mirror of
https://github.com/zeldaret/st
synced 2026-08-06 09:53:03 -04:00
8d759ee331
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include <nitro/mi.h>
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class UnkStruct_027e0d08 : public AutoInstance<UnkStruct_027e0d08> {
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public:
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/* 00 */ void *mUnk_00;
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/* 04 */ s16 *mUnk_04;
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/* 08 */ s16 *mUnk_08;
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/* 0C */ s16 *mUnk_0C;
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/* 10 */ s16 *mUnk_10;
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/* 14 */ u32 mUnk_14;
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/* 18 */ u32 mUnk_18;
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/* 1C */ unk32 mUnk_1C;
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/* 20 */ unk32 mUnk_20;
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/* 24 */ unk32 mUnk_24;
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/* 28 */ unk32 mUnk_28;
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/* 2C */
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void ResetBuffers() {
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MI_CpuClearFast(this->mUnk_00, 0x800);
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MI_CpuClearFast(this->mUnk_04, 0x2000);
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MI_CpuClearFast(this->mUnk_08, 0x2000);
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MI_CpuClearFast(this->mUnk_0C, 0x10);
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MI_CpuClearFast(this->mUnk_10, 0x10);
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}
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UnkStruct_027e0d08();
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~UnkStruct_027e0d08();
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// overlay 1
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static void Destroy();
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// overlay 24
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void func_ov024_020d5d10(unk32 param1);
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void func_ov024_020d5d18(unk32 param1);
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void func_ov024_020d5d34(unk32 param1);
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void func_ov024_020d5d54();
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void func_ov024_020d5dd4(unk32 param1);
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void func_ov024_020d5e20();
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void func_ov024_020d5fac();
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void func_ov024_020d5fe4(s16 *param1, s16 *param2, u32 param3);
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static UnkStruct_027e0d08 *Create();
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static void func_ov024_020d5fb8(s16 *param1, s16 *param2, u32 param3);
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};
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extern UnkStruct_027e0d08 *data_027e0d08;
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