Files
st/include/Actor/ActorEventIcon.hpp
T
Alessevan f1c7b3cc72 Decompiling NTTZ actor and part of TGTZ (#121)
* feat: decompiling NTTZ

* feat: progress TGTZ

* feat: progress

* style: cleanup

* feat: name parameter in header

* refactor: cleanup unused class

* feat: increase sinit

* feat: remove extern
2026-07-24 02:36:43 +02:00

38 lines
900 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Unknown/Common.hpp"
#include "global.h"
#include "types.h"
class ActorEventIcon : public Actor {
public:
/* 000 (base) */
/* 094 */ CellAnimObject mUnk_094; // event icon
/* 10C */ unk16 mUnk_10C;
/* 110 */ unk16 mUnk_10E; // pad?
ActorEventIcon();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
/* 30 */ virtual void vfunc_30(Actor_vfunc_30 *param1) override;
/* 4C */ virtual ~ActorEventIcon() override;
void func_ov000_0209c014(void);
};
class ActorProfileEventIcon : public ActorProfile {
public:
/* 00 (base) */
ActorProfileEventIcon();
~ActorProfileEventIcon();
/* 0C */ virtual Actor *Create();
static ActorProfileEventIcon *GetProfile();
};