Files
st/include/Actor/ActorUnkCASE.hpp
T
Mityno 2d4deebb84 Delink and match sections of overlay 063 actors (#137)
* feat: Add .data to RMSX actors

* fix: Fix bad regressions

* feat: Add struct and improve RMSD matching

* feat: Move RMSX base class to the right file

* feat: Delink vtable and update symbols

* feat: Match .data and improve ActorUnkRMSBase

* feat: Update ActorUnkRSMBase ctor and match ActorUnkRMSW

* fix: Fix outdated initialization

* feat: Match RMSV ctor

* feat: Match more vfunc

* feat: Match more vfunc and some cleanup

* chore: Clean headers

* feat: Reorder funcs, add unk structs

* feat: Move RMSBase to a separate file and flag as complete

* feat: Complete some actors

* feat: Add data to RBLS, almost match the actor

* feat: Add eur data for CANS

* feat: Reorder CANS functions, sync data for jp

* feat: Reorder CASE functions

* feat: Update global func call to member func call
2026-08-21 16:20:59 +02:00

136 lines
4.0 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor/ActorRef.hpp"
#include "Actor/ActorShotArrow.hpp"
#include "Actor/Actor_Derived1.hpp"
#include "Unknown/UnkStruct_ov000_020b3268.hpp"
#include "Unknown/UnkStruct_ov031_Items.hpp"
#include "global.h"
#include "nitro/fx.h"
#include "nitro/math.h"
#include "types.h"
class UnkStruct_ov063_021631a0 : public UnkStruct_ov000_020b3268 {
public:
/* 00 (base) */
/* 60 */ STRUCT_PAD(0x60, 0x6C);
/* 6C */ unk32 mUnk_6C;
/* 70 */
UnkStruct_ov063_021631a0(G3d_Model *pModel);
};
class UnkStruct_func_ov063_0215a678 {
public:
/* 00 */ STRUCT_PAD(0x00, 0x04);
/* 04 */ ModelRender *mUnk_04; //! INFO: Placeholder that matches
/* 08 */ unk32 mUnk_08;
/* 0C */ STRUCT_PAD(0x0C, 0x25);
/* 25 */ u8 mUnk_25;
/* 26 */ STRUCT_PAD(0x26, 0x92);
/* 92 */ s8 mUnk_92;
/* 93 */ STRUCT_PAD(0x93, 0xAE);
/* AE */ u8 mUnk_AE;
};
class ActorUnkCASE_150 : public Actor_C4 {
public:
/* 00 (base) */
/* 24 */
ActorUnkCASE_150(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual bool vfunc_04() override;
/* 0C */ virtual void vfunc_0C(VecFx32 *param1) override;
};
class ActorUnkCASE_174 : public UnkStruct_ov031_Items_01 {
public:
/* 00 (base) */
/* 2C */ Actor *mUnk_2C;
/* 30 */
ActorUnkCASE_174(Actor *param1);
/* 10 */ virtual void vfunc_10(Actor *actor) override;
};
class ActorUnkCASE : public Actor_Derived2 {
public:
/* 000 (base) */
/* 0AE */ unk16 mUnk_0AE;
/* 0B0 */ UnkStruct_ov063_021631a0 mUnk_0B0;
/* 120 */ unk16 mUnk_120;
/* 122 */ STRUCT_PAD(0x122, 0x124);
/* 124 */ ActorShotArrow_140 mUnk_124;
/* 14C */ Actor *mUnk_14C;
/* 150 */ ActorUnkCASE_150 mUnk_150;
/* 174 */ ActorUnkCASE_174 mUnk_174;
/* 1A4 */ Mat3p mUnk_1A4;
/* 1C8 */ unk16 mUnk_1C8; // Angle related
/* 1CA */ STRUCT_PAD(0x1CA, 0x1CC);
/* 1CC */ VecFx32 mUnk_1CC;
/* 1D8 */ unk32 mUnk_1D8;
/* 1DC */ unk32 mUnk_1DC;
/* 1E0 */ unk32 mUnk_1E0;
/* 1E4 */ ActorRef mUnk_1E4;
/* 1E8 */ Actor_Derived1_94 mUnk_1E8;
/* 1F4 */ u8 mUnk_1F4;
/* 1F5 */
ActorUnkCASE();
/* 10 */ virtual void vfunc_10(Cylinder *param1) override;
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
void func_ov063_0215ab70(void);
void func_ov063_0215aba4(void);
void func_ov063_0215abd8(void);
void func_ov063_0215ac4c(void);
void func_ov063_0215ac68(void);
void func_ov063_0215ac8c(void);
void func_ov063_0215acc8(void);
static void func_ov063_0215acec(ActorRef *ref1, ActorRef ref2); // copy ?
void func_ov063_0215ae6c(void);
void func_ov063_0215ae80(void);
void func_ov063_0215aefc(ActorState param2);
void func_ov063_0215af54(void);
void func_ov063_0215af58(void);
void func_ov063_0215af5c(void);
void func_ov063_0215af60(void);
void func_ov063_0215afa4(void);
void func_ov063_0215afb8(void);
void func_ov063_0215b054(void);
void func_ov063_0215b090(void);
void func_ov063_0215b1bc(void);
void func_ov063_0215b244(void);
void func_ov063_0215b2b0(void);
void func_ov063_0215b2c4(void);
void func_ov063_0215b6c8(VecFx32 *param1, UnkAngleStruct angle);
void func_ov063_0215b724(void);
void func_ov063_0215b814(ActorRef ref);
void func_ov063_0215b854(void);
void func_ov063_0215b8e8(VecFx32 *param1);
static void func_ov063_0215b99c(ActorUnkCASE *param1, UnkStruct_func_ov063_0215a678 *param2);
void func_ov063_0215ba64(void);
};
class ActorProfileUnkCASE : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkCASE();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkCASE *GetProfile();
};