Files
st/include/timer.hpp
T
Yanis 079958c2a3 Match ActorBlast and progress on ActorItemBoomerang and ActorItemTornado (#160)
* ActorBlast OK

* ActorItemBoomerang 99%

* ActorItemTornado 99%
2026-10-09 21:23:20 +02:00

89 lines
1.5 KiB
C++

#pragma once
#include "nitro/types.h"
struct Timer {
/* 00 */ volatile u16 value;
/* 02 */ u16 max;
/* 04 */
Timer() {}
Timer(u16 value, u16 max) {
this->value = value;
this->max = max;
}
// advances the value until it reached the max value
void Update() {
if (this->value < this->max) {
this->value++;
}
}
// same as `Update()` except it returns true if the max value is reached
bool HasExpired() {
if (this->value < this->max) {
this->value++;
return false;
}
return true;
}
bool HasExpiredAlt() {
bool ret = false;
if (this->value >= this->max) {
ret = true;
} else {
this->value++;
}
return ret;
}
void Set(u16 value, u16 max) {
this->max = max;
this->value = value;
}
void SetAlt(u16 value, u16 max) {
this->value = value;
this->max = max;
}
void Init() {
this->Set(0, 0);
}
void Reset() {
this->Set(0, -1);
}
int GetRemainingTime() {
return this->max - this->value;
}
bool HasReachedMax() {
return this->GetValue() >= this->max;
}
bool HasReachedMaxU() {
u32 value = this->value;
return value >= this->max;
}
int GetValue() {
return this->value;
}
u32 GetValueU() {
return this->value;
}
int GetMax() {
return this->max;
}
};