Files
st/include/Unknown/UnkStruct_ov031_Items.hpp
T
Alessevan f90c7cd531 Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
2026-08-02 14:09:49 +02:00

75 lines
1.7 KiB
C++

#pragma once
#include "UnkStruct_027e0ce0.hpp"
class Actor;
class UnkStruct_ov031_Items_00_Base : public UnkStruct_027e0ce0_38_Base {
public:
/* 00 (vtable) */
/* 04 */
UnkStruct_ov031_Items_00_Base() {}
/* 00 */ virtual ~UnkStruct_ov031_Items_00_Base();
};
class UnkStruct_ov031_Items_00 : public UnkStruct_ov031_Items_00_Base {
public:
/* 00 (vtable) */
/* 04 */
UnkStruct_ov031_Items_00();
// data_ov000_020b30d0
/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1) override; // func_ov000_020982d8
};
class UnkStruct_ov031_Items_01_Base {
public:
/* 00 (vtable) */
/* 04 */ ActorRef mUnk_04;
/* 08 */ unk16 mUnk_08;
/* 0C */
UnkStruct_ov031_Items_01_Base() :
mUnk_04(0x0),
mUnk_08(0x0) {}
/* 00 */ virtual ~UnkStruct_ov031_Items_01_Base();
};
class UnkStruct_ov031_Items_01 : public UnkStruct_ov031_Items_01_Base {
public:
/* 00 (vtable) */
/* 08 */ unk16 mUnk_0A;
/* 0C */ Cylinder mUnk_0C;
/* 1C */ unk32 mUnk_1C;
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 mUnk_28;
/* 2C */
UnkStruct_ov031_Items_01() {
this->mUnk_0C.Init(FLOAT_TO_FX32(0.0f));
this->mUnk_1C = 0;
this->mUnk_20 = 0;
this->mUnk_24 = 0;
this->mUnk_28 = 0;
}
// data_ov000_020b27c8
/* 00 */ virtual ~UnkStruct_ov031_Items_01();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual bool vfunc_0C(Actor *param1, VecFx32 *vector);
/* 10 */ virtual void vfunc_10(Actor *actor);
};
class UnkStruct_ov031_Items_02 {
public:
/* 00 */ VecFx32 mUnk_00;
/* 0C */
UnkStruct_ov031_Items_02(unk32 param1, unk32 param2);
~UnkStruct_ov031_Items_02();
};