Files
st/include/Unknown/UnkStruct_027e09a8.hpp
T
Alessevan f90c7cd531 Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
2026-08-02 14:09:49 +02:00

22 lines
561 B
C++

#pragma once
#include "math.hpp"
#include "types.h"
class UnkStruct_027e09a8 : public AutoInstance<UnkStruct_027e09a8> {
public:
// overlay 0
void func_ov000_020713bc();
void func_ov000_020716dc(unk32 param1);
u16 func_ov000_02071b30(unk32 param1, VecFx32 *pPos, unk32 param3);
void func_ov000_02071d34(void *param1, unk32 param2, VecFx32 *pPos, unk32 param4);
void func_ov000_02071eac(VecFx32 *pPos);
static UnkStruct_027e09a8 *Create();
// overlay 1
static void Destroy();
};
extern UnkStruct_027e09a8 *data_027e09a8;