mirror of
https://github.com/zeldaret/st
synced 2026-08-07 18:22:30 -04:00
f90c7cd531
* feat: decompiling skdo * feat: update * fix: match back .data of doors * feat: fully decompiled SWCH for eur missing bss for JP * feat: increase matching code * feat: decompile most part of SCCN * feat: update * feat: progress sccn jap data * feat: progress decompiling * fix: build issues * feat: increase matching * refactor: rename BLST to Blast * feat: increase grss * refactor: rename unkgrss to grass * refactor: rename id * refactor: change to fx32 * feat: complete RMTG actor * refactor: use ARRAY_LENGTH macro
231 lines
6.6 KiB
C++
231 lines
6.6 KiB
C++
#include "MapObject/MapObjectSwitchStep.hpp"
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#include "System/SysNew.hpp"
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#include "Unknown/UnkStruct_0204af1c.hpp"
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#include "Unknown/UnkStruct_027e0998.hpp"
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#include "Unknown/UnkStruct_027e09a4.hpp"
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#include "Unknown/UnkStruct_027e09a8.hpp"
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#include "Unknown/UnkStruct_ov000_020b5214.hpp"
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#include <nitro/mi.h>
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extern "C" unk32 func_0200f218(unk32, const char *);
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static const char data_ov000_020af550[] = "switch";
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static const char data_ov000_020af560[] = "switchB";
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UnkStruct_ov019_020d24c8_28_258_00 MapObjectSwitchStep_data_020b6118(NULL, 0);
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DECL_PROFILE(MapObjectProfileSwitchStep);
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MapObject *MapObjectProfileSwitchStep::Create() {
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return new(HeapIndex_ITCM) MapObjectSwitchStep();
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}
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MapObjectProfileSwitchStep::MapObjectProfileSwitchStep() :
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MapObjectProfileSwitchStep_Base(MapObjectId_SwitchStep) {
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this->mUnk_D4.mUnk_08 = 0x2DC04009;
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this->mUnk_D4.mUnk_0C.x = -FLOAT_TO_FX32(0.5f);
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this->mUnk_D4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
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this->mUnk_D4.mUnk_0C.z = -FLOAT_TO_FX32(0.5f);
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this->mUnk_D4.mUnk_18.x = FLOAT_TO_FX32(0.5f);
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this->mUnk_D4.mUnk_18.y = FLOAT_TO_FX32(0.5f);
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this->mUnk_D4.mUnk_18.z = FLOAT_TO_FX32(0.5f);
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this->mUnk_06 = 1;
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this->mUnk_0C = 0xC00;
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this->mUnk_20.mUnk_15 = 1;
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}
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MapObjectSwitchStep_40::MapObjectSwitchStep_40(void) :
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ModelRender(NULL) {
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this->mUnk_60 = 0;
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this->mUnk_62 = true;
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this->func_ov000_0209dde0();
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}
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void MapObjectSwitchStep_40::func_ov000_0209dde0(void) {
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if (!this->mUnk_62) {
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this->func_ov000_02057c38(2, 2);
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return;
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}
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this->func_ov000_02057c38(6, 2);
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}
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void MapObjectSwitchStep_40::vfunc_1C(UnkSystem4_vfunc_1C *param1) {
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unk32 iVar1 = param1->mUnk_04[1];
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if (iVar1 != 0) {
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iVar1 += 0x40;
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} else {
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iVar1 = 0;
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}
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unk32 uVar2;
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if (iVar1 == 0) {
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uVar2 = -1;
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} else {
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uVar2 = func_0200f218(iVar1, data_ov000_020af560);
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}
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if (param1->mUnk_00[1] == uVar2) {
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if (this->mUnk_62) {
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param1->mUnk_B4->mUnk_00 &= ~0x04;
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param1->mUnk_B4->mUnk_50 = this->mUnk_60;
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param1->mUnk_B4->mUnk_4C = 0;
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param1->mUnk_B4->mUnk_54 = 0;
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} else {
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param1->mUnk_B8[0] = 0;
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}
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}
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}
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MapObjectSwitchStep::MapObjectSwitchStep() :
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mUnk_A4(&mUnk_C4, NULL) {
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this->mUnk_E4 = 0;
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this->mUnk_E6 = 0;
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this->mUnk_E8 = 0;
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this->mUnk_EA = 0;
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this->mUnk_EB = 0;
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this->mUnk_40.vfunc_08(GetModelFromProfile<MapObjectProfileSwitchStep>());
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this->mUnk_A4.mpModel = this->mUnk_40.mpModel;
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MapObjectProfile_Derived2_20 *temp_r6 = GET_PROFILE_20(MapObjectProfileSwitchStep);
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unk32 temp_r5 = temp_r6->func_ov000_02058a24();
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this->mUnk_A4.func_ov000_020577a4(temp_r6->func_ov000_02058a84(3, data_ov000_020af550), temp_r5, 1);
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this->mUnk_10 = GET_PROFILE_D4(MapObjectProfileSwitchStep);
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}
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MapObjectSwitchStep::~MapObjectSwitchStep() {
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if (this->mUnk_20.mParams[0] == 2) {
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this->func_ov000_0209e11c(0, 1);
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this->func_ov000_0209d2c4(0, false);
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}
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}
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bool MapObjectSwitchStep::vfunc_00(void) {
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SET_FLAG(this->mFlags, MapObjFlag_9);
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this->mUnk_18[0] = 1;
