Files
st/include/Message/BMG.hpp
T
Alessevan f66583c194 Decompile ActorUnkAROW (83%) (#70)
* refactor: unknown arow actor to arrow

* refactor: rename ActorUnkArow_c4 and remove warning

* refactor: rename class in system files

* feat: match actorprofilearrow

* feat: progress decompilation

* feat: rename actor to ActorShotArrow

* feat: change mangled name

* feat: decompile some functions and mark unmatched functions as non-matching

* feat: progress

* feat: decompiling function 020f206c

* feat: change two fields for struct padding

* feat: remove non-matching comment on matched function

* feat: decompiling function 020f20bc

* refactor: fix .bss mangled names

* feat: decompiling 020f2134

* feat: decompiling func_ov031_020f2160

* feat: matching function func_ov031_020f21dc

* feat: use correct mangled names in jp version

* fix: change back arm9/delinks in eur version

* feat: non-matching function 020f1a64

* feat: decompile 020f2270

* feat: decompile function 020f2280

* feat: uncompile func_ov031_020f229c

* feat: match 020f22d4 add UnkSystem{4,5} as fields

* feat: reverse 020f2b8c

* feat: 020f2bbc

* feat: 020f2bec

* feat: 020f3304

* style: explicitly indicate floating values when using FLOAT_TO_Q20

* style: move external function to the top

* feat: begin of 020f3258

* feat: decompile 020f32c4

* feat: propagate mangled names changes to japan version

* feat: begin decompilation of func_ov031_020f370c

* feat: begin weird decompilation of func_ov031_020f3d4c

* feat: decompile function 020f3d04

* feat: better matching

* feat: matching function func_ov031_020f2214

* feat: decompile the function 020f3258

* feat: increase matched code

* feat: decompile function func_ov031_020f2794

* feat: decompile function func_ov031_020f18bc

* feat: decompile almost all func_ov031_020f195c

* feat: decompile 3/4 of func_ov031_020f173c

* refactor: change back function's return type to void

* feat: begin decompilation of func_ov031_020f1b04

* feat: advance decompilation of 020f1c7c

* feat: decompile 020f1e3c

* feat: decompile function func_ov031_020f1f54

* refactor: move func(Actor *) into ActorShotArrow class

* feat: introduce ActorShotArrow_194 thanks to Yanis002

* fix: use FX32 in macros over old Q20

* fix: praying magic behaviour

* revert: revert before build failure

* revert: remove all relocs.txt magic stuff

* revert: introduce back correct symbols

* revert: introduce back CORRECTLY correct symbols

* feat: rename vtable

* fix: wrong hex in comment

* feat: huge improvements

* fix: undefined 02081d7c

* fix: awful symbol name

* fix: part of mangled name in jp version

* fix: rest of the line disappeared

* fix: try to fix jp version

* fix: apply eur fix to jp

* feat: add function 020f374c

* fix: full match of 020f173c

* feat: move function in upperclass

* feat: change ActorRupee to use class function

* feat: try decompiling func_ov031_020f2ef0

* feat: improvements

* feat: improvements

* docs: add comment

* fix: build issues

* feat: improvements

* feat: improvements

* feat: forget inclusion of unkstruct

* feat: enhanced

* feat: some improvements

* style: better style

* feat: decompile function and cleanup

* refactor: remove .cache ??

