mirror of
https://github.com/zeldaret/st
synced 2026-08-05 09:34:10 -04:00
f90c7cd531
* feat: decompiling skdo * feat: update * fix: match back .data of doors * feat: fully decompiled SWCH for eur missing bss for JP * feat: increase matching code * feat: decompile most part of SCCN * feat: update * feat: progress sccn jap data * feat: progress decompiling * fix: build issues * feat: increase matching * refactor: rename BLST to Blast * feat: increase grss * refactor: rename unkgrss to grass * refactor: rename id * refactor: change to fx32 * feat: complete RMTG actor * refactor: use ARRAY_LENGTH macro
22 lines
561 B
C++
22 lines
561 B
C++
#pragma once
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#include "math.hpp"
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#include "types.h"
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class UnkStruct_027e09a8 : public AutoInstance<UnkStruct_027e09a8> {
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public:
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// overlay 0
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void func_ov000_020713bc();
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void func_ov000_020716dc(unk32 param1);
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u16 func_ov000_02071b30(unk32 param1, VecFx32 *pPos, unk32 param3);
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void func_ov000_02071d34(void *param1, unk32 param2, VecFx32 *pPos, unk32 param4);
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void func_ov000_02071eac(VecFx32 *pPos);
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static UnkStruct_027e09a8 *Create();
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// overlay 1
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static void Destroy();
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};
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extern UnkStruct_027e09a8 *data_027e09a8;
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