mirror of
https://github.com/zeldaret/st
synced 2026-08-05 09:34:10 -04:00
f90c7cd531
* feat: decompiling skdo * feat: update * fix: match back .data of doors * feat: fully decompiled SWCH for eur missing bss for JP * feat: increase matching code * feat: decompile most part of SCCN * feat: update * feat: progress sccn jap data * feat: progress decompiling * fix: build issues * feat: increase matching * refactor: rename BLST to Blast * feat: increase grss * refactor: rename unkgrss to grass * refactor: rename id * refactor: change to fx32 * feat: complete RMTG actor * refactor: use ARRAY_LENGTH macro
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "MapObject/MapObjectDoorBase.hpp"
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#include "global.h"
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#include "types.h"
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enum ActorUnkTLKTState_ {
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ActorUnkTLKTState_0 = 0,
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ActorUnkTLKTState_1 = 1,
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ActorUnkTLKTState_2 = 2,
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ActorUnkTLKTState_3 = 3,
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ActorUnkTLKTState_4 = 4,
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ActorUnkTLKTState_MAX
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};
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class ActorUnkTLKT_Base : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkTLKT_Base(); // func_ov031_020e3da0
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/* 18 */ virtual bool vfunc_18(unk32 param1) override; // func_ov031_020e3e18
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/* 1C */ virtual void vfunc_1C() override; // func_ov031_020e3e44
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/* 20 */ virtual void vfunc_20() override; // func_ov031_020e3e84
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/* 24 */ virtual void vfunc_24() override; // func_ov031_020e3ed8
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// /* 4C */ virtual ~ActorUnkTLKT_Base() override; // func_ov031_020e40a8 & func_ov031_020e40bc
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/* 54 */ virtual void vfunc_54(); // func_ov031_020e3f50
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/* 58 */ virtual void vfunc_58(); // func_ov031_020e4074
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/* 5C */ virtual void vfunc_5C(); // func_ov031_020e4078
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/* 60 */ virtual void vfunc_60(ActorState state); // func_ov031_020e407c
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void func_ov031_020e3e6c();
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};
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class ActorUnkTLKT_9C : public MapObject_UnkStruct1 {
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public:
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/* 00 (base) */
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/* 08 */
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ActorUnkTLKT_9C() {
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this->mUnk_04 = 0xFFFFFFFF;
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}
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// data_ov031_02112eec
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/* 00 */ virtual void vfunc2_00() override;
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};
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class ActorUnkTLKT : public ActorUnkTLKT_Base {
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public:
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/* 00 (base) */
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/* 94 */ STRUCT_PAD(0x94, 0x9C);
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/* 9C */ ActorUnkTLKT_9C mUnk_9C;
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/* A4 */
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ActorUnkTLKT();
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/* 24 */ virtual void vfunc_24() override; // func_ov031_020e41ec
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/* 4C */ virtual ~ActorUnkTLKT() override;
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/* 58 */ virtual void vfunc_58() override; // func_ov031_020e4238
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/* 60 */ virtual void vfunc_60(ActorState state) override; // func_ov031_020e4320
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/* 64 */ virtual void vfunc_64(); // func_ov031_020e42ac
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/* 68 */ virtual void vfunc_68(); // func_ov031_020e42f0
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void func_ov031_020e4274();
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void func_ov031_020e4514();
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};
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class ActorProfileUnkTLKT : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkTLKT();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkTLKT *GetProfile();
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};
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