mirror of
https://github.com/zeldaret/st
synced 2026-07-03 04:53:00 -04:00
58235d4f98
* feat: Decompile ActorUnkRMSS * feat: Rename symbols for ActorUnkRMSD and finish ActorUnkRMSS * feat: Start decompiling ActorUnkRMSV (port changes from ActorUnkRMSX) * feat: Start decompiling ActorUnkRMSW (port changes from ActorUnkRMSX) * feat: Start to decompile RMSW::vfunc_18 * feat: Match ActorUnkRMSW::vfunc_18 * feat: Match ActorUnkRMSD::vfunc_18 * feat: Match ActorUnkRMSV::vfunc_18 and vfunc_20 * fix: Style reviews
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Render/ModelRender.hpp"
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#include "global.h"
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#include "nns/g3d/g3d.h"
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#include "types.h"
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class ActorUnkRMSD_C4 : public Actor_C4 {
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public:
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ActorUnkRMSD_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkRMSBase : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ ModelRender mUnk_94;
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/* F4 */ ModelRender mUnk_F4;
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/* 154 */ unk32 mUnk_154;
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/* 158 */
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ActorUnkRMSBase();
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};
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class ActorUnkRMSD : public ActorUnkRMSBase {
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public:
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/* 00 (base) */
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/* 158 */ unk32 mUnk_158; //! INFO: Some class with a vfunc_34
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/* 15C */ STRUCT_PAD(0x15C, 0x1D4); //! INFO: Force alignment to match ::Create
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/* 1D4 */
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ActorUnkRMSD();
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/* 18 */ virtual unk32 vfunc_18(void) override;
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/* 20 */ virtual void vfunc_20(void) override;
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/* 24 */ virtual void vfunc_24(void) override;
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/* 4C */ virtual ~ActorUnkRMSD() override;
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/* 54 */ virtual G3d_Model *vfunc_54(void);
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/* 58 */ virtual G3d_Model *vfunc_58(void);
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};
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class ActorProfileUnkRMSD : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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/* D8 */
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ActorProfileUnkRMSD();
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~ActorProfileUnkRMSD();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkRMSD *GetProfile();
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};
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