Files
st/include/Actor/ActorUnkRMSD.hpp
T
Mityno 58235d4f98 Start decompiling Actors RMSX (#96)
* feat: Decompile ActorUnkRMSS

* feat: Rename symbols for ActorUnkRMSD and finish ActorUnkRMSS

* feat: Start decompiling ActorUnkRMSV (port changes from ActorUnkRMSX)

* feat: Start decompiling ActorUnkRMSW (port changes from ActorUnkRMSX)

* feat: Start to decompile RMSW::vfunc_18

* feat: Match ActorUnkRMSW::vfunc_18

* feat: Match ActorUnkRMSD::vfunc_18

* feat: Match ActorUnkRMSV::vfunc_18 and vfunc_20

* fix: Style reviews
2026-07-02 19:39:05 +02:00

62 lines
1.6 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Render/ModelRender.hpp"
#include "global.h"
#include "nns/g3d/g3d.h"
#include "types.h"
class ActorUnkRMSD_C4 : public Actor_C4 {
public:
ActorUnkRMSD_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkRMSBase : public Actor {
public:
/* 00 (base) */
/* 94 */ ModelRender mUnk_94;
/* F4 */ ModelRender mUnk_F4;
/* 154 */ unk32 mUnk_154;
/* 158 */
ActorUnkRMSBase();
};
class ActorUnkRMSD : public ActorUnkRMSBase {
public:
/* 00 (base) */
/* 158 */ unk32 mUnk_158; //! INFO: Some class with a vfunc_34
/* 15C */ STRUCT_PAD(0x15C, 0x1D4); //! INFO: Force alignment to match ::Create
/* 1D4 */
ActorUnkRMSD();
/* 18 */ virtual unk32 vfunc_18(void) override;
/* 20 */ virtual void vfunc_20(void) override;
/* 24 */ virtual void vfunc_24(void) override;
/* 4C */ virtual ~ActorUnkRMSD() override;
/* 54 */ virtual G3d_Model *vfunc_54(void);
/* 58 */ virtual G3d_Model *vfunc_58(void);
};
class ActorProfileUnkRMSD : public ActorProfile_Derived1 {
public:
/* 00 (base) */
/* D8 */
ActorProfileUnkRMSD();
~ActorProfileUnkRMSD();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkRMSD *GetProfile();
};