mirror of
https://github.com/zeldaret/st
synced 2026-07-03 13:00:15 -04:00
f0dfb70749
* UnkStruct_027e095c_001 OK * UnkStruct_027e095c_001 OK (JP) * SysNew_001 OK * SaveManager_001 98% * UnkStruct_027e09bc_001 OK * MapObjectManager_001 OK * ActorManager_001 OK * remove useless thumb pragmas * ItemManager_001 OK * fix regressions * fix build issues
253 lines
8.9 KiB
C++
253 lines
8.9 KiB
C++
#pragma once
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#include "Item/Item.hpp"
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#include "Save/AdventureFlags.hpp"
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#include "System/SysNew.hpp"
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#include "global.h"
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#include "types.h"
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#define IS_ITEM_RESTRICTED(restrictions, itemFlag) (((restrictions) & (1 << (itemFlag))) != 0)
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struct UnkStruct_ov000_020afc48 {
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/* 00 */ ItemId_s16 mItemId;
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/* 02 */ unk16 mUnk_02;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */ unk32 mUnk_0C;
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/* 10 */ char mUnk_10[16];
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/* 20 */
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};
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class UnkStruct_ItemManager_20_14 {
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public:
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/* 00 (vtable) */
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 00 */ virtual void vfunc_00(); //! TODO: name symbol func_ov000_020667d8
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/* 04 */ virtual void vfunc_04(); //! TODO: name symbol func_ov000_020667f4
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/* 08 */ virtual void vfunc_08(); //! TODO: name symbol func_ov000_020673c8
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/* 0C */ virtual void vfunc_0C(); //! TODO: name symbol func_ov000_02067434
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/* 10 */ virtual void vfunc_10(); //! TODO: name symbol func_ov000_02067474
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/* 14 */ virtual void vfunc_14(); //! TODO: name symbol func_ov000_02066dfc
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/* 18 */ virtual void vfunc_18(); //! TODO: name symbol func_ov000_020669d8
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/* 1C */ virtual void vfunc_1C(); //! TODO: name symbol func_ov000_02067234
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/* 20 */ virtual void vfunc_20(); //! TODO: name symbol func_ov000_0206723c
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/* 24 */ virtual ~UnkStruct_ItemManager_20_14(); //! TODO: name symbols func_ov000_020672ac, func_ov000_020672f4
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UnkStruct_ItemManager_20_14();
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unk32 func_ov053_0213caf0();
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};
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class UnkStruct_ItemManager_20 {
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public:
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */ unk32 mUnk_0C;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ UnkStruct_ItemManager_20_14 mUnk_14;
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bool func_ov031_020db874(ItemFlag itemFlag);
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void func_ov031_020db8cc();
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bool func_ov031_020db8f8();
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};
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struct InvImportData {
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/* 00 */ u32 quiverCapacity : 2;
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/* */ u32 bombBagCapacity : 2;
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/* */ u32 arrowAmount : 6;
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/* */ u32 bombsAmount : 6;
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/* */ u32 pad : 12;
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/* */ u32 potion1 : 2;
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/* */ u32 potion2 : 2;
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/* 04 */ u32 flags[2];
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/* 0C */ u16 numRupees;
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/* 0E */ u16 unk_0E;
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/* 10 */ s8 equippedItem;
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/* 14 */
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};
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class Inventory {
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private:
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/* 00 */ ItemFlag mEquippedItem;
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/* 04 */ ItemFlag mForcedItem;
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/* 08 */ u32 mFlags[2]; // inventory items bitfield & collection/equipment bitfield
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/* 10 */ u16 mNumRupees;
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/* 12 */ u16 mUnk_12; // "toggle bitfield"
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/* 14 */ u16 mItemRestrictions; // bitfield
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/* 16 */ u8 mTearsAmount; // number of tears of light
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/* 17 */ u8 mKeyAmount; // number of small keys
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/* 18 */ UpgradeCapacity mQuiverCapacity;
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/* 19 */ UpgradeCapacity mBombBagCapacity;
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/* 1A */ u8 mArrowAmount;
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/* 1B */ u8 mBombAmount;
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/* 1C */ u8 mPotions[MAX_POTIONS];
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/* 1E */ unk16 mUnk_1E; // pad?
