mirror of
https://github.com/zeldaret/st
synced 2026-08-05 09:34:10 -04:00
f90c7cd531
* feat: decompiling skdo * feat: update * fix: match back .data of doors * feat: fully decompiled SWCH for eur missing bss for JP * feat: increase matching code * feat: decompile most part of SCCN * feat: update * feat: progress sccn jap data * feat: progress decompiling * fix: build issues * feat: increase matching * refactor: rename BLST to Blast * feat: increase grss * refactor: rename unkgrss to grass * refactor: rename id * refactor: change to fx32 * feat: complete RMTG actor * refactor: use ARRAY_LENGTH macro
31 lines
621 B
C++
31 lines
621 B
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkRMTG : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ ModelRender mUnk_94;
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/* F4 */
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ActorUnkRMTG();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 1C */ virtual void vfunc_1C() override;
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/* 2C */ virtual void vfunc_2C(unk32 param1) override;
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};
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class ActorProfileUnkRMTG : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkRMTG();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkRMTG *GetProfile();
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};
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