mirror of
https://github.com/zeldaret/st
synced 2026-08-06 01:48:37 -04:00
f1c7b3cc72
* feat: decompiling NTTZ * feat: progress TGTZ * feat: progress * style: cleanup * feat: name parameter in header * refactor: cleanup unused class * feat: increase sinit * feat: remove extern
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "ActorUnkNTTZ.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkTGTZ_ModelRender : public ModelRender_Derived1 {
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public:
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/* 00 (base) */
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/* 6C */
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ActorUnkTGTZ_ModelRender(G3d_Model *pModel, unk32 param2, void *param3) :
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ModelRender_Derived1(pModel, param2, param3) {}
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};
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class ActorUnkTGTZ : public Actor {
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public:
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/* 000 (base) */
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#if IS_JP
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/* 094 */ UnkSystem6_Derived2 mUnk_094;
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/* 09C */ bool mUnk_09C;
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#else
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/* 094 */ ActorUnkTGTZ_ModelRender mUnk_094;
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/* 100 */ STRUCT_PAD(0x100, 0x190);
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#endif
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/* 190 */ Mat3p mUnk_190;
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/* 1B4 */ ActorUnkNTTZ *mUnk_1B4;
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/* 1B8 */ unk32 mUnk_1B8;
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/* 1BC */ unk32 mUnk_1BC;
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/* 1C0 */ volatile u16 mUnk_1C0;
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/* 1C2 */ u16 mUnk_1C2;
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/* 1CC */ fx32 mUnk_1C4;
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/* 1C8 */ UnkStruct_ov019_020d24c8_28_258_00 *mUnk_1C8;
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/* 1CC */ unk32 mUnk_1CC;
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/* 1D0 */ volatile u16 mUnk_1D0;
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/* 1D2 */ u16 mUnk_1D2;
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/* 1D4 */ u16 mUnk_1D4;
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/* 1D6 */ u16 mUnk_1D6;
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/* 1D8 */ bool mUnk_1D8;
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/* 1DC */ ActorRef mUnk_1DC;
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/* 1E0 */
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ActorUnkTGTZ();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 20 */ virtual void vfunc_20() override;
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/* 24 */ virtual void vfunc_24() override;
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/* 30 */ virtual void vfunc_2C(unk32 param1) override;
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/* 34 */ virtual void vfunc_30(Actor_vfunc_30 *param1) override;
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bool IsInternalTimerOut() {
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if (this->mUnk_1D0 < this->mUnk_1D2) {
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++this->mUnk_1D0;
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return false;
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}
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return true;
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}
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void func_ov031_020f6984();
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static void func_ov031_020f6e5c(ActorRef param1);
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static void func_ov031_020f6ea8(ActorRef *param0, u16 param1, const VecFx32 *param2, s16 param3, u16 param4);
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void func_ov031_020f6f20(unk32 param1);
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void func_ov031_020f7358();
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void func_ov031_020f73e4();
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void func_ov031_020f73f0();
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};
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class ActorProfileUnkTGTZ : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkTGTZ();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkTGTZ *GetProfile();
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};
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