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/* 20 */
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public:
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// clang-format off
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const ItemFlag GetCurrentItem() const { return this->mEquippedItem; }
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const bool HasItem(int flag) const { return GET_FLAG(this->mFlags, flag); }
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const u16 GetNumRupees() const { return this->mNumRupees; }
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const u16 GetRestrictions() const { return this->mItemRestrictions; }
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const bool HasUnk12(int value) const { return (this->mUnk_12 & value) != 0; }
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const bool HasRestriction(int flag) const { return IS_ITEM_RESTRICTED(this->mItemRestrictions, flag); }
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const u8 GetTearsAmount() const { return this->mTearsAmount; }
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const u8 GetKeyAmount() const { return this->mKeyAmount; }
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const UpgradeCapacity GetQuiverCap() const { return this->mQuiverCapacity; }
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const UpgradeCapacity GetBombsCap() const { return this->mBombBagCapacity; }
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const UpgradeCapacity GetArrowAmount() const { return this->mArrowAmount; }
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const UpgradeCapacity GetBombAmount() const { return this->mBombAmount; }
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void FlipUnk12(int value) { this->mUnk_12 ^= value; }
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// clang-format on
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void SetNextQuiverCapacity() {
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if (this->mQuiverCapacity < UpgradeCapacity_Tier3) {
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this->mQuiverCapacity++;
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}
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this->mArrowAmount = this->GetQuiverCapacity();
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}
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void SetNextBombBagCapacity() {
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if (this->mBombBagCapacity < UpgradeCapacity_Tier3) {
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this->mBombBagCapacity++;
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}
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this->mBombAmount = this->GetBombBagCapacity();
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}
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Inventory();
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~Inventory();
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// overlay 0
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void SetFlag(ItemFlag itemFlag);
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void ClearFlag(ItemFlag itemFlag);
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bool HasRecruitUniform();
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unk32 func_ov000_020a86a4();
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u32 GetItemAmount(ItemFlag itemFlag);
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u8 GetQuiverCapacity();
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u8 GetBombBagCapacity();
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void GiveRupees(s32 amount, bool param2, bool param3);
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void GiveSmallKeys(s32 amount);
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void GiveArrows(s32 amount);
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void GiveBombs(s32 amount);
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bool TryEquipForcedItem();
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void GivePotion(PotionType type);
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bool HasPotion();
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bool HasPurplePotion();
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void RemovePurplePotion();
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bool PotionSlotsFull();
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// overlay 1
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void func_ov001_020bb8bc(const InvImportData *pSrc);
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void func_ov001_020bb9f8();
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void func_ov001_020bba54();
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void func_ov001_020bba6c();
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// overlay 96
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void func_ov096_02179b20();
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// overlay 110
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bool func_ov110_02184a40(ItemId itemId);
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};
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class ItemManager {
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private:
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/* 00 */ Inventory mInventory;
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/* 20 */ UnkStruct_ItemManager_20 *mUnk_20;
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/* 24 */ unk8 mUnk_24;
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/* 24 */ unk8 mUnk_25;
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/* 24 */ unk8 mUnk_26;
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/* 24 */ unk8 mUnk_27;
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/* 28 */
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public:
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// clang-format off
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Inventory* GetInventory() { return &this->mInventory; }
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const Inventory* GetInventory() const { return &this->mInventory; }
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const ItemFlag GetCurrentItem() const { return this->GetInventory()->GetCurrentItem(); }
