mirror of
https://github.com/zeldaret/st
synced 2026-05-23 15:01:41 -04:00
1713ffc43b
* Decompile MainSelect overlay (~90%) * cleanup * jp delinks * fixed build and linking errors
163 lines
4.3 KiB
C++
163 lines
4.3 KiB
C++
#pragma once
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#include "Actor/ActorId.hpp"
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#include "Actor/ActorRef.hpp"
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#include "Actor/ActorType.hpp"
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#include "Physics/Cylinder.hpp"
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#include "System/SysNew.hpp"
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#include "global.h"
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#include "nitro/math.h"
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#include "types.h"
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class Actor_5c {
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public:
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/* 00 */ Vec3p mUnk_00;
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/* 0c */ s16 mUnk_0c;
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/* 0e */ unk16 mUnk_0e; // padding?
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/* 10 */
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Actor_5c() {};
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void func_ov000_020975f8();
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};
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class UnkStruct_ov000_020b539c {
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public:
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/* 00 */ Actor_5c mUnk_00[3];
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/* 30 */ ActorType *mUnk_30;
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/* 34 */
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};
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typedef u32 ActorFlags;
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enum ActorFlag_ {
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ActorFlag_Alive,
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ActorFlag_Visible,
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ActorFlag_2,
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ActorFlag_Active, // stops updating if false
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ActorFlag_4,
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ActorFlag_5,
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ActorFlag_6,
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ActorFlag_7,
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ActorFlag_Grabbed,
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ActorFlag_9,
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ActorFlag_Interacting, // set when player interacts with actor
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ActorFlag_11,
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ActorFlag_12,
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ActorFlag_13,
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ActorFlag_14,
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ActorFlag_15,
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ActorFlag_16,
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ActorFlag_17,
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ActorFlag_18,
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ActorFlag_19,
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ActorFlag_20,
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ActorFlag_21,
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ActorFlag_22,
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ActorFlag_23,
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ActorFlag_24,
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ActorFlag_25,
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ActorFlag_26,
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ActorFlag_27,
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ActorFlag_28,
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ActorFlag_29,
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ActorFlag_30,
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ActorFlag_31,
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};
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class Actor : public SysObject {
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public:
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/* 00 (vtable) */
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/* 04 */ Vec3p mPos;
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/* 10 */ Vec3p mPrevPos;
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/* 1c */ Vec3p mVel;
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/* 28 */ u16 mAngle;
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/* 2a */ unk16 mUnk_2a;
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/* 2c */ unk32 mUnk_2c; // gravity?
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/* 30 */ Cylinder *mUnk_30;
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/* 34 */ Cylinder *mUnk_34;
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/* 38 */ unk32 *mUnk_38;
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/* 3c */ unk32 mUnk_3c;
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/* 40 */ void *mUnk_40; // pointer to `Actor_c4`
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/* 44 */ u16 mUnk_44;
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/* 46 */ unk16 mUnk_46;
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/* 48 */ unk16 mUnk_48;
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/* 4a */ unk8 mUnk_4a;
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/* 4a */ unk8 mUnk_4b;
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/* 4c */ unk16 mUnk_4c;
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/* 4e */ s16 mUnk_4e;
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/* 50 */ volatile u16 mUnk_50;
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/* 52 */ u16 mUnk_52;
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/* 54 */ unk32 mUnk_54;
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/* 58 */ ActorFlags mFlags;
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/* 5c */ Actor_5c mUnk_5c;
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/* 6c */ u16 mUnk_6c; // actor user id?
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/* 6e */ u16 mUnk_6e;
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/* 70 */ u16 mUnk_70;
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/* 70 */ unk16 mUnk_72;
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/* 74 */ u8 mUnk_74;
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/* 74 */ u8 mUnk_75;
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/* 76 */ u16 mUnk_76;
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/* 78 */ u16 mUnk_78;
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/* 78 */ unk16 mUnk_7a;
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/* 7c */ unk32 mUnk_7c;
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/* 80 */ s16 mUnk_80;
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/* 80 */ unk16 mUnk_82;
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/* 84 */ unk32 mUnk_84;
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/* 88 */ unk32 mUnk_88;
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/* 8c */ ActorRef mRef;
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/* 90 */ ActorType *mType;
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/* 94 */
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/* 00 */ virtual void vfunc_00(Vec3p *param1);
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/* 04 */ virtual bool vfunc_04();
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/* 08 */ virtual unk16 vfunc_08();
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/* 0c */ virtual unk8 vfunc_0c();
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/* 10 */ virtual void vfunc_10();
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/* 14 */ virtual void vfunc_14();
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/* 18 */ virtual unk32 vfunc_18(unk32 param1);
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/* 1c */ virtual void vfunc_1c();
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/* 20 */ virtual void vfunc_20();
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/* 24 */ virtual void vfunc_24();
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/* 28 */ virtual void vfunc_28();
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/* 2c */ virtual void vfunc_2c(unk32 param1);
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/* 30 */ virtual void vfunc_30();
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/* 34 */ virtual unk32 vfunc_34();
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/* 38 */ virtual unk32 vfunc_38(unk32 param1);
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/* 3c */ virtual bool vfunc_3c(unk32 param2, Vec3p *param3);
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/* 40 */ virtual void vfunc_40();
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/* 44 */ virtual void vfunc_44();
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/* 48 */ virtual void vfunc_48();
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/* 4c */ virtual ~Actor();
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/* 54 */
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unk32 func_01fff5d0(unk32 param1, unk32 param2);
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Actor();
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void func_ov000_0209848c(ActorType *param1);
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void func_ov000_020984b0();
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void func_ov000_020984b4();
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void func_ov000_020984b8();
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void func_ov000_020984bc();
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void func_ov000_020984c0();
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void func_ov000_020984c4();
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unk32 func_ov000_020984c8();
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void func_ov000_020984d0();
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void func_ov000_020984f0();
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unk32 func_ov000_02098910(unk32 param1, unk32 param2);
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s32 func_ov000_02098518(unk32 *param1);
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void func_ov000_0209853c();
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s32 func_ov000_02098554();
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s16 func_ov000_0209856c();
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s8 func_ov000_02098578();
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s32 func_ov000_02098584();
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s32 func_ov000_020985f0(void *param1);
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void func_ov000_0209862c(unk32 param1);
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void func_ov000_020973f4(UnkStruct_ov000_020b539c *param1, ActorId param2, Actor_5c param3);
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void func_ov000_020989e0();
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void func_ov017_020bf5c4(Vec3p *param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
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};
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extern UnkStruct_ov000_020b539c data_ov000_020b539c;
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