Files
st/include/Actor/Actor.hpp
T
Yanis 1713ffc43b Decompile MainSelect overlay (#8)
* Decompile MainSelect overlay (~90%)

* cleanup

* jp delinks

* fixed build and linking errors
2026-01-11 01:31:08 +01:00

163 lines
4.3 KiB
C++

#pragma once
#include "Actor/ActorId.hpp"
#include "Actor/ActorRef.hpp"
#include "Actor/ActorType.hpp"
#include "Physics/Cylinder.hpp"
#include "System/SysNew.hpp"
#include "global.h"
#include "nitro/math.h"
#include "types.h"
class Actor_5c {
public:
/* 00 */ Vec3p mUnk_00;
/* 0c */ s16 mUnk_0c;
/* 0e */ unk16 mUnk_0e; // padding?
/* 10 */
Actor_5c() {};
void func_ov000_020975f8();
};
class UnkStruct_ov000_020b539c {
public:
/* 00 */ Actor_5c mUnk_00[3];
/* 30 */ ActorType *mUnk_30;
/* 34 */
};
typedef u32 ActorFlags;
enum ActorFlag_ {
ActorFlag_Alive,
ActorFlag_Visible,
ActorFlag_2,
ActorFlag_Active, // stops updating if false
ActorFlag_4,
ActorFlag_5,
ActorFlag_6,
ActorFlag_7,
ActorFlag_Grabbed,
ActorFlag_9,
ActorFlag_Interacting, // set when player interacts with actor
ActorFlag_11,
ActorFlag_12,
ActorFlag_13,
ActorFlag_14,
ActorFlag_15,
ActorFlag_16,
ActorFlag_17,
ActorFlag_18,
ActorFlag_19,
ActorFlag_20,
ActorFlag_21,
ActorFlag_22,
ActorFlag_23,
ActorFlag_24,
ActorFlag_25,
ActorFlag_26,
ActorFlag_27,
ActorFlag_28,
ActorFlag_29,
ActorFlag_30,
ActorFlag_31,
};
class Actor : public SysObject {
public:
/* 00 (vtable) */
/* 04 */ Vec3p mPos;
/* 10 */ Vec3p mPrevPos;
/* 1c */ Vec3p mVel;
/* 28 */ u16 mAngle;
/* 2a */ unk16 mUnk_2a;
/* 2c */ unk32 mUnk_2c; // gravity?
/* 30 */ Cylinder *mUnk_30;
/* 34 */ Cylinder *mUnk_34;
/* 38 */ unk32 *mUnk_38;
/* 3c */ unk32 mUnk_3c;
/* 40 */ void *mUnk_40; // pointer to `Actor_c4`
/* 44 */ u16 mUnk_44;
/* 46 */ unk16 mUnk_46;
/* 48 */ unk16 mUnk_48;
/* 4a */ unk8 mUnk_4a;
/* 4a */ unk8 mUnk_4b;
/* 4c */ unk16 mUnk_4c;
/* 4e */ s16 mUnk_4e;
/* 50 */ volatile u16 mUnk_50;
/* 52 */ u16 mUnk_52;
/* 54 */ unk32 mUnk_54;
/* 58 */ ActorFlags mFlags;
/* 5c */ Actor_5c mUnk_5c;
/* 6c */ u16 mUnk_6c; // actor user id?
/* 6e */ u16 mUnk_6e;
/* 70 */ u16 mUnk_70;
/* 70 */ unk16 mUnk_72;
/* 74 */ u8 mUnk_74;
/* 74 */ u8 mUnk_75;
/* 76 */ u16 mUnk_76;
/* 78 */ u16 mUnk_78;
/* 78 */ unk16 mUnk_7a;
/* 7c */ unk32 mUnk_7c;
/* 80 */ s16 mUnk_80;
/* 80 */ unk16 mUnk_82;
/* 84 */ unk32 mUnk_84;
/* 88 */ unk32 mUnk_88;
/* 8c */ ActorRef mRef;
/* 90 */ ActorType *mType;
/* 94 */
/* 00 */ virtual void vfunc_00(Vec3p *param1);
/* 04 */ virtual bool vfunc_04();
/* 08 */ virtual unk16 vfunc_08();
/* 0c */ virtual unk8 vfunc_0c();
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual unk32 vfunc_18(unk32 param1);
/* 1c */ virtual void vfunc_1c();
/* 20 */ virtual void vfunc_20();
/* 24 */ virtual void vfunc_24();
/* 28 */ virtual void vfunc_28();
/* 2c */ virtual void vfunc_2c(unk32 param1);
/* 30 */ virtual void vfunc_30();
/* 34 */ virtual unk32 vfunc_34();
/* 38 */ virtual unk32 vfunc_38(unk32 param1);
/* 3c */ virtual bool vfunc_3c(unk32 param2, Vec3p *param3);
/* 40 */ virtual void vfunc_40();
/* 44 */ virtual void vfunc_44();
/* 48 */ virtual void vfunc_48();
/* 4c */ virtual ~Actor();
/* 54 */
unk32 func_01fff5d0(unk32 param1, unk32 param2);
Actor();
void func_ov000_0209848c(ActorType *param1);
void func_ov000_020984b0();
void func_ov000_020984b4();
void func_ov000_020984b8();
void func_ov000_020984bc();
void func_ov000_020984c0();
void func_ov000_020984c4();
unk32 func_ov000_020984c8();
void func_ov000_020984d0();
void func_ov000_020984f0();
unk32 func_ov000_02098910(unk32 param1, unk32 param2);
s32 func_ov000_02098518(unk32 *param1);
void func_ov000_0209853c();
s32 func_ov000_02098554();
s16 func_ov000_0209856c();
s8 func_ov000_02098578();
s32 func_ov000_02098584();
s32 func_ov000_020985f0(void *param1);
void func_ov000_0209862c(unk32 param1);
void func_ov000_020973f4(UnkStruct_ov000_020b539c *param1, ActorId param2, Actor_5c param3);
void func_ov000_020989e0();
void func_ov017_020bf5c4(Vec3p *param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
};
extern UnkStruct_ov000_020b539c data_ov000_020b539c;