Files
st/include/System/OverlayManager.hpp
T
2025-07-17 18:07:18 +02:00

278 lines
8.2 KiB
C++

#pragma once
#include "types.h"
#include <nitro/Overlay.h>
// #include "Item/Item.hpp"
typedef u32 ItemFlag;
EXTERN_OVERLAY_ID(0);
EXTERN_OVERLAY_ID(1);
EXTERN_OVERLAY_ID(2);
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EXTERN_OVERLAY_ID(50);
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EXTERN_OVERLAY_ID(70);
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EXTERN_OVERLAY_ID(100);
EXTERN_OVERLAY_ID(101);
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EXTERN_OVERLAY_ID(103);
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EXTERN_OVERLAY_ID(108);
EXTERN_OVERLAY_ID(109);
EXTERN_OVERLAY_ID(110);
EXTERN_OVERLAY_ID(111);
EXTERN_OVERLAY_ID(112);
EXTERN_OVERLAY_ID(113);
typedef u32 OverlayId;
#define OverlayId_None -1
#define OverlayId_Second OVERLAY_ID(0)
#define OverlayId_SceneInit OVERLAY_ID(1)
#define OverlayId_Collect OVERLAY_ID(2)
#define OverlayId_SoftKeyboard OVERLAY_ID(3)
#define OverlayId_Factory OVERLAY_ID(4)
#define OverlayId_NormalScreen OVERLAY_ID(5)
#define OverlayId_Paint OVERLAY_ID(6)
#define OverlayId_RailEdit OVERLAY_ID(7)
#define OverlayId_GameOver OVERLAY_ID(8)
#define OverlayId_CloseUp OVERLAY_ID(9)
#define OverlayId_TabMenu OVERLAY_ID(10)
#define OverlayId_WorldMap OVERLAY_ID(11)
#define OverlayId_PanFlute OVERLAY_ID(12)
#define OverlayId_TetsuoMap OVERLAY_ID(13)
#define OverlayId_Stamp OVERLAY_ID(14)
#define OverlayId_Shop OVERLAY_ID(15)
#define OverlayId_RabbitCapture OVERLAY_ID(16)
#define OverlayId_CourseExec OVERLAY_ID(17)
#define OverlayId_StartUp OVERLAY_ID(18)
#define OverlayId_MainSelect OVERLAY_ID(19)
#define OverlayId_WirelessCommon OVERLAY_ID(20)
#define OverlayId_BattleGame OVERLAY_ID(21)
#define OverlayId_Download OVERLAY_ID(22)
#define OverlayId_Wxc OVERLAY_ID(23)
#define OverlayId_MainGame OVERLAY_ID(24)
#define OverlayId_Title OVERLAY_ID(25)
#define OverlayId_Train OVERLAY_ID(26)
#define OverlayId_TrainForest OVERLAY_ID(27)
#define OverlayId_TrainSnow OVERLAY_ID(28)
#define OverlayId_TrainWater OVERLAY_ID(29)
#define OverlayId_TrainFlame OVERLAY_ID(30)
#define OverlayId_Land OVERLAY_ID(31)
#define OverlayId_MapA1 OVERLAY_ID(32)
#define OverlayId_MapA2 OVERLAY_ID(33)
#define OverlayId_MapA3 OVERLAY_ID(34)
#define OverlayId_MapA4 OVERLAY_ID(35)
#define OverlayId_MapA5 OVERLAY_ID(36)
#define OverlayId_MapA6 OVERLAY_ID(37)
#define OverlayId_MapA7 OVERLAY_ID(38)
#define OverlayId_MapA8 OVERLAY_ID(39)
#define OverlayId_MapB1 OVERLAY_ID(40)
#define OverlayId_MapB2 OVERLAY_ID(41)
#define OverlayId_MapB3 OVERLAY_ID(42)
#define OverlayId_MapB4 OVERLAY_ID(43)
#define OverlayId_MapB5 OVERLAY_ID(44)
#define OverlayId_MapB6 OVERLAY_ID(45)
#define OverlayId_MapB7 OVERLAY_ID(46)
#define OverlayId_MapC1 OVERLAY_ID(47)
#define OverlayId_MapC2 OVERLAY_ID(48)
#define OverlayId_MapC3 OVERLAY_ID(49)
#define OverlayId_MapC4 OVERLAY_ID(50)
#define OverlayId_MapC5 OVERLAY_ID(51)
#define OverlayId_MapC6 OVERLAY_ID(52)
#define OverlayId_MapD1 OVERLAY_ID(53)
#define OverlayId_MapD2 OVERLAY_ID(54)
#define OverlayId_MapD3 OVERLAY_ID(55)
#define OverlayId_MapD4 OVERLAY_ID(56)
