Files
st/include/Actor/ActorUnkSCCN.hpp
T
Alessevan f90c7cd531 Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
2026-08-02 14:09:49 +02:00

46 lines
994 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "MapObject/MapObject.hpp"
#include "global.h"
#include "types.h"
class ActorUnkSCCN_B8 {
public:
/* 00 (vtable) */
/* 04 */ ActorRef mUnk_04;
/* 08 */ VecFx32 *mUnk_08;
/* 0C */ MapObject_10 *mUnk_0C;
/* 10 */
ActorUnkSCCN_B8(); // func_ov000_0207ec88 set all fields to 0
// data_ov000_020b287c
/* 00 */ virtual ~ActorUnkSCCN_B8(); // func_ov000_0207eca8 & func_ov000_0207ecd8
/* 08 */ virtual void vfunc_08(); // func_ov000_0207ed84
};
class ActorUnkSCCN : public Actor {
public:
/* 00 (base) */
/* 94 */ MapObject_10 mUnk_94;
/* B8 */ ActorUnkSCCN_B8 mUnk_B8;
/* C8 */
ActorUnkSCCN();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
};
class ActorProfileUnkSCCN : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkSCCN();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSCCN *GetProfile();
};