Files
st/include/Actor/ActorUnkRMSS.hpp
T
Mityno 2d4deebb84 Delink and match sections of overlay 063 actors (#137)
* feat: Add .data to RMSX actors

* fix: Fix bad regressions

* feat: Add struct and improve RMSD matching

* feat: Move RMSX base class to the right file

* feat: Delink vtable and update symbols

* feat: Match .data and improve ActorUnkRMSBase

* feat: Update ActorUnkRSMBase ctor and match ActorUnkRMSW

* fix: Fix outdated initialization

* feat: Match RMSV ctor

* feat: Match more vfunc

* feat: Match more vfunc and some cleanup

* chore: Clean headers

* feat: Reorder funcs, add unk structs

* feat: Move RMSBase to a separate file and flag as complete

* feat: Complete some actors

* feat: Add data to RBLS, almost match the actor

* feat: Add eur data for CANS

* feat: Reorder CANS functions, sync data for jp

* feat: Reorder CASE functions

* feat: Update global func call to member func call
2026-08-21 16:20:59 +02:00

33 lines
648 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor/ActorUnkRMSBase.hpp"
#include "global.h"
#include "nns/g3d/g3d.h"
class ActorUnkRMSS : public ActorUnkRMSBase {
public:
/* 00 (base) */
/* 158 */
ActorUnkRMSS();
/* 4C */ virtual ~ActorUnkRMSS() override;
/* 54 */ virtual G3d_Model *vfunc_54(void);
/* 58 */ virtual G3d_Model *vfunc_58(void);
};
class ActorProfileUnkRMSS : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkRMSS();
~ActorProfileUnkRMSS();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkRMSS *GetProfile();
};