mirror of
https://github.com/zeldaret/st
synced 2026-08-23 07:09:33 -04:00
2d4deebb84
* feat: Add .data to RMSX actors * fix: Fix bad regressions * feat: Add struct and improve RMSD matching * feat: Move RMSX base class to the right file * feat: Delink vtable and update symbols * feat: Match .data and improve ActorUnkRMSBase * feat: Update ActorUnkRSMBase ctor and match ActorUnkRMSW * fix: Fix outdated initialization * feat: Match RMSV ctor * feat: Match more vfunc * feat: Match more vfunc and some cleanup * chore: Clean headers * feat: Reorder funcs, add unk structs * feat: Move RMSBase to a separate file and flag as complete * feat: Complete some actors * feat: Add data to RBLS, almost match the actor * feat: Add eur data for CANS * feat: Reorder CANS functions, sync data for jp * feat: Reorder CASE functions * feat: Update global func call to member func call
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorId.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Actor/ActorUnkRMSBase.hpp"
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#include "Actor/ActorUnkRMSV.hpp"
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#include "global.h"
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#include "nns/g3d/g3d.h"
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#include "types.h"
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struct UnkStruct_data_ov063_02163388 {
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/* 00 */ unk32 mUnk_00;
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/* 04 */ ActorId mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */ unk32 mUnk_0C;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ unk32 mUnk_14;
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};
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class ActorUnkRMSW : public ActorUnkRMSBase {
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public:
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/* 00 (base) */
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/* 158 */ UnkStruct_ov063_021632e4 mUnk_158;
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/* 198 */ STRUCT_PAD(0x198, 0x1D4); //! INFO: Force alignment to match ::Create
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/* 1D4 */
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ActorUnkRMSW();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 20 */ virtual void vfunc_20(void) override;
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/* 24 */ virtual void vfunc_24(void) override;
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/* 54 */ virtual G3d_Model *vfunc_54(void) override;
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/* 58 */ virtual G3d_Model *vfunc_58(void) override;
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};
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class ActorProfileUnkRMSW : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkRMSW();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkRMSW *GetProfile();
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};
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