Files
st/include/Actor/ActorUnkRMSV.hpp
T
Mityno 2d4deebb84 Delink and match sections of overlay 063 actors (#137)
* feat: Add .data to RMSX actors

* fix: Fix bad regressions

* feat: Add struct and improve RMSD matching

* feat: Move RMSX base class to the right file

* feat: Delink vtable and update symbols

* feat: Match .data and improve ActorUnkRMSBase

* feat: Update ActorUnkRSMBase ctor and match ActorUnkRMSW

* fix: Fix outdated initialization

* feat: Match RMSV ctor

* feat: Match more vfunc

* feat: Match more vfunc and some cleanup

* chore: Clean headers

* feat: Reorder funcs, add unk structs

* feat: Move RMSBase to a separate file and flag as complete

* feat: Complete some actors

* feat: Add data to RBLS, almost match the actor

* feat: Add eur data for CANS

* feat: Reorder CANS functions, sync data for jp

* feat: Reorder CASE functions

* feat: Update global func call to member func call
2026-08-21 16:20:59 +02:00

65 lines
1.8 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor/ActorUnkRMSBase.hpp"
#include "Actor/ActorUnkZLSL_ZSRS.hpp"
#include "Render/ModelRender.hpp"
#include "global.h"
#include "nns/g3d/g3d.h"
#include "types.h"
class UnkStruct_ov063_021632e4 : public UnkStruct_ov000_020b31a8 {
public:
/* 00 (base) */
/* 1C */ UnkSystem5 mUnk_1C;
/* 3C */ void *mUnk_3C;
/* 40 */
UnkStruct_ov063_021632e4(ModelRender *param1, unk32 param2) :
UnkStruct_ov000_020b31a8(&mUnk_1C, param1, param2),
mUnk_1C(&mUnk_3C, NULL) {
if (param2 != 0) {
mUnk_1C.mpModel = mUnk_10;
}
};
/* 30 */ virtual s8 vfunc_30() override;
/* 38 */ virtual void vfunc_38(unk32 param1, unk32 param2) override;
/* 3C */ virtual void vfunc_3C() override;
};
class ActorUnkRMSV : public ActorUnkRMSBase {
public:
/* 00 (base) */
/* 158 */ UnkStruct_ov063_021632e4 mUnk_158;
/* 198 */ STRUCT_PAD(0x198, 0x1D4); //! INFO: Force alignment to match ::Create
/* 1D4 */ UnkStruct_ov063_021632e4 mUnk_1D4;
/* 214 */ STRUCT_PAD(0x214, 0x250); //! INFO: Force alignment to match ::Create
/* 250 */
ActorUnkRMSV();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20(void) override;
/* 24 */ virtual void vfunc_24(void) override;
/* 54 */ virtual G3d_Model *vfunc_54(void) override;
/* 58 */ virtual G3d_Model *vfunc_58(void) override;
void func_ov063_0215bd44(void);
void func_ov063_0215bdec(void);
void func_ov063_0215bed0(void);
void func_ov063_0215bee0(void);
};
class ActorProfileUnkRMSV : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkRMSV();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkRMSV *GetProfile();
};