Merge branch 'main' into gamepad-vib

This commit is contained in:
Yuta Nakayama
2025-06-01 04:58:47 +08:00
committed by GitHub
138 changed files with 12314 additions and 8222 deletions
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+2
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@@ -26,6 +26,8 @@ const skippedExamples = [
'vibStrong',
'vibDuration',
'vibIntensity',
'defaultmidimap',
'midimaps',
];
describe('runs examples', () => {
+9 -1
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@@ -11,7 +11,7 @@ import * as webaudio from '@strudel/webaudio';
import { mini, m } from '@strudel/mini/mini.mjs';
// import * as voicingHelpers from '@strudel/tonal/voicings.mjs';
// import euclid from '@strudel/core/euclid.mjs';
// import '@strudel/midi/midi.mjs';
//import '@strudel/midi/midi.mjs';
import * as tonalHelpers from '@strudel/tonal';
import '@strudel/xen/xen.mjs';
// import '@strudel/xen/tune.mjs';
@@ -126,6 +126,12 @@ const loadCsound = () => {};
const loadCSound = () => {};
const loadcsound = () => {};
const midin = () => {
return (ccNum) => strudel.ref(() => 0); // returns ref with default value 0
};
const sysex = ([id, data]) => {};
// TODO: refactor to evalScope
evalScope(
// Tone,
@@ -142,6 +148,8 @@ evalScope(
uiHelpers,
*/
{
midin,
sysex,
// gist,
// euclid,
csound: id,