Files
st/include/files.h
T
2026-04-17 01:16:33 +02:00

20 lines
443 B
C

#pragma once
#include "Map/MapObjectId.hpp"
#include "types.h"
enum FileType {
FileType_ZOB = 'BLOZ',
};
// .zob
typedef struct ZeldaObjectList {
/* 00 */ FileType type; // always "ZOLB"
/* 04 */ unk32 nSize; // file size?
/* 08 */ unk16 unk_08;
/* 0A */ unk16 unk_0a;
/* 0C */ u16 nEntries; // number of entries
/* 0E */ unk16 unk_0e;
/* 10 */ u32 aIdList[]; // actor id or map object id
} ZeldaObjectList;