mirror of
https://github.com/zeldaret/st
synced 2026-05-30 00:46:46 -04:00
550f01708e
* delink overlay 110 * mangled functions names in symbols * improve how versions are defined in the compiler's command * add version-exclusive function + fix data_ov110_021861ec size * match .rodata * dsd sig apply * progress * vfunc_18 & func_ov110_02185d3c + format * symbols renames * remove force_data pragma * started func_ov110_02184a40 * improve vfunc_18 match thanks to nepecam * fixed relocs issues * match func_ov110_02186b8c * continue the awful function (and rename the folder) * format * build issues * almost match func_ov110_02184a40!!! * start vfunc_10 + misc * vfunc_10 progress (91%) * symbol fix * vfunc_10 big switch fix * turn some structs into a class * update symbols * vfunc_10 prog, move func_ov110_02185da4 to itemmanaager and some docs/cleanup * progress on playerget and itemmanager * fix build issues * remove accidental header from merge and name mUnk_60 * add hex value comment in item id enum * random stuff * started vfunc_0c * move externs around * match/docs stuff related to item usage in PlayerGet * format * vfunc_10 version diff * improve func_ov110_02186b8c handling and fix broken matches * vfunc_0c small improvements * progress on item manager * complete item manager and add upgrade capacities * some cleanup * header cleanup * match data (kind of) * symbol naming * name more symbols 1 * name more symbols 2 * name more symbols 3 * more jp syncing * mystery actor stuff * rename the file and fix build errors
20 lines
403 B
C++
20 lines
403 B
C++
#pragma once
|
|
|
|
#include "types.h"
|
|
|
|
class UnkStruct_027e09bc_0c {
|
|
public:
|
|
void func_ov000_02078230(unk32 param1);
|
|
void func_ov000_0207834c(Vec3p *param1, unk32 param2, unk32 param3);
|
|
};
|
|
|
|
class UnkStruct_027e09bc {
|
|
public:
|
|
/* 00 */ unk32 mUnk_00;
|
|
/* 04 */ unk32 mUnk_04;
|
|
/* 08 */ unk32 mUnk_08;
|
|
/* 0c */ UnkStruct_027e09bc_0c *mUnk_0c;
|
|
};
|
|
|
|
extern UnkStruct_027e09bc *data_027e09bc;
|