mirror of
https://github.com/zeldaret/st
synced 2026-08-23 07:09:33 -04:00
2d4deebb84
* feat: Add .data to RMSX actors * fix: Fix bad regressions * feat: Add struct and improve RMSD matching * feat: Move RMSX base class to the right file * feat: Delink vtable and update symbols * feat: Match .data and improve ActorUnkRMSBase * feat: Update ActorUnkRSMBase ctor and match ActorUnkRMSW * fix: Fix outdated initialization * feat: Match RMSV ctor * feat: Match more vfunc * feat: Match more vfunc and some cleanup * chore: Clean headers * feat: Reorder funcs, add unk structs * feat: Move RMSBase to a separate file and flag as complete * feat: Complete some actors * feat: Add data to RBLS, almost match the actor * feat: Add eur data for CANS * feat: Reorder CANS functions, sync data for jp * feat: Reorder CASE functions * feat: Update global func call to member func call
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Actor/ActorUnkRMSV.hpp"
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#include "Render/ModelRender.hpp"
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#include "global.h"
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#include "types.h"
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class UnkStruct_ov063_02163784 : public UnkStruct_ov063_021632e4 {
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public:
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/* 00 (base) */
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/* 40 */
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UnkStruct_ov063_02163784(ModelRender *param1, unk32 param2) :
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UnkStruct_ov063_021632e4(param1, param2) {};
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};
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class ActorUnkRBLS : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ ModelRender mUnk_94;
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/* F4 */ UnkStruct_ov063_02163784 mUnk_F4;
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/* 134 */ STRUCT_PAD(0x134, 0x160);
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/* 160 */
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ActorUnkRBLS();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 20 */ virtual void vfunc_20(void) override;
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/* 24 */ virtual void vfunc_24(void) override;
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/* 2C */ virtual void vfunc_2C(unk32 param1) override;
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void func_ov063_0215f3d4(void);
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void func_ov063_0215f500(void);
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};
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class ActorProfileUnkRBLS : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkRBLS();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkRBLS *GetProfile();
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};
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