mirror of
https://github.com/zeldaret/st
synced 2026-08-23 07:09:33 -04:00
2d4deebb84
* feat: Add .data to RMSX actors * fix: Fix bad regressions * feat: Add struct and improve RMSD matching * feat: Move RMSX base class to the right file * feat: Delink vtable and update symbols * feat: Match .data and improve ActorUnkRMSBase * feat: Update ActorUnkRSMBase ctor and match ActorUnkRMSW * fix: Fix outdated initialization * feat: Match RMSV ctor * feat: Match more vfunc * feat: Match more vfunc and some cleanup * chore: Clean headers * feat: Reorder funcs, add unk structs * feat: Move RMSBase to a separate file and flag as complete * feat: Complete some actors * feat: Add data to RBLS, almost match the actor * feat: Add eur data for CANS * feat: Reorder CANS functions, sync data for jp * feat: Reorder CASE functions * feat: Update global func call to member func call
33 lines
648 B
C++
33 lines
648 B
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Actor/ActorUnkRMSBase.hpp"
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#include "global.h"
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#include "nns/g3d/g3d.h"
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class ActorUnkRMSS : public ActorUnkRMSBase {
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public:
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/* 00 (base) */
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/* 158 */
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ActorUnkRMSS();
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/* 4C */ virtual ~ActorUnkRMSS() override;
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/* 54 */ virtual G3d_Model *vfunc_54(void);
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/* 58 */ virtual G3d_Model *vfunc_58(void);
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};
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class ActorProfileUnkRMSS : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkRMSS();
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~ActorProfileUnkRMSS();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkRMSS *GetProfile();
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};
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