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https://github.com/zeldaret/st
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804b25cb90
* match UnkStruct_ov000_020b4f84_00_Base * lots of random stuff * match other funcs from game.cpp * data_02049a2c -> gGame, UnkStruct_02049a2c -> Game * match operator new * fix regressions * fix some warnings * another round of random things * another round of random things 2 * complete slots column in overlays.md * add scene indices * gamemode stuff * misc stuff * fix build issues * document random things * fix regressions * final round of random things (for now)
24 lines
912 B
C++
24 lines
912 B
C++
#pragma once
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#include "Game/GameModeManager.hpp"
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class MainGameManager : public TitleScreenManager_Base {
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public:
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/* 000 (base) */
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/* 154 */
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// data_ov024_020d7c18 vtable
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/* 08 */ virtual ~MainGameManager() override;
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/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2, unk32 param3) override;
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/* 14 */ virtual void vfunc_14() override;
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/* 18 */ virtual void vfunc_18() override;
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/* 1C */ virtual void vfunc_1C() override;
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/* 20 */ virtual void vfunc_20() override;
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/* 24 */ virtual void vfunc_24() override;
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/* 28 */ virtual void vfunc_28(unk8 *param1) override;
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/* 2C */ virtual void vfunc_2C(unk8 *param1) override;
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/* 30 */ virtual void vfunc_30(unk32 param1) override;
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/* 34 */ virtual void vfunc_34(unk32 param1, unk32 param2) override;
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/* 38 */ virtual void vfunc_38(unk32 param1, unk32 param2, unk32 param3, unk32 param4) override;
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};
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