Files
st/README.md
T
Yanis 0d066f6447 Add support for USA revision 0 and Europe revision 1 versions (#136)
* add usa

* add eur revision 1

* tools/sha1: refactor to allow checking against multiple checksums

* docs: edit both readme files

* misc: add the new versions to configure.py and add new macros in versions.h

* make eur1 OK

* add `ninja [version]` phony for convenience

for instance, `ninja eur` runs `check_eur sha1_eur report_eur`

* add usa and eur1 to CI and bump version used for steps

this should get rid of the node js warnings in the action logs
2026-08-15 17:21:39 +02:00

1.9 KiB

The Legend of Zelda: Spirit Tracks
Build Status Progress Discord Badge

Work in progress! This project aims to recreate source code for The Legend of Zelda: Spirit Tracks by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.

It builds the following versions:

Name Description SHA1 Hash of input ROM(s)
jp Japan Revision 0 eaee3602b8a2235211b2e20cdcd4cb357956a264
eur Europe Revision 0 9e99cc803a14ce038eb908db585431f8254f09ee
eur1 Europe Revision 1 dcb221a89acb894503a461c2c7d4cfdad9a06b68
b9096f46e9163750a9e3f6c2fc0758e6094b6135
4efbff9a263fe622f3f7e7cfb7bea8046b86e57d
usa USA Revision 0 1f0921b5e99db9d92d24710f1b004e4f3c997b73

The default version is eur, i.e. the Europe Revision 0 ROM.

How to install

See INSTALL.md for instructions on how to install the project.

Contribution

A work in progress, but CONTRIBUTING.md has guidelines for how to get started and contribute to the project. Make sure to follow instructions on installation first.

Documentation

See /docs for documentation about the game and other useful information about the project.