mirror of
https://github.com/zeldaret/st
synced 2026-08-05 09:34:10 -04:00
f90c7cd531
* feat: decompiling skdo * feat: update * fix: match back .data of doors * feat: fully decompiled SWCH for eur missing bss for JP * feat: increase matching code * feat: decompile most part of SCCN * feat: update * feat: progress sccn jap data * feat: progress decompiling * fix: build issues * feat: increase matching * refactor: rename BLST to Blast * feat: increase grss * refactor: rename unkgrss to grass * refactor: rename id * refactor: change to fx32 * feat: complete RMTG actor * refactor: use ARRAY_LENGTH macro
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#pragma once
|
|
|
|
#include "Actor/Actor.hpp"
|
|
#include "Actor/ActorProfile.hpp"
|
|
#include "Map/MapObjectId.hpp"
|
|
#include "MapObject/MapObjectUnkSKDI.hpp"
|
|
#include "Unknown/UnkStruct_ov000_020b34c4.hpp"
|
|
#include "global.h"
|
|
#include "types.h"
|
|
|
|
class ActorUnkSKDO_ov031_02115ce8 : public UnkStruct_ov000_020b34c4 {
|
|
public:
|
|
/* 00 (base) */
|
|
/* 18 */
|
|
|
|
ActorUnkSKDO_ov031_02115ce8(MapObjectId mapObjId) :
|
|
UnkStruct_ov000_020b34c4(mapObjId) {}
|
|
|
|
// data_ov031_02115ce8
|
|
virtual bool vfunc_00(MapObject *param1);
|
|
};
|
|
|
|
class ActorUnkSKDO : public Actor {
|
|
public:
|
|
/* 00 (base) */
|
|
/* 94 */ unk32 mUnk_94;
|
|
/* 98 */ MapObjectUnkSKDI *mUnk_98;
|
|
/* 9C */
|
|
|
|
ActorUnkSKDO();
|
|
|
|
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
|
|
/* 1C */ virtual void vfunc_1C() override;
|
|
/* 20 */ virtual void vfunc_20() override;
|
|
/* 54 */ virtual void vfunc_54(unk32 param1);
|
|
};
|
|
|
|
class ActorProfileUnkSKDO : public ActorProfile {
|
|
public:
|
|
/* 00 (base) */
|
|
|
|
ActorProfileUnkSKDO();
|
|
|
|
/* 0C */ virtual Actor *Create();
|
|
|
|
static ActorProfileUnkSKDO *GetProfile();
|
|
};
|