Files
st/include/Actor/ActorLobarrierShield.hpp
T
Alessevan b81642e59f Add states for CANS & CASE and rename both to Lobarrier and LobarrierShield (#166)
* feat: add states to CANS

* refactor: rename UnkCANS to Lobarrier

* feat: add states for CASE

* refactor: rename CASE to LobarrierShield

* fix: build issues

* fix: build issues v2

* feat: use states
2026-10-24 23:49:53 +02:00

146 lines
4.3 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor/ActorShotArrow.hpp"
#include "Actor/Actor_Derived1.hpp"
#include "RefStruct.hpp"
#include "Unknown/UnkStruct_ov000_020b3268.hpp"
#include "Unknown/UnkStruct_ov031_Items.hpp"
#include "global.h"
#include "nitro/fx.h"
#include "nitro/math.h"
#include "types.h"
class UnkStruct_ov063_021631a0 : public UnkStruct_ov000_020b3268 {
public:
/* 00 (base) */
/* 60 */ PAD(0x60, 0x6C);
/* 6C */ unk32 mUnk_6C;
/* 70 */
UnkStruct_ov063_021631a0(G3d_Model *pModel);
};
class UnkStruct_func_ov063_0215a678 {
public:
/* 00 */ PAD(0x00, 0x04);
/* 04 */ ModelRender *mUnk_04; //! INFO: Placeholder that matches
/* 08 */ unk32 mUnk_08;
/* 0C */ PAD(0x0C, 0x25);
/* 25 */ u8 mUnk_25;
/* 26 */ PAD(0x26, 0x92);
/* 92 */ s8 mUnk_92;
/* 93 */ PAD(0x93, 0xAE);
/* AE */ u8 mUnk_AE;
};
class ActorLobarrierShield_150 : public Actor_C4 {
public:
/* 00 (base) */
/* 24 */
ActorLobarrierShield_150(Actor *param1);
/* 00 */ virtual bool vfunc_00(RefStruct ref, unk32 param2) override;
/* 04 */ virtual bool vfunc_04() override;
/* 0C */ virtual void vfunc_0C(VecFx32 *param1) override;
};
class ActorLobarrierShield_174 : public UnkStruct_ov031_Items_01 {
public:
/* 00 (base) */
/* 2C */ Actor *mUnk_2C;
/* 30 */
ActorLobarrierShield_174(Actor *param1);
/* 10 */ virtual void vfunc_10(const Actor *actor) override;
};
enum ActorLobarrierShieldState_ {
ActorLobarrierShieldState_Held = 0, // by a Lobarrier
ActorLobarrierShieldState_Grabbing = 1, // with whip
ActorLobarrierShieldState_Grabbed = 2, // with whip
ActorLobarrierShieldState_Thrown = 3,
ActorLobarrierShieldState_Releasing = 4,
ActorLobarrierShieldState_LyingOnGround = 5,
ActorLobarrierShieldState_Max
};
class ActorLobarrier;
class ActorLobarrierShield : public Actor_Derived2 {
public:
/* 000 (base) */
/* 0AE */ unk16 mUnk_0AE;
/* 0B0 */ UnkStruct_ov063_021631a0 mUnk_0B0;
/* 120 */ unk16 mUnk_120;
/* 122 */ PAD(0x122, 0x124);
/* 124 */ ActorShotArrow_140 mUnk_124;
/* 14C */ ActorLobarrier *lobarrier;
/* 150 */ ActorLobarrierShield_150 mUnk_150;
/* 174 */ ActorLobarrierShield_174 mUnk_174;
/* 1A4 */ MtxFx33 mUnk_1A4;
/* 1C8 */ unk16 mUnk_1C8; // Angle related
/* 1CA */ PAD(0x1CA, 0x1CC);
/* 1CC */ VecFx32Cpp mUnk_1CC;
/* 1D8 */ unk32 mUnk_1D8;
/* 1DC */ unk32 mUnk_1DC;
/* 1E0 */ unk32 mUnk_1E0;
/* 1E4 */ RefStruct mUnk_1E4;
/* 1E8 */ Actor_Derived1_94 mUnk_1E8;
/* 1F4 */ u8 mUnk_1F4;
/* 1F5 */
ActorLobarrierShield();
/* 10 */ virtual void vfunc_10(Cylinder *param1) override;
/* 18 */ virtual bool Init(unk32 param1) override;
/* 20 */ virtual void Update() override;
/* 24 */ virtual void vfunc_24() override;
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
void func_ov063_0215ab70();
void func_ov063_0215aba4();
void func_ov063_0215abd8();
void func_ov063_0215ac4c();
void func_ov063_0215ac68();
void func_ov063_0215ac8c();
void func_ov063_0215acc8();
static void func_ov063_0215acec(RefStruct *ref1, RefStruct ref2); // copy ?
void func_ov063_0215ae6c();
void func_ov063_0215ae80();
void SetState(ActorState state);
void func_ov063_0215af54();
void func_ov063_0215af58();
void func_ov063_0215af5c();
void func_ov063_0215af60();
void func_ov063_0215afa4();
void func_ov063_0215afb8();
void func_ov063_0215b054();
void func_ov063_0215b090();
void func_ov063_0215b1bc();
void func_ov063_0215b244();
void func_ov063_0215b2b0();
void func_ov063_0215b2c4();
void func_ov063_0215b6c8(VecFx32 *param1, UnkAngleStruct angle);
void func_ov063_0215b724();
void func_ov063_0215b814(RefStruct ref);
void func_ov063_0215b854();
void func_ov063_0215b8e8(VecFx32 *param1);
static void func_ov063_0215b99c(ActorLobarrierShield *param1, UnkStruct_func_ov063_0215a678 *param2);
void func_ov063_0215ba64();
};
class ActorProfileLobarrierShield : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileLobarrierShield();
/* 0C */ virtual Actor *Create();
static ActorProfileLobarrierShield *GetProfile();
};