Files
st/include/Actor/ActorUnkRMTG.hpp
T
Alessevan f90c7cd531 Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
2026-08-02 14:09:49 +02:00

31 lines
621 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkRMTG : public Actor {
public:
/* 00 (base) */
/* 94 */ ModelRender mUnk_94;
/* F4 */
ActorUnkRMTG();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 1C */ virtual void vfunc_1C() override;
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
};
class ActorProfileUnkRMTG : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkRMTG();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkRMTG *GetProfile();
};