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SET_FLAG(this->mFlags, MapObjFlag_10);
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this->mUnk_18[1] = 1;
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if (this->func_ov000_0209d29c(0)) {
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this->func_ov000_0209e11c(MapObjSwitchStepState_2, 1);
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} else {
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this->func_ov000_0209e11c(MapObjSwitchStepState_0, 1);
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}
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if (data_027e09a4->mUnk_00.sceneIndex >= SceneIndex_battle01 && data_027e09a4->mUnk_00.sceneIndex < SceneIndex_Max) {
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MapObjectSwitchStep_data_020b6118.func_ov000_0205fc20(0x78, 0x0C, NULL, NULL);
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SET_FLAG(this->mFlags, MapObjFlag_5);
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}
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return true;
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}
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void MapObjectSwitchStep::func_ov000_0209e11c(MapObjState state, unk32 param2) {
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this->mState = state;
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this->mUnk_E6 = -1;
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this->mUnk_E4 = 0;
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this->mUnk_A4.func_01ffc3b4();
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switch (this->mState) {
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case MapObjSwitchStepState_0:
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if (param2 == 0) {
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this->func_ov000_0209d2c4(0, false);
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data_027e09a8->func_ov000_02071b30(0x123, &this->mPos, 0);
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}
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this->mUnk_40.mUnk_62 = 1;
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this->mUnk_40.mUnk_60 = 0;
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this->mUnk_A4.func_ov000_020577f8(0);
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break;
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case MapObjSwitchStepState_1:
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this->mUnk_E8 = 0;
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data_027e09a8->func_ov000_02071b30(0x121, &this->mPos, 0);
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this->mUnk_A4.func_ov000_020577f8(0);
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this->func_ov000_0209e11c(2, 0);
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break;
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case MapObjSwitchStepState_2:
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this->mUnk_40.mUnk_60 = -0x19A;
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this->func_ov000_0209d2c4(0, true);
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this->mUnk_40.mUnk_62 = 0;
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if (param2 == 0) {
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data_027e09a8->func_ov000_02071b30(0x122, &this->mPos, 0);
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} else {
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this->mUnk_EA = 1;
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}
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if (this->mUnk_20.mParams[0] == 2) {
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this->mUnk_E6 = this->mUnk_20.mParams[1];
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this->mUnk_E4 = 0;
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}
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this->mUnk_A4.func_ov000_020577f8(0x1000);
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break;
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case MapObjSwitchStepState_3:
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this->func_ov000_0209d2c4(0, false);
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break;
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default:
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break;
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}
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}
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void MapObjectSwitchStep::vfunc_20(void) {
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switch (this->mState) {
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case MapObjSwitchStepState_1:
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case MapObjSwitchStepState_2:
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case MapObjSwitchStepState_3:
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break;
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default:
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this->func_ov000_0209e11c(1, 0);
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break;
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}
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this->mUnk_EA = 1;
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}
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struct stack_struct {
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/* 00 */ unk16 mUnk_00;
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/* 02 */ unk16 mUnk_02;
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/* 04 */ unk8 mUnk_04;
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/* 05 */ unk8 mUnk_05;
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/* 06 */ u16 mUnk_06;
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/* 08 */
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};
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void MapObjectSwitchStep::vfunc_18(s8 *param1, s8 param2) {
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if (!GET_FLAG(this->mFlags, MapObjFlag_5)) {
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return;
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}
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if (data_027e09a4->mUnk_00.sceneIndex >= SceneIndex_battle01 && data_027e09a4->mUnk_00.sceneIndex < SceneIndex_Max) {
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Vec2s sp10;
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stack_struct sp8;
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u32 sp4;
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//! TODO: fake match?
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sp4 = *(u32 *) &this->mUnk_38;
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if (data_027e0998->vfunc_00(&this->mPos, &sp10, (u16 *) &sp4)) {
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sp8.mUnk_06 = 0x00;
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MI_CpuFill32(0, &sp8, sizeof(sp8));
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sp8.mUnk_05 = -1;
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sp8.mUnk_06 |= 0x01;
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data_0204af1c.func_0201aa44(&MapObjectSwitchStep_data_020b6118, &sp10, 2, &sp8);
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}
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}
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}
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void MapObjectSwitchStep::func_ov000_0209e38c(void) {
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if (this->mUnk_E6 - this->mUnk_E4 < 0x3C) {
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data_ov000_020b5214.func_ov000_0206e7e8(0x92);
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} else {
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data_ov000_020b5214.func_ov000_0206e7e8(0x91);
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}
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}
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