Files
st/include/Item/ItemManager.hpp
T
Yanis f0dfb70749 Decompile overlay 1 (Part 4) (#97)
* UnkStruct_027e095c_001 OK

* UnkStruct_027e095c_001 OK (JP)

* SysNew_001 OK

* SaveManager_001 98%

* UnkStruct_027e09bc_001 OK

* MapObjectManager_001 OK

* ActorManager_001 OK

* remove useless thumb pragmas

* ItemManager_001 OK

* fix regressions

* fix build issues
2026-07-02 20:56:08 +02:00

253 lines
8.9 KiB
C++

#pragma once
#include "Item/Item.hpp"
#include "Save/AdventureFlags.hpp"
#include "System/SysNew.hpp"
#include "global.h"
#include "types.h"
#define IS_ITEM_RESTRICTED(restrictions, itemFlag) (((restrictions) & (1 << (itemFlag))) != 0)
struct UnkStruct_ov000_020afc48 {
/* 00 */ ItemId_s16 mItemId;
/* 02 */ unk16 mUnk_02;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ char mUnk_10[16];
/* 20 */
};
class UnkStruct_ItemManager_20_14 {
public:
/* 00 (vtable) */
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 00 */ virtual void vfunc_00(); //! TODO: name symbol func_ov000_020667d8
/* 04 */ virtual void vfunc_04(); //! TODO: name symbol func_ov000_020667f4
/* 08 */ virtual void vfunc_08(); //! TODO: name symbol func_ov000_020673c8
/* 0C */ virtual void vfunc_0C(); //! TODO: name symbol func_ov000_02067434
/* 10 */ virtual void vfunc_10(); //! TODO: name symbol func_ov000_02067474
/* 14 */ virtual void vfunc_14(); //! TODO: name symbol func_ov000_02066dfc
/* 18 */ virtual void vfunc_18(); //! TODO: name symbol func_ov000_020669d8
/* 1C */ virtual void vfunc_1C(); //! TODO: name symbol func_ov000_02067234
/* 20 */ virtual void vfunc_20(); //! TODO: name symbol func_ov000_0206723c
/* 24 */ virtual ~UnkStruct_ItemManager_20_14(); //! TODO: name symbols func_ov000_020672ac, func_ov000_020672f4
UnkStruct_ItemManager_20_14();
unk32 func_ov053_0213caf0();
};
class UnkStruct_ItemManager_20 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ UnkStruct_ItemManager_20_14 mUnk_14;
bool func_ov031_020db874(ItemFlag itemFlag);
void func_ov031_020db8cc();
bool func_ov031_020db8f8();
};
struct InvImportData {
/* 00 */ u32 quiverCapacity : 2;
/* */ u32 bombBagCapacity : 2;
/* */ u32 arrowAmount : 6;
/* */ u32 bombsAmount : 6;
/* */ u32 pad : 12;
/* */ u32 potion1 : 2;
/* */ u32 potion2 : 2;
/* 04 */ u32 flags[2];
/* 0C */ u16 numRupees;
/* 0E */ u16 unk_0E;
/* 10 */ s8 equippedItem;
/* 14 */
};
class Inventory {
private:
/* 00 */ ItemFlag mEquippedItem;
/* 04 */ ItemFlag mForcedItem;
/* 08 */ u32 mFlags[2]; // inventory items bitfield & collection/equipment bitfield
/* 10 */ u16 mNumRupees;
/* 12 */ u16 mUnk_12; // "toggle bitfield"
/* 14 */ u16 mItemRestrictions; // bitfield
/* 16 */ u8 mTearsAmount; // number of tears of light
/* 17 */ u8 mKeyAmount; // number of small keys
/* 18 */ UpgradeCapacity mQuiverCapacity;
/* 19 */ UpgradeCapacity mBombBagCapacity;
/* 1A */ u8 mArrowAmount;
/* 1B */ u8 mBombAmount;
/* 1C */ u8 mPotions[MAX_POTIONS];
/* 1E */ unk16 mUnk_1E; // pad?
/* 20 */
public:
// clang-format off
const ItemFlag GetCurrentItem() const { return this->mEquippedItem; }
const bool HasItem(int flag) const { return GET_FLAG(this->mFlags, flag); }
const u16 GetNumRupees() const { return this->mNumRupees; }
const u16 GetRestrictions() const { return this->mItemRestrictions; }
const bool HasUnk12(int value) const { return (this->mUnk_12 & value) != 0; }
const bool HasRestriction(int flag) const { return IS_ITEM_RESTRICTED(this->mItemRestrictions, flag); }
const u8 GetTearsAmount() const { return this->mTearsAmount; }
const u8 GetKeyAmount() const { return this->mKeyAmount; }
const UpgradeCapacity GetQuiverCap() const { return this->mQuiverCapacity; }
const UpgradeCapacity GetBombsCap() const { return this->mBombBagCapacity; }
const UpgradeCapacity GetArrowAmount() const { return this->mArrowAmount; }
const UpgradeCapacity GetBombAmount() const { return this->mBombAmount; }
void FlipUnk12(int value) { this->mUnk_12 ^= value; }
// clang-format on
void SetNextQuiverCapacity() {
if (this->mQuiverCapacity < UpgradeCapacity_Tier3) {
this->mQuiverCapacity++;
}
this->mArrowAmount = this->GetQuiverCapacity();
}
void SetNextBombBagCapacity() {
if (this->mBombBagCapacity < UpgradeCapacity_Tier3) {
this->mBombBagCapacity++;
}
this->mBombAmount = this->GetBombBagCapacity();
