Files
st/include/Game/GameModeStartUp.hpp
T
Yanis 76c1ec9acf Decompile 018_StartUp overlay (#19)
* Decompile StartUp overlay (99%)

* jp delinks

* regression fix
2026-01-13 15:04:52 +01:00

32 lines
780 B
C++

#pragma once
#include "Game/GameMode.hpp"
#include "Unknown/UnkStruct_0204a060.hpp"
#include "global.h"
#include "types.h"
class GameModeStartUp : public GameModeBase {
public:
/* 00 (base) */
/* 04 */ UnkStruct_0204a060_Base mUnk_04;
/* 28 */ u16 mUnk_28;
/* 2A */ bool mUnk_2A;
/* 2B */ unk8 mUnk_2B;
/* 2C */ unk32 mUnk_2C;
/* 30 */ unk32 mUnk_30;
/* 34 */
GameModeStartUp();
// data_ov018_020c5b28 vtable
/* 00 */ virtual ~GameModeStartUp() override {}
/* 0C */ virtual void vfunc_0C() override;
/* 20 */ virtual void vfunc_20() override;
// gets rid of the operator delete call in D0
void operator delete(void *ptr) {}
};
extern void func_ov018_020c4b08(unk16 *param1);
extern void func_ov018_020c4e8c(void);