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https://codeberg.org/uzu/strudel
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@@ -23,9 +23,9 @@ export function setMaxPolyphony(polyphony) {
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maxPolyphony = parseInt(polyphony) ?? DEFAULT_MAX_POLYPHONY;
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}
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let multiChannelOrbits = false
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let multiChannelOrbits = false;
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export function setMultiChannelOrbits(bool) {
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multiChannelOrbits = (bool == true);
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multiChannelOrbits = bool == true;
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}
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export const soundMap = map();
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@@ -201,8 +201,15 @@ function loadWorklets() {
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// this function should be called on first user interaction (to avoid console warning)
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export async function initAudio(options = {}) {
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const { disableWorklets = false, maxPolyphony, audioDeviceName = DEFAULT_AUDIO_DEVICE_NAME, multiChannelOrbits = false } = options;
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const {
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disableWorklets = false,
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maxPolyphony,
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audioDeviceName = DEFