mirror of
https://github.com/zeldaret/st
synced 2026-05-24 07:10:56 -04:00
278 lines
8.2 KiB
C++
278 lines
8.2 KiB
C++
#pragma once
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#include "types.h"
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#include <nitro/Overlay.h>
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// #include "Item/Item.hpp"
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typedef u32 ItemFlag;
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EXTERN_OVERLAY_ID(0);
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EXTERN_OVERLAY_ID(1);
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EXTERN_OVERLAY_ID(2);
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EXTERN_OVERLAY_ID(3);
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EXTERN_OVERLAY_ID(4);
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EXTERN_OVERLAY_ID(5);
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EXTERN_OVERLAY_ID(6);
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EXTERN_OVERLAY_ID(7);
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EXTERN_OVERLAY_ID(8);
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EXTERN_OVERLAY_ID(9);
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EXTERN_OVERLAY_ID(10);
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EXTERN_OVERLAY_ID(11);
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EXTERN_OVERLAY_ID(12);
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EXTERN_OVERLAY_ID(13);
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EXTERN_OVERLAY_ID(14);
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EXTERN_OVERLAY_ID(15);
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EXTERN_OVERLAY_ID(16);
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EXTERN_OVERLAY_ID(17);
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EXTERN_OVERLAY_ID(18);
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EXTERN_OVERLAY_ID(19);
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EXTERN_OVERLAY_ID(20);
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EXTERN_OVERLAY_ID(21);
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EXTERN_OVERLAY_ID(22);
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EXTERN_OVERLAY_ID(23);
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EXTERN_OVERLAY_ID(24);
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EXTERN_OVERLAY_ID(25);
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EXTERN_OVERLAY_ID(26);
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EXTERN_OVERLAY_ID(27);
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EXTERN_OVERLAY_ID(28);
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EXTERN_OVERLAY_ID(29);
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EXTERN_OVERLAY_ID(30);
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EXTERN_OVERLAY_ID(31);
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EXTERN_OVERLAY_ID(32);
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EXTERN_OVERLAY_ID(33);
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EXTERN_OVERLAY_ID(34);
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EXTERN_OVERLAY_ID(35);
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EXTERN_OVERLAY_ID(36);
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EXTERN_OVERLAY_ID(37);
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EXTERN_OVERLAY_ID(38);
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EXTERN_OVERLAY_ID(39);
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EXTERN_OVERLAY_ID(40);
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EXTERN_OVERLAY_ID(41);
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EXTERN_OVERLAY_ID(42);
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EXTERN_OVERLAY_ID(43);
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EXTERN_OVERLAY_ID(44);
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EXTERN_OVERLAY_ID(45);
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EXTERN_OVERLAY_ID(46);
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EXTERN_OVERLAY_ID(47);
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EXTERN_OVERLAY_ID(48);
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EXTERN_OVERLAY_ID(49);
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EXTERN_OVERLAY_ID(50);
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EXTERN_OVERLAY_ID(51);
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EXTERN_OVERLAY_ID(52);
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EXTERN_OVERLAY_ID(53);
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EXTERN_OVERLAY_ID(54);
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EXTERN_OVERLAY_ID(55);
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EXTERN_OVERLAY_ID(56);
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EXTERN_OVERLAY_ID(57);
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EXTERN_OVERLAY_ID(58);
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EXTERN_OVERLAY_ID(59);
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EXTERN_OVERLAY_ID(60);
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EXTERN_OVERLAY_ID(61);
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EXTERN_OVERLAY_ID(62);
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EXTERN_OVERLAY_ID(63);
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EXTERN_OVERLAY_ID(64);
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EXTERN_OVERLAY_ID(65);
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EXTERN_OVERLAY_ID(66);
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EXTERN_OVERLAY_ID(67);
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EXTERN_OVERLAY_ID(68);
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EXTERN_OVERLAY_ID(69);
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EXTERN_OVERLAY_ID(70);
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EXTERN_OVERLAY_ID(71);
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EXTERN_OVERLAY_ID(72);
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EXTERN_OVERLAY_ID(73);
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EXTERN_OVERLAY_ID(74);
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EXTERN_OVERLAY_ID(75);
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EXTERN_OVERLAY_ID(76);
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EXTERN_OVERLAY_ID(77);
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EXTERN_OVERLAY_ID(78);
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EXTERN_OVERLAY_ID(79);
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EXTERN_OVERLAY_ID(80);
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EXTERN_OVERLAY_ID(81);
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EXTERN_OVERLAY_ID(82);
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EXTERN_OVERLAY_ID(83);
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EXTERN_OVERLAY_ID(84);
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EXTERN_OVERLAY_ID(85);
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EXTERN_OVERLAY_ID(86);
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EXTERN_OVERLAY_ID(87);
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EXTERN_OVERLAY_ID(88);
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EXTERN_OVERLAY_ID(89);
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EXTERN_OVERLAY_ID(90);
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EXTERN_OVERLAY_ID(91);
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EXTERN_OVERLAY_ID(92);
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EXTERN_OVERLAY_ID(93);
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EXTERN_OVERLAY_ID(94);
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EXTERN_OVERLAY_ID(95);
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EXTERN_OVERLAY_ID(96);
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EXTERN_OVERLAY_ID(97);
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EXTERN_OVERLAY_ID(98);
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EXTERN_OVERLAY_ID(99);
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EXTERN_OVERLAY_ID(100);
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EXTERN_OVERLAY_ID(101);
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EXTERN_OVERLAY_ID(102);
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EXTERN_OVERLAY_ID(103);
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EXTERN_OVERLAY_ID(104);
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EXTERN_OVERLAY_ID(105);
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EXTERN_OVERLAY_ID(106);
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EXTERN_OVERLAY_ID(107);
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EXTERN_OVERLAY_ID(108);
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EXTERN_OVERLAY_ID(109);
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EXTERN_OVERLAY_ID(110);
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EXTERN_OVERLAY_ID(111);
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EXTERN_OVERLAY_ID(112);
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EXTERN_OVERLAY_ID(113);
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typedef u32 OverlayId;
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#define OverlayId_None -1
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#define OverlayId_Second OVERLAY_ID(0)
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#define OverlayId_SceneInit OVERLAY_ID(1)
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#define OverlayId_Collect OVERLAY_ID(2)
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#define OverlayId_SoftKeyboard OVERLAY_ID(3)
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#define OverlayId_Factory OVERLAY_ID(4)
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#define OverlayId_NormalScreen OVERLAY_ID(5)
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#define OverlayId_Paint OVERLAY_ID(6)
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#define OverlayId_RailEdit OVERLAY_ID(7)
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#define OverlayId_GameOver OVERLAY_ID(8)
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#define OverlayId_CloseUp OVERLAY_ID(9)
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#define OverlayId_TabMenu OVERLAY_ID(10)
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#define OverlayId_WorldMap OVERLAY_ID(11)
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#define OverlayId_PanFlute OVERLAY_ID(12)
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#define OverlayId_TetsuoMap OVERLAY_ID(13)
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#define OverlayId_Stamp OVERLAY_ID(14)
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#define OverlayId_Shop OVERLAY_ID(15)
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#define OverlayId_RabbitCapture OVERLAY_ID(16)
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#define OverlayId_CourseExec OVERLAY_ID(17)
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#define OverlayId_StartUp OVERLAY_ID(18)
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#define OverlayId_MainSelect OVERLAY_ID(19)
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#define OverlayId_WirelessCommon OVERLAY_ID(20)
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#define OverlayId_BattleGame OVERLAY_ID(21)
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#define OverlayId_Download OVERLAY_ID(22)
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#define OverlayId_Wxc OVERLAY_ID(23)
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#define OverlayId_MainGame OVERLAY_ID(24)
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#define OverlayId_Title OVERLAY_ID(25)
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#define OverlayId_Train OVERLAY_ID(26)
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#define OverlayId_TrainForest OVERLAY_ID(27)
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#define OverlayId_TrainSnow OVERLAY_ID(28)
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#define OverlayId_TrainWater OVERLAY_ID(29)
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#define OverlayId_TrainFlame OVERLAY_ID(30)
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#define OverlayId_Land OVERLAY_ID(31)
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#define OverlayId_MapA1 OVERLAY_ID(32)
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#define OverlayId_MapA2 OVERLAY_ID(33)
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#define OverlayId_MapA3 OVERLAY_ID(34)
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#define OverlayId_MapA4 OVERLAY_ID(35)
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#define OverlayId_MapA5 OVERLAY_ID(36)
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#define OverlayId_MapA6 OVERLAY_ID(37)
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#define OverlayId_MapA7 OVERLAY_ID(38)
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#define OverlayId_MapA8 OVERLAY_ID(39)
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#define OverlayId_MapB1 OVERLAY_ID(40)
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#define OverlayId_MapB2 OVERLAY_ID(41)
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#define OverlayId_MapB3 OVERLAY_ID(42)
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#define OverlayId_MapB4 OVERLAY_ID(43)
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#define OverlayId_MapB5 OVERLAY_ID(44)
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#define OverlayId_MapB6 OVERLAY_ID(45)
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#define OverlayId_MapB7 OVERLAY_ID(46)
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#define OverlayId_MapC1 OVERLAY_ID(47)
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#define OverlayId_MapC2 OVERLAY_ID(48)
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#define OverlayId_MapC3 OVERLAY_ID(49)
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#define OverlayId_MapC4 OVERLAY_ID(50)
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#define OverlayId_MapC5 OVERLAY_ID(51)
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#define OverlayId_MapC6 OVERLAY_ID(52)
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#define OverlayId_MapD1 OVERLAY_ID(53)
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#define OverlayId_MapD2 OVERLAY_ID(54)
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#define OverlayId_MapD3 OVERLAY_ID(55)
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#define OverlayId_MapD4 OVERLAY_ID(56)
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#define OverlayId_MapD5 OVERLAY_ID(57)
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#define OverlayId_Field OVERLAY_ID(58)
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#define OverlayId_InTrain OVERLAY_ID(59)
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#define OverlayId_Castle OVERLAY_ID(60)
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#define OverlayId_CastleTown OVERLAY_ID(61)
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#define OverlayId_Village OVERLAY_ID(62)
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#define OverlayId_Shrine OVERLAY_ID(63)
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#define OverlayId_FldForest OVERLAY_ID(64)
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#define OverlayId_FldSnow OVERLAY_ID(65)
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#define OverlayId_FldWater OVERLAY_ID(66)
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#define OverlayId_FldFlame OVERLAY_ID(67)
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#define OverlayId_FldAjito OVERLAY_ID(68)
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#define OverlayId_FldRabbit OVERLAY_ID(69)
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#define OverlayId_Dungeon OVERLAY_ID(70)
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#define OverlayId_Tower OVERLAY_ID(71)
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#define OverlayId_TowerLobby OVERLAY_ID(72)
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#define OverlayId_BossDeago OVERLAY_ID(73)
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#define OverlayId_BossLast1 OVERLAY_ID(74)
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#define OverlayId_BossLast2 OVERLAY_ID(75)
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#define OverlayId_DgnLv1 OVERLAY_ID(76)
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#define OverlayId_DgnForest OVERLAY_ID(77)
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#define OverlayId_BossForest OVERLAY_ID(78)
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#define OverlayId_DgnSnow OVERLAY_ID(79)
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#define OverlayId_BossSnow OVERLAY_ID(80)
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#define OverlayId_DgnLv3 OVERLAY_ID(81)
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#define OverlayId_DgnWater OVERLAY_ID(82)
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#define OverlayId_BossWater OVERLAY_ID(83)
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#define OverlayId_BossFlame OVERLAY_ID(84)
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#define OverlayId_DgnLv5 OVERLAY_ID(85)
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#define OverlayId_DgnDesert OVERLAY_ID(86)
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#define OverlayId_BossDesert OVERLAY_ID(87)
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#define OverlayId_Stb OVERLAY_ID(88)
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#define OverlayId_ASR OVERLAY_ID(89)
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#define OverlayId_TrainNormal OVERLAY_ID(90)
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#define OverlayId_TrainExtra OVERLAY_ID(91)
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#define OverlayId_TrainDark OVERLAY_ID(92)
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#define OverlayId_PlayerSub OVERLAY_ID(93)
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#define OverlayId_Land2 OVERLAY_ID(94)
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#define OverlayId_PlayerPhantom OVERLAY_ID(95)
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#define OverlayId_PlayerZelda OVERLAY_ID(96)
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#define OverlayId_TrainMsg OVERLAY_ID(97)
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#define OverlayId_MapWater OVERLAY_ID(98)
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#define OverlayId_MapLava OVERLAY_ID(99)
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#define OverlayId_CollectMsg OVERLAY_ID(100)
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#define OverlayId_SceneInitLand OVERLAY_ID(101)
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#define OverlayId_CourseExecLand OVERLAY_ID(102)
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#define OverlayId_PlayerTornado OVERLAY_ID(103)
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#define OverlayId_PlayerBoomerang OVERLAY_ID(104)
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#define OverlayId_PlayerWhip OVERLAY_ID(105)
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#define OverlayId_PlayerBow OVERLAY_ID(106)
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#define OverlayId_PlayerSandrock OVERLAY_ID(107)
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#define OverlayId_PlayerPanFlute OVERLAY_ID(108)
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#define OverlayId_PlayerBomb OVERLAY_ID(109)
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#define OverlayId_PlayerGet OVERLAY_ID(110)
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#define OverlayId_PlayerDown OVERLAY_ID(111)
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#define OverlayId_PlayerSceneChange OVERLAY_ID(112)
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#define OverlayId_PlayerDemo OVERLAY_ID(113)
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typedef u32 OverlayIndex;
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enum OverlayIndex_ {
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OverlayIndex_Core,
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OverlayIndex_1,
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OverlayIndex_2,
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OverlayIndex_3,
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OverlayIndex_4,
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OverlayIndex_5,
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OverlayIndex_6,
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OverlayIndex_7,
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OverlayIndex_8,
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OverlayIndex_9,
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OverlayIndex_10,
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OverlayIndex_11,
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OverlayIndex_12,
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OverlayIndex_13,
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OverlayIndex_14,
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OverlayIndex_15,
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OverlayIndex_16,
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OverlayIndex_17,
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OverlayIndex_COUNT,
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};
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class OverlayManager {
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public:
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OverlayId mLoadedOverlays[OverlayIndex_COUNT];
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void Load(OverlayIndex index, OverlayId id);
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void LoadIfNotLoaded(OverlayIndex index, OverlayId id);
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void Unload(OverlayIndex index);
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void LoadOverlaySetup(s32 index);
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void UnloadOverlaySetup();
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void LoadEquipItem(ItemFlag equipId);
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};
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extern OverlayManager gOverlayManager;
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