Files
st/include/Game/GameModeTitleScreen.hpp
T
Yanis ed672be03f Decompile Title overlay (#20)
* Decompile Title overlay

* math structs as cpp when applicable

* fixes and improvements

* regressions fix 1

* regressions fix 2
2026-01-15 19:04:43 +01:00

28 lines
793 B
C++

#pragma once
#include "Game/GameMode.hpp"
#include "Unknown/UnkStruct_0204a060.hpp"
#include "global.h"
#include "types.h"
class GameModeTitleScreen : public GameModeBase {
public:
/* 00 (base) */
/* 04 */
GameModeTitleScreen();
// data_ov025_020c5a68 vtable
/* 00 */ virtual ~GameModeTitleScreen() override;
/* 08 */ virtual void vfunc_08(unk32 param1, unk32 param2, unk32 param3) override;
/* 0C */ virtual void vfunc_0C() override;
/* 10 */ virtual void vfunc_10() override;
/* 14 */ virtual void vfunc_14() override;
/* 18 */ virtual void vfunc_18() override;
/* 1C */ virtual void vfunc_1C() override;
/* 20 */ virtual void vfunc_20() override;
};
extern void func_ov018_020c4b08(unk16 *param1);
extern void func_ov018_020c4e8c(void);