Files
st/include/Unknown/UnkStruct_02049a2c.hpp
T
Yanis 76c1ec9acf Decompile 018_StartUp overlay (#19)
* Decompile StartUp overlay (99%)

* jp delinks

* regression fix
2026-01-13 15:04:52 +01:00

53 lines
1.1 KiB
C++

#pragma once
#include "Game/GameMode.hpp"
#include "Game/GameModeStartUp.hpp"
#include "global.h"
#include "types.h"
class GameModeFileSelect;
class UnkStruct_02049a2c_1C {
public:
/* 00 (vtable) */
/* 04 */
UnkStruct_02049a2c_1C();
// data_020437d8 vtable
/* 00 */ virtual ~UnkStruct_02049a2c_1C();
/* 08 */ virtual void vfunc_08();
};
class UnkStruct_02049a2c {
public:
/* 00 */ GameModeBase *mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ UnkStruct_02049a2c_1C mUnk_1C;
/* 20 */ unk32 mUnk_20;
/* 24 */ STRUCT_PAD(0x24, 0xE8);
/* E8 */
UnkStruct_02049a2c();
void Run(void);
void func_02013370(unk32 param1);
void func_02013724(void *param1);
void func_ov018_020c48a4(unk32 param1);
void func_ov018_020c48f8(); // loads overlay 0
GameModeFileSelect *GetUnk00_FileSelect() {
return (GameModeFileSelect *) this->mUnk_00;
}
static GameModeStartUp *func_ov018_020c4ba8();
};
extern UnkStruct_02049a2c data_02049a2c;