mirror of
https://github.com/zeldaret/st
synced 2026-06-14 06:24:29 -04:00
550f01708e
* delink overlay 110 * mangled functions names in symbols * improve how versions are defined in the compiler's command * add version-exclusive function + fix data_ov110_021861ec size * match .rodata * dsd sig apply * progress * vfunc_18 & func_ov110_02185d3c + format * symbols renames * remove force_data pragma * started func_ov110_02184a40 * improve vfunc_18 match thanks to nepecam * fixed relocs issues * match func_ov110_02186b8c * continue the awful function (and rename the folder) * format * build issues * almost match func_ov110_02184a40!!! * start vfunc_10 + misc * vfunc_10 progress (91%) * symbol fix * vfunc_10 big switch fix * turn some structs into a class * update symbols * vfunc_10 prog, move func_ov110_02185da4 to itemmanaager and some docs/cleanup * progress on playerget and itemmanager * fix build issues * remove accidental header from merge and name mUnk_60 * add hex value comment in item id enum * random stuff * started vfunc_0c * move externs around * match/docs stuff related to item usage in PlayerGet * format * vfunc_10 version diff * improve func_ov110_02186b8c handling and fix broken matches * vfunc_0c small improvements * progress on item manager * complete item manager and add upgrade capacities * some cleanup * header cleanup * match data (kind of) * symbol naming * name more symbols 1 * name more symbols 2 * name more symbols 3 * more jp syncing * mystery actor stuff * rename the file and fix build errors
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "Item/ItemManager.hpp"
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#include "System/SysNew.hpp"
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class UnkStruct_027e0ce0_34 {
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public:
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0c */ unk32 mUnk_0c;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ unk32 mUnk_14;
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/* 18 */ unk32 mUnk_18;
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/* 1c */ unk32 mUnk_1c;
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/* 20 */ unk32 mUnk_20;
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/* 24 */ unk32 mUnk_24;
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/* 28 */ unk32 mUnk_28;
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/* 2c */ unk32 mUnk_2c;
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/* 30 */
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void func_ov024_020d3d98(unk32 param1, unk32 param2);
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void func_ov024_020d3ee8(unk32 param1, u16 param2, unk32 param3);
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void func_ov110_02185d3c(ItemId itemId);
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};
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// PlayerManager?
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class UnkStruct_027e0ce0 {
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public:
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/* 00 */ unk8 mHealth;
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/* 01 */ unk8 mHealthMax;
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/* 02 */ unk8 mUnk_02;
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/* 03 */ unk8 mUnk_03;
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/* 04 */ unk32 *mUnk_04;
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/* 08 */ unk32 *mUnk_08;
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/* 0c */ unk32 *mUnk_0c;
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/* 10 */ unk32 *mUnk_10;
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/* 14 */ unk32 *mUnk_14;
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/* 18 */ unk32 *mUnk_18;
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/* 1c */ unk32 *mUnk_1c;
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/* 20 */ unk32 *mUnk_20;
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/* 24 */ unk32 mUnk_24;
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/* 28 */ ItemManager *mUnk_28;
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/* 2c */ ItemManager *mUnk_2c; // same as above
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/* 30 */ unk32 *mUnk_30; // ?
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/* 34 */ UnkStruct_027e0ce0_34 *mUnk_34;
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/* 38 */ unk32 *mUnk_38; // pointer to data_027e0478 when on the train
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/* 3c */ unk32 mUnk_3c;
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/* 40 */ unk32 *mUnk_40; // pointer to data_027e0478 when not on the train
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/* 44 */
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void func_01fff148();
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void func_ov000_0208a318(unk32 param1, unk32 param2, unk32 param3);
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};
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extern UnkStruct_027e0ce0 *data_027e0ce0;
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