}
Inventory();
~Inventory();
// overlay 0
void SetFlag(ItemFlag itemFlag);
void ClearFlag(ItemFlag itemFlag);
bool HasRecruitUniform();
unk32 func_ov000_020a86a4();
u32 GetItemAmount(ItemFlag itemFlag);
u8 GetQuiverCapacity();
u8 GetBombBagCapacity();
void GiveRupees(s32 amount, bool param2, bool param3);
void GiveSmallKeys(s32 amount);
void GiveArrows(s32 amount);
void GiveBombs(s32 amount);
bool TryEquipForcedItem();
void GivePotion(PotionType type);
bool HasPotion();
bool HasPurplePotion();
void RemovePurplePotion();
bool PotionSlotsFull();
// overlay 1
void func_ov001_020bb8bc(const InvImportData *pSrc);
void func_ov001_020bb9f8();
void func_ov001_020bba54();
void func_ov001_020bba6c();
// overlay 96
void func_ov096_02179b20();
// overlay 110
bool func_ov110_02184a40(ItemId itemId);
};
class ItemManager {
private:
/* 00 */ Inventory mInventory;
/* 20 */ UnkStruct_ItemManager_20 *mUnk_20;
/* 24 */ unk8 mUnk_24;
/* 24 */ unk8 mUnk_25;
/* 24 */ unk8 mUnk_26;
/* 24 */ unk8 mUnk_27;
/* 28 */
public:
// clang-format off
Inventory* GetInventory() { return &this->mInventory; }
const Inventory* GetInventory() const { return &this->mInventory; }
const ItemFlag GetCurrentItem() const { return this->GetInventory()->GetCurrentItem(); }
const bool HasItem(int flag) const { return this->GetInventory()->HasItem(flag); }
const u16 GetNumRupees() const { return this->GetInventory()->GetNumRupees(); }
const u16 GetRestrictions() const { return this->GetInventory()->GetRestrictions(); }
const bool HasUnk12(int value) const { return this->GetInventory()->HasUnk12(value); }
const bool HasRestriction(int flag) const { return this->GetInventory()->HasRestriction(flag); }
const u8 GetTearsAmount() const { return this->GetInventory()->GetTearsAmount(); }
const u8 GetKeyAmount() const { return this->GetInventory()->GetKeyAmount(); }
const UpgradeCapacity GetQuiverCap() const { return this->GetInventory()->GetQuiverCap(); }
const UpgradeCapacity GetBombsCap() const { return this->GetInventory()->GetBombsCap(); }
const UpgradeCapacity GetArrowAmount() const { return this->GetInventory()->GetArrowAmount(); }
const UpgradeCapacity GetBombAmount() const { return this->GetInventory()->GetBombAmount(); }
void FlipUnk12(int value) { this->GetInventory()->FlipUnk12(value); }
// clang-format on
ItemManager();
~ItemManager() {}
// overlay 0
void func_ov000_020a89bc();
bool func_ov000_020a89d4();
bool func_ov000_020a8a0c();
void func_ov000_020a8a5c();
bool func_ov000_020a8a74();
unk32 func_ov000_020a8a90();
unk32 func_ov000_020a8aa4();
unk32 func_ov000_020a8ab8();
unk32 func_ov000_020a8acc();
static UnkStruct_ov000_020afc48 *func_ov000_020a8974(ItemFlag itemFlag);
static ItemFlag GetEquippedItemFlag(ItemId itemId);
// overlay 110
static u32 GetBmgIDFromItem(ItemId itemId);
static AdventureFlag GetAdvFlagFromItem(ItemId itemId);
};
class TreasureManager : public AutoInstance<TreasureManager> {
public:
/* 28 */ unk8 mUnk_00[0x3C - 0x00];
/* 3C */ s16 mUnk_3C[TreasureType_Max]; // treasures
/* 5C */ unk16 mUnk_5C;
/* 5E */ unk16 mUnk_5E;
/* 60 */ STRUCT_PAD(0x60, 0x7E);
/* 7E */ u16 mUnk_7E;
/* 80 */
TreasureManager();
~TreasureManager();
// overlay 0
void func_ov000_020a9b10(void *param1);
static unk32 func_ov000_020a9b2c(unk32 param1);
static unk32 func_ov000_020a9b3c(unk32 param1);
unk32 func_ov000_020a9b4c(unk32 param1);
bool func_ov000_020a9c4c(TreasureType type);
bool func_ov000_020a9c64();
unk32 func_ov000_020a9c90(TreasureType type);
bool func_ov000_020a9ca4(TreasureType type);
void func_ov000_020a9cbc(TreasureType type, s32 amount);
static u32 func_ov000_020a9cfc(u8 *param1, u8 param2);
static unk32 func_ov000_020a9d78(unk32 param1);
static unk32 func_ov000_020a9e14(unk32 param1);
static unk32 func_ov000_020a9eb0(unk32 param1);
static unk32 func_ov000_020a9f4c(unk32 param1);
ItemId func_ov000_020aa02c(ItemId itemId);
void func_ov000_020aa0ac(ItemId itemId);
static TreasureManager *Create();
// overlay 1
static void Destroy();
};
extern TreasureManager *gpTreasureManager;
extern UnkStruct_ov000_020afc48 data_ov000_020afc48[ItemFlag_EQUIP_COUNT];
extern const u8 gQuiverCapacities[UpgradeCapacity_Max];
extern const u8 gBombBagCapacities[UpgradeCapacity_Max];