Files
st/include/Unknown/UnkStruct_027e0958.hpp
T
Alessevan 0fe5959c6d Decompiling part of ActorUnkITTD (#111)
* feat: update

* feat: update

* feat: cleanup

* feat: rc

* refactor: rename UnkITTD to ItemTornado
2026-07-17 18:49:02 +02:00

21 lines
439 B
C++

#pragma once
#include "Player/PlayerGet.hpp"
#include "types.h"
class UnkStruct_027e0958 : public AutoInstance<UnkStruct_027e0958> {
public:
/* 00 */ unk32 mUnk_00;
UnkStruct_027e0958();
~UnkStruct_027e0958() {}
// overlay 0
static UnkStruct_027e0958 *Create();
static void Destroy();
void func_ov000_02058fc4(UnkStruct_PlayerGet_74 *param1, VecFx32 *param2);
};
extern UnkStruct_027e0958 *data_027e0958;