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https://codeberg.org/uzu/strudel
synced 2026-07-30 16:33:19 -04:00
categorize effects + add envelope doc
+ use short, more logical filter params as default
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@@ -12,13 +12,96 @@ import { JsDoc } from '../../docs/JsDoc';
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Wether you're using a synth or a sample, you can apply any of the following built-in audio effects.
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As you might suspect, the effects can be chained together, and they accept a pattern string as their argument.
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## bandf
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# Filters
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<JsDoc client:idle name="bandf" h={0} />
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Filters are an essential building block of [subtractive synthesis](https://en.wikipedia.org/wiki/Subtractive_synthesis).
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Strudel comes with 3 types of filters:
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## bandq
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- low-pass filter: low frequencies may _pass_, high frequencies are cut off
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- high-pass filter: high frequencies may _pass_, low frequencies are cut off
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- band-pass filters: only a frequency band may _pass_, low and high frequencies around are cut off
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<JsDoc client:idle name="bandq" h={0} />
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Each filter has 2 parameters:
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- cutoff: the frequency at which the filter starts to work. e.g. a low-pass filter with a cutoff of 1000Hz allows frequencies below 1000Hz to pass.
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- q-value: Controls the resonance of the filter. Higher values sound more aggressive. Also see [Q-Factor](https://en.wikipedia.org/wiki/Q_factor)
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## lpf
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<JsDoc client:idle name="lpf" h={0} />
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## lpq
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<JsDoc client:idle name="lpq" h={0} />
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## hpf
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<JsDoc client:idle name="hpf" h={0} />
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## hpq
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<JsDoc client:idle name="hpq" h={0} />
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## bpf
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<JsDoc client:idle name="bpf" h={0} />
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## bpq
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<JsDoc client:idle name="bpq" h={0} />
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## vowel
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<JsDoc client:idle name="vowel" h={0} />
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# Amplitude Envelope
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The amplitude [envelope](<https://en.wikipedia.org/wiki/Envelope_(music)>) controls the dynamic contour of a sound.
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Strudel uses ADSR envelopes, which are probably the most common way to describe an envelope:
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## attack
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<JsDoc client:idle name="attack" h={0} />
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## decay
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<JsDoc client:idle name="decay" h={0} />
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## sustain
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<JsDoc client:idle name="sustain" h={0} />
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## release
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<JsDoc client:idle name="release" h={0} />
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# Dynamics
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## gain
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<JsDoc client:idle name="gain" h={0} />
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## velocity
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<JsDoc client:idle name="velocity" h={0} />
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# Panning
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## jux
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<JsDoc client:idle name="jux" h={0} />
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## juxBy
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<JsDoc client:idle name="juxBy" h={0} />
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## pan
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<JsDoc client:idle name="pan" h={0} />
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# Waveshaping
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## coarse
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@@ -28,50 +111,10 @@ As you might suspect, the effects can be chained together, and they accept a pat
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<JsDoc client:idle name="crush" h={0} />
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## cutoff
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<JsDoc client:idle name="cutoff" h={0} />
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## gain
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<JsDoc client:idle name="gain" h={0} />
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## hcutoff
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<JsDoc client:idle name="hcutoff" h={0} />
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## hresonance
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<JsDoc client:idle name="hresonance" h={0} />
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## pan
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<JsDoc client:idle name="pan" h={0} />
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## resonance
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<JsDoc client:idle name="resonance" h={0} />
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## shape
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<JsDoc client:idle name="shape" h={0} />
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## velocity
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<JsDoc client:idle name="velocity" h={0} />
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## vowel
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<JsDoc client:idle name="vowel" h={0} />
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## jux
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<JsDoc client:idle name="jux" h={0} />
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## juxBy
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<JsDoc client:idle name="juxBy" h={0} />
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# Global Effects
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## Local vs Global Effects
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