Files
st/include/Unknown/UnkStruct_027e0b48.hpp
T
Yanis 8d759ee331 Decompile overlay 1 (Part 7) (#106)
* run ninja format

* delink what's left from overlay 1 (except dsprotect)

* fix regressions

* UnkStruct_027e0ce0_1C_001 97%

* UnkStruct_0204a110_001 OK

* UnkStruct_ov024_020d86a0_001 OK

* UnkStruct_ov000_020b50c0_001 OK

* GameModeCreate OK

* AdventureModeManager_001 OK

* GameModeAdventure_001 OK

* AdventureModeManager_001 OKn't because weak issues

* ZeldaCollisionBinary OK

* UnkStruct_027e09c0_001 OK

* UnkStruct_ov000_020b504c_001 OK

* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp

* match overlay 97

* match overlay 100

* run ninja format
2026-07-13 18:41:32 +02:00

35 lines
664 B
C++

#pragma once
#include "global.h"
#include "iterator.hpp"
#include "types.h"
class UnkStruct_027e0b48_IteratorEntry {
public:
/* 00 */ STRUCT_PAD(0x00, 0x70);
/* 70 */ void *mUnk_70;
/* 74 */
UnkStruct_027e0b48_IteratorEntry() {
this->mUnk_70 = this;
}
~UnkStruct_027e0b48_IteratorEntry() {}
};
class UnkStruct_027e0b48 {
public:
/* 000 */ Iterator<UnkStruct_027e0b48_IteratorEntry> mUnk_000;
/* 008 */ unk8 mUnk_008[0x140];
/* 148 */
UnkStruct_027e0b48();
~UnkStruct_027e0b48();
// overlay 1
void func_ov001_020be474();
void func_ov001_020be4e4();
};
extern UnkStruct_027e0b48 data_027e0b48;