From 1ef39a2ea7ed3ea706c96bf2a9e9ba97daecb0ab Mon Sep 17 00:00:00 2001 From: tyow Date: Sun, 1 Mar 2026 12:42:13 -0500 Subject: [PATCH] small fixes --- website/src/pages/learn/signals.mdx | 8 ++++++++ website/src/pages/technical-manual/patterns.mdx | 2 +- 2 files changed, 9 insertions(+), 1 deletion(-) diff --git a/website/src/pages/learn/signals.mdx b/website/src/pages/learn/signals.mdx index 527e42bef..501135b29 100644 --- a/website/src/pages/learn/signals.mdx +++ b/website/src/pages/learn/signals.mdx @@ -55,6 +55,14 @@ There is also `saw2`, `sine2`, `cosine2`, `tri2`, `square2` and `rand2` which ha +## time + + + +## creating your own signal + + + ## mouseX diff --git a/website/src/pages/technical-manual/patterns.mdx b/website/src/pages/technical-manual/patterns.mdx index eadaf8786..da97b2157 100644 --- a/website/src/pages/technical-manual/patterns.mdx +++ b/website/src/pages/technical-manual/patterns.mdx @@ -8,7 +8,7 @@ import { JsDoc } from '../../docs/JsDoc'; # Patterns -Patterns are the essence of Strudel (and Tidal). Its patterns are abstract entities that represent flows of time as functions, adapting a technique called pure functional reactive programming. Taking a time span as its input, a Pattern can output a set of events that happen within that time span. It depends on the structure of the Pattern how the events are located in time. +Patterns are the essence of Uzu languages such as Strudel and Tidal. Its patterns are abstract entities that represent flows of time as functions, adapting a technique called pure functional reactive programming. Taking a time span as its input, a Pattern can output a set of events that happen within that time span. It depends on the structure of the Pattern how the events are located in time. From now on, this process of generating events from a time span will be called **querying**. Example: