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https://github.com/zeldaret/st
synced 2026-08-05 17:43:43 -04:00
8d759ee331
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#pragma once
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#include "Unknown/UnkStruct_027e0cd8.hpp"
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#include "files.h"
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#include "global.h"
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#include "types.h"
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class UnkStruct_027e09e8 {
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public:
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/* 00 */ unk32 mUnk_00;
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/* 04 */ STRUCT_PAD(0x04, 0x24);
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/* 24 */ ZCBEntryPLCB *mpPolyClassTable;
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/* 28 */ ZCBEntryPLCB *mpPolyClassTableEnd;
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/* 2C */ u32 mNumPolyClasses;
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/* 30 */ VecFx32 *mpVerticesTable;
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/* 34 */ VecFx32 *mpVerticesTableEnd;
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/* 38 */ u32 mNumVertices;
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/* 3C */ ZCBEntryNRMB *mpNormalTable;
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/* 40 */ ZCBEntryNRMB *mpNormalTableEnd;
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/* 44 */ u32 mNumNormals;
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/* 48 */ VecFx32 mUnk_48;
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/* 54 */ VecFx32 mUnk_54;
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/* 60 */
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UnkStruct_027e09e8();
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~UnkStruct_027e09e8();
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// overlay 0
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void func_ov000_0207ba84(UnkFileSystem1 *param1, UnkStruct_027e0cd8_0C_Base *param2); // calls `ZCB_ParseFile`
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void func_ov000_0207baa0();
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void func_ov000_0207bab4(ZCBEntryTRIB *pEntries, u16 nEntries);
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void func_ov000_0207e99c(ZCBSectionGRDB *pSection, UnkStruct_027e0cd8_0C_Base *param2);
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};
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//! TODO: gCollisionManager? also not a pointer?
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extern UnkStruct_027e09e8 data_027e09e8;
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