UnkStruct4;
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typedef void (*Text_UnkCallback1)(Text_UnkStruct2 *param1, void *param2, unk32 param3, unk32 param4, unk32 param5,
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Text_UnkStruct4 *param6);
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typedef void (*Text_UnkCallback2)(Text_UnkStruct2 *param1, unk32 param2);
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typedef void (*Text_UnkCallback3)(Text_UnkStruct2 *param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5,
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unk32 param6);
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typedef struct Text_UnkStruct5 {
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/* 00 */ unk8 unk_00;
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/* 01 */ unk8 unk_01;
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/* 02 */ unk8 unk_02;
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} Text_UnkStruct5;
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typedef struct Text_UnkStruct4 {
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/* 00 */ Text_UnkStruct5 *unk_00;
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/* 04 */ void *unk_04;
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} Text_UnkStruct4;
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typedef struct Text_UnkStruct3 {
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/* 00 */ Text_UnkCallback1 func_00;
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/* 04 */ Text_UnkCallback2 func_04;
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/* 08 */ Text_UnkCallback3 func_08;
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} Text_UnkStruct3;
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typedef struct Text_UnkStruct2 {
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/* 00 */ void *unk_00;
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/* 04 */ unk32 unk_04;
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/* 08 */ unk32 unk_08;
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/* 0C */ unk8 unk_0C;
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/* 0D */ unk8 unk_0D;
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/* 0E */ unk8 unk_0E;
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/* 0F */ unk8 unk_0F;
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/* 10 */ unk32 unk_10;
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/* 14 */ Text_UnkStruct3 *unk_14;
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} Text_UnkStruct2;
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typedef struct Text_UnkStruct1 {
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/* 00 */ Text_UnkStruct2 *unk_00;
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/* 04 */ void *unk_04;
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/* 08 */ unk32 unk_08;
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/* 0C */ unk32 unk_0C;
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} Text_UnkStruct1;
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#ifdef __cplusplus
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}
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#endif
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#endif
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