Files
st/include/Unknown/UnkStruct_027e0d34.hpp
T
Alessevan f90c7cd531 Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
2026-08-02 14:09:49 +02:00

33 lines
681 B
C++

#pragma once
#include "Item/Item.hpp"
#include "global.h"
#include "types.h"
class UnkStruct_027e0d34_04 {
public:
bool func_ov000_02093bc8(unk32 param1);
};
class UnkStruct_027e0d34 : public AutoInstance<UnkStruct_027e0d34> {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ UnkStruct_027e0d34_04 *mUnk_04;
UnkStruct_027e0d34();
// overlay 1
static void Destroy();
// overlay 31
bool func_ov031_020d9758();
bool func_ov031_020d97e4();
bool func_ov031_020d97f4();
void func_ov031_020d9844();
void func_ov031_020d994c();
void func_ov031_020d996c();
bool TryItemGive(ItemId itemId);
};
extern UnkStruct_027e0d34 *data_027e0d34;