Files
st/include/Unknown/UnkStruct_ov000_020b4eec.hpp
T
Yanis 8d759ee331 Decompile overlay 1 (Part 7) (#106)
* run ninja format

* delink what's left from overlay 1 (except dsprotect)

* fix regressions

* UnkStruct_027e0ce0_1C_001 97%

* UnkStruct_0204a110_001 OK

* UnkStruct_ov024_020d86a0_001 OK

* UnkStruct_ov000_020b50c0_001 OK

* GameModeCreate OK

* AdventureModeManager_001 OK

* GameModeAdventure_001 OK

* AdventureModeManager_001 OKn't because weak issues

* ZeldaCollisionBinary OK

* UnkStruct_027e09c0_001 OK

* UnkStruct_ov000_020b504c_001 OK

* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp

* match overlay 97

* match overlay 100

* run ninja format
2026-07-13 18:41:32 +02:00

18 lines
310 B
C++

#pragma once
#include "Save/SaveFile.hpp"
#include "types.h"
class UnkStruct_ov000_020b4eec {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk8 mUnk_04[0x80];
/* 84 */
UnkStruct_ov000_020b4eec();
GameSaveSlot *func_ov001_020be12c();
};
extern UnkStruct_ov000_020b4eec data_ov000_020b4eec;