#define OverlayId_MapD5 OVERLAY_ID(57)
#define OverlayId_Field OVERLAY_ID(58)
#define OverlayId_InTrain OVERLAY_ID(59)
#define OverlayId_Castle OVERLAY_ID(60)
#define OverlayId_CastleTown OVERLAY_ID(61)
#define OverlayId_Village OVERLAY_ID(62)
#define OverlayId_Shrine OVERLAY_ID(63)
#define OverlayId_FldForest OVERLAY_ID(64)
#define OverlayId_FldSnow OVERLAY_ID(65)
#define OverlayId_FldWater OVERLAY_ID(66)
#define OverlayId_FldFlame OVERLAY_ID(67)
#define OverlayId_FldAjito OVERLAY_ID(68)
#define OverlayId_FldRabbit OVERLAY_ID(69)
#define OverlayId_Dungeon OVERLAY_ID(70)
#define OverlayId_Tower OVERLAY_ID(71)
#define OverlayId_TowerLobby OVERLAY_ID(72)
#define OverlayId_BossDeago OVERLAY_ID(73)
#define OverlayId_BossLast1 OVERLAY_ID(74)
#define OverlayId_BossLast2 OVERLAY_ID(75)
#define OverlayId_DgnLv1 OVERLAY_ID(76)
#define OverlayId_DgnForest OVERLAY_ID(77)
#define OverlayId_BossForest OVERLAY_ID(78)
#define OverlayId_DgnSnow OVERLAY_ID(79)
#define OverlayId_BossSnow OVERLAY_ID(80)
#define OverlayId_DgnLv3 OVERLAY_ID(81)
#define OverlayId_DgnWater OVERLAY_ID(82)
#define OverlayId_BossWater OVERLAY_ID(83)
#define OverlayId_BossFlame OVERLAY_ID(84)
#define OverlayId_DgnLv5 OVERLAY_ID(85)
#define OverlayId_DgnDesert OVERLAY_ID(86)
#define OverlayId_BossDesert OVERLAY_ID(87)
#define OverlayId_Stb OVERLAY_ID(88)
#define OverlayId_ASR OVERLAY_ID(89)
#define OverlayId_TrainNormal OVERLAY_ID(90)
#define OverlayId_TrainExtra OVERLAY_ID(91)
#define OverlayId_TrainDark OVERLAY_ID(92)
#define OverlayId_PlayerSub OVERLAY_ID(93)
#define OverlayId_Land2 OVERLAY_ID(94)
#define OverlayId_PlayerPhantom OVERLAY_ID(95)
#define OverlayId_PlayerZelda OVERLAY_ID(96)
#define OverlayId_TrainMsg OVERLAY_ID(97)
#define OverlayId_MapWater OVERLAY_ID(98)
#define OverlayId_MapLava OVERLAY_ID(99)
#define OverlayId_CollectMsg OVERLAY_ID(100)
#define OverlayId_SceneInitLand OVERLAY_ID(101)
#define OverlayId_CourseExecLand OVERLAY_ID(102)
#define OverlayId_PlayerTornado OVERLAY_ID(103)
#define OverlayId_PlayerBoomerang OVERLAY_ID(104)
#define OverlayId_PlayerWhip OVERLAY_ID(105)
#define OverlayId_PlayerBow OVERLAY_ID(106)
#define OverlayId_PlayerSandrock OVERLAY_ID(107)
#define OverlayId_PlayerPanFlute OVERLAY_ID(108)
#define OverlayId_PlayerBomb OVERLAY_ID(109)
#define OverlayId_PlayerGet OVERLAY_ID(110)
#define OverlayId_PlayerDown OVERLAY_ID(111)
#define OverlayId_PlayerSceneChange OVERLAY_ID(112)
#define OverlayId_PlayerDemo OVERLAY_ID(113)
typedef u32 OverlayIndex;
enum OverlayIndex_ {
OverlayIndex_Core,
OverlayIndex_1,
OverlayIndex_2,
OverlayIndex_3,
OverlayIndex_4,
OverlayIndex_5,
OverlayIndex_6,
OverlayIndex_7,
OverlayIndex_8,
OverlayIndex_9,
OverlayIndex_10,
OverlayIndex_11,
OverlayIndex_12,
OverlayIndex_13,
OverlayIndex_14,
OverlayIndex_15,
OverlayIndex_16,
OverlayIndex_17,
OverlayIndex_COUNT,
};
class OverlayManager {
public:
OverlayId mLoadedOverlays[OverlayIndex_COUNT];
void Load(OverlayIndex index, OverlayId id);
void LoadIfNotLoaded(OverlayIndex index, OverlayId id);
void Unload(OverlayIndex index);
void LoadOverlaySetup(s32 index);
void UnloadOverlaySetup();
void LoadEquipItem(ItemFlag equipId);
};
extern OverlayManager gOverlayManager;