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const bool HasItem(int flag) const { return this->GetInventory()->HasItem(flag); }
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const u16 GetNumRupees() const { return this->GetInventory()->GetNumRupees(); }
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const u16 GetRestrictions() const { return this->GetInventory()->GetRestrictions(); }
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const bool HasUnk12(int value) const { return this->GetInventory()->HasUnk12(value); }
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const bool HasRestriction(int flag) const { return this->GetInventory()->HasRestriction(flag); }
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const u8 GetTearsAmount() const { return this->GetInventory()->GetTearsAmount(); }
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const u8 GetKeyAmount() const { return this->GetInventory()->GetKeyAmount(); }
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const UpgradeCapacity GetQuiverCap() const { return this->GetInventory()->GetQuiverCap(); }
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const UpgradeCapacity GetBombsCap() const { return this->GetInventory()->GetBombsCap(); }
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const UpgradeCapacity GetArrowAmount() const { return this->GetInventory()->GetArrowAmount(); }
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const UpgradeCapacity GetBombAmount() const { return this->GetInventory()->GetBombAmount(); }
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void FlipUnk12(int value) { this->GetInventory()->FlipUnk12(value); }
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// clang-format on
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ItemManager();
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~ItemManager() {}
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// overlay 0
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void func_ov000_020a89bc();
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bool func_ov000_020a89d4();
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bool func_ov000_020a8a0c();
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void func_ov000_020a8a5c();
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bool func_ov000_020a8a74();
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unk32 func_ov000_020a8a90();
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unk32 func_ov000_020a8aa4();
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unk32 func_ov000_020a8ab8();
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unk32 func_ov000_020a8acc();
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static UnkStruct_ov000_020afc48 *func_ov000_020a8974(ItemFlag itemFlag);
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static ItemFlag GetEquippedItemFlag(ItemId itemId);
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// overlay 110
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static u32 GetBmgIDFromItem(ItemId itemId);
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static AdventureFlag GetAdvFlagFromItem(ItemId itemId);
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};
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class TreasureManager : public AutoInstance<TreasureManager> {
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public:
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/* 28 */ unk8 mUnk_00[0x3C - 0x00];
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/* 3C */ s16 mUnk_3C[TreasureType_Max]; // treasures
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/* 5C */ unk16 mUnk_5C;
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/* 5E */ unk16 mUnk_5E;
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/* 60 */ STRUCT_PAD(0x60, 0x7E);
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/* 7E */ u16 mUnk_7E;
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/* 80 */
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TreasureManager();
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~TreasureManager();
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// overlay 0
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void func_ov000_020a9b10(void *param1);
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static unk32 func_ov000_020a9b2c(unk32 param1);
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static unk32 func_ov000_020a9b3c(unk32 param1);
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unk32 func_ov000_020a9b4c(unk32 param1);
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bool func_ov000_020a9c4c(TreasureType type);
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bool func_ov000_020a9c64();
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unk32 func_ov000_020a9c90(TreasureType type);
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bool func_ov000_020a9ca4(TreasureType type);
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void func_ov000_020a9cbc(TreasureType type, s32 amount);
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static u32 func_ov000_020a9cfc(u8 *param1, u8 param2);
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static unk32 func_ov000_020a9d78(unk32 param1);
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static unk32 func_ov000_020a9e14(unk32 param1);
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static unk32 func_ov000_020a9eb0(unk32 param1);
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static unk32 func_ov000_020a9f4c(unk32 param1);
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ItemId func_ov000_020aa02c(ItemId itemId);
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void func_ov000_020aa0ac(ItemId itemId);
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static TreasureManager *Create();
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// overlay 1
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static void Destroy();
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};
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extern TreasureManager *gpTreasureManager;
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extern UnkStruct_ov000_020afc48 data_ov000_020afc48[ItemFlag_EQUIP_COUNT];
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extern const u8 gQuiverCapacities[UpgradeCapacity_Max];
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extern const u8 gBombBagCapacities[UpgradeCapacity_Max];
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