* review

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-22 01:20:15 +02:00

207 lines
6.0 KiB
C++

#pragma once
#include "Message/BMGEnums.hpp"
#include "System/SysNew.hpp"
#include "global.h"
#include "types.h"
#define BMG_MAGIC "MESGbmg1"
#define BMG_GET_INF1(pGroups, flags) ((pGroups)->entries[(flags) >> 0x10].func_02037258((flags) & 0xFFFF))
#define BMG_GET_MSG_OFFSET(pGroups, flags) (BMG_GET_INF1((pGroups), (flags))->offset)
#define BMG_GET_MSG_ADDR(pGroups, flags) \
((u32) (pGroups)->entries[(flags) >> 0x10].pDAT1 + (BMG_GET_MSG_OFFSET((pGroups), (flags)) & ~1))
#define BMG_ID(group, infIndex) (((group) << 16) | (infIndex))
#define BMG_ID_NONE 0
enum BMGGroup_ {
BMGGroup_regular = 0x00,
BMGGroup_select = 0x02,
BMGGroup_maingame = 0x03,
BMGGroup_battle_parent = 0x04,
BMGGroup_battle_common = 0x05,
BMGGroup_field = 0x07,
BMGGroup_dungeon = 0x08,
BMGGroup_train = 0x09,
BMGGroup_demo = 0x0A,
BMGGroup_castle = 0x0B,
BMGGroup_castle_town = 0x0C,
BMGGroup_tower = 0x0D,
BMGGroup_tower_lobby = 0x0E,
BMGGroup_forest = 0x0F,
BMGGroup_snow = 0x10,
BMGGroup_water = 0x11,
BMGGroup_flame = 0x12,
BMGGroup_intrain = 0x13,
BMGGroup_village = 0x14,
BMGGroup_collect = 0x15,
BMGGroup_demo01_05 = 0x16,
BMGGroup_demo06_10 = 0x17,
BMGGroup_demo11_15 = 0x18,
BMGGroup_demo16_20 = 0x19,
BMGGroup_demo21_25 = 0x1A,
BMGGroup_shop = 0x1B,
BMGGroup_flame_fld = 0x1C,
BMGGroup_post = 0x1D,
BMGGroup_desert = 0x1E,
BMGGroup_staff = 0x1F,
BMGGroup_train_extra = 0x20,
};
enum BMGTag {
/* "INF1" */ BMG_TAG_INF1 = '1FNI',
/* "FLW1" */ BMG_TAG_FLW1 = '1WLF',
/* "FLI1" */ BMG_TAG_FLI1 = '1ILF',
/* "DAT1" */ BMG_TAG_DAT1 = '1TAD',
/* "MID1" */ BMG_TAG_MID1 = '1DIM',
/* "STR1" */ BMG_TAG_STR1 = '1RTS',
};
enum BMGEncoding {
/* 1 */ BMG_ENCODING_CP1252 = 1,
/* 2 */ BMG_ENCODING_UTF16_BE,
/* 3 */ BMG_ENCODING_SHIFT_JIS,
/* 4 */ BMG_ENCODING_UTF8,
/* 5 */ BMG_ENCODING_MAX
};
//! TODO: find if this is still a thing
typedef enum BMGFileIndex {
/* 0 */ BMG_FILE_INDEX_0,
/* 34 */ BMG_FILE_INDEX_MAX
} BMGFileIndex;
struct SectionBase {
/* 00 */ u32 tag; // "INF1", "DAT1", ...
/* 04 */ u32 size; // the size of the section
/* 08 */
};
struct BMGHeader {
/* 00 */ char magic[8]; // always "MESGbmg1"
/* 08 */ u32 fileSize; // the size of the BMG file
/* 0C */ u32 numSections; // the number of sections (INF1, DAT1, ...)
/* 10 */ u8 encoding; // see `BMGEncoding`
/* 11 */ u8 unk_11[0x0F]; // alignment padding?
/* 20 */
};
struct EntryINF1 {
/* 00 */ u32 offset; // relative to the end of the DAT1 header
/* 04 */ u8 mUnk_04; // flags/attributes? (+0x04 to +0x06)
/* 05 */ u8 mUnk_05;
/* 06 */ u8 fontIndex; // see FontIndex enum
/* 07 */ s8 mUnk_07;
/* 08 */
};
struct SectionINF1 {
/* 00 */ SectionBase base;
/* 08 */ u16 numEntries;
/* 0A */ u16 entrySize;
/* 0C */ u16 groupId;
/* 0E */ u8 colorId;
/* 0F */ u8 mUnk_0F[0x1]; // alignment padding?
/* 10 */ EntryINF1 *entries;
/* 14 */
};
enum InstrType {
/* 1 */ FLW1_TYPE_SHOW_MSG = 1,
/* 2 */ FLW1_TYPE_BRANCH = 2,
/* 3 */ FLW1_TYPE_EVENT = 3,
/* 4 */
};
struct InstrShowMsg {
/* 01 */ u8 bmgFileIndex; // index into sBMGFiles
/* 02 */ u16 msgIndex; // index of INF1 entry
/* 04 */ s16 nextIndex; // index of FLW1 entry, 0xFFFF stops the conversation
/* 06 */ s16 nextBMGFileIndex; // index into sBMGFiles
/* 08 */
};
struct InstrBranch {
/* 01 */ u8 mUnk_01;
/* 02 */ u16 funcIndex; // index of the query function to run
/* 04 */ u16 funcArg; // the argument to use in the function
/* 06 */ u16 flwEntry; // the index of the second section table to be used next in the conversation.
/* 08 */
};
struct InstrEvent {
/* 01 */ u8 funcIndex; // index of the query function to run
/* 02 */ u16 flwEntry; // the index of the second section table to be used next in the conversation.
/* 04 */ u32 funcArg; // the argument to use in the function
/* 08 */
};
struct FLW1Instr {
/* 00 */ u8 type; // see InstrType
/* 01 */ union {
InstrShowMsg showMsg;
InstrBranch branch;
InstrEvent event;
};
/* 08 */
};
struct SectionFLW1 {
/* 00 */ SectionBase base;
/* 04 */ u16 numInstructions;
/* 08 */ u16 numLabels;
/* 0C */ u32 mUnk_0C; // always zero?
/* 10 */ FLW1Instr *instructions;
/* 14 */ s16 *flwEntries;
/* 18 */ s8 *bmgFileIndices;
/* 1C */
};
struct EntryFLI1 {
/* 00 */ u32 msgFlowID;
/* 04 */ u32 msgFlowNodeIndex;
/* 08 */
};
struct SectionFLI1 {
/* 00 */ SectionBase base;
/* 04 */ u16 numEntries;
/* 08 */ u16 entrySize;
/* 0C */ u32 mUnk_0C; // always zero?
/* 10 */ EntryFLI1 *entries;
/* 14 */
};
struct EntryDAT1 {
/* 00 */ char *text;
/* 04 */
};
struct SectionDAT1 {
/* 00 */ SectionBase base;
/* 08 */ EntryDAT1 *entries;
/* 0C */
};
struct BMGFileInfo {
/* 00 */ BMGHeader *pHeader; // pointer to the file's header
/* 04 */ SectionINF1 *pINF1; // pointer to the data informations (INF -> informations)
/* 08 */ SectionFLW1 *pFLW1; // pointer to the message flow data (FLW -> flow)
/* 0C */ SectionFLI1 *pFLI1; // pointer to the message flow index table (FLI -> flow index table)
/* 10 */ SectionDAT1 *pDAT1; // pointer to the data (DAT -> data)
/* 14 */ BMGHeader *mUnk_14; // same as pHeader (?)
/* 18 */ s16 mUnk_18; // stores `func_020372F0`->param3 value (currently undetermined purpose)
/* 1A */ s16 groupId; // stores the group id
/* 1C */
};
class BMGGroups {
public:
/* 00 */ BMGFileInfo *entries; // accessed with `groupId`
/* 04 */ s32 numEntries;
/* 08 */
BMGGroups();
~BMGGroups();
};