Files
st/include/MapObject/MapObjectChestBase.hpp
T
Alessevan f90c7cd531 Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
2026-08-02 14:09:49 +02:00

83 lines
2.4 KiB
C++

#pragma once
#include "Item/Item.hpp"
#include "MapObject/MapObject.hpp"
#include "Render/ModelRender.hpp"
#include "Unknown/Common.hpp"
#include "global.h"
#include "types.h"
class MapObjectTreasureSpawned_74 : public ModelRender {
public:
/* 00 (base) */
/* 60 */ bool mUnk_60;
/* 61 */ unk8 mUnk_61; // pad?
/* 62 */ unk8 mUnk_62; // pad?
/* 63 */ unk8 mUnk_63; // pad?
/* 64 */
MapObjectTreasureSpawned_74(G3d_Model *param1);
// data_ov031_02115844
/* 00 */ virtual ~MapObjectTreasureSpawned_74() override {}
/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
void func_ov000_0209dde0(void);
void func_ov031_0210306c(void);
};
enum MapObjectChestBaseState {
MapObjChestBaseState_0 = 0,
MapObjChestBaseState_1 = 1,
MapObjChestBaseState_2 = 2,
MapObjChestBaseState_3 = 3,
MapObjChestBaseState_4 = 4,
MapObjChestBaseState_5 = 5,
MapObjChestBaseState_6 = 6,
MapObjChestBaseState_7 = 7,
MapObjChestBaseState_8 = 8,
MapObjChestBaseState_MAX
};
class MapObjectChestBase : public MapObject {
public:
/* 000 (base) */
/* 040 */ unk32 mUnk_040;
/* 044 */ unk32 mUnk_044;
/* 048 */ unk32 mUnk_048;
/* 04C */ unk8 mUnk_04C;
/* 04D */ unk8 mUnk_04D;
/* 04E */ unk8 mUnk_04E; // pad?
/* 04F */ unk8 mUnk_04F; // pad?
/* 050 */ MapObject_10 mUnk_050;
/* 074 */ MapObjectTreasureSpawned_74 mUnk_074;
/* 0D8 */ ItemId mItemId;
/* 0DC */ CellAnimObject mUnk_0DC;
/* 154 */
MapObjectChestBase(unk32 param1); // func_ov031_0210307c
/* 00 */ virtual bool vfunc_00() override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
/* 14 */ virtual void vfunc_14() override;
/* 18 */ virtual void vfunc_18(s8 *param1, s8 param2) override;
/* 28 */ virtual ItemId vfunc_28() override;
/* 30 */ virtual ~MapObjectChestBase() override;
/* 38 */ virtual void vfunc_38(unk32 param1, unk32 param2);
/* 3C */ virtual unk32 vfunc_3C();
/* 40 */ virtual bool vfunc_40();
/* 44 */ virtual bool vfunc_44();
/* 4C */ virtual void vfunc_4C();
/* 50 */ virtual void vfunc_50();
/* 54 */ virtual Vec2p *vfunc_54();
/* 58 */
unk32 func_ov031_021037d0();
bool func_ov031_02103864();
void func_ov031_02103878();
void func_ov031_02103f48();
};