mirror of
https://github.com/zeldaret/st
synced 2026-08-05 17:43:43 -04:00
8d759ee331
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
23 lines
470 B
C++
23 lines
470 B
C++
#pragma once
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#include "Unknown/UnkStruct_027e0cd8.hpp"
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#include "global.h"
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#include "types.h"
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class UnkStruct_027e0a48 {
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public:
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/* 00 */ unk32 mUnk_00;
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UnkStruct_027e0a48();
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~UnkStruct_027e0a48();
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// overlay 0
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void func_ov000_0207ef30();
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void func_ov000_0207f048();
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void func_ov000_0207f1f0();
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void func_ov000_0207f280(UnkStruct_027e0cd8_0C_Base *param1);
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void func_ov000_0207f2d8();
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};
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extern UnkStruct_027e0a48 data_027e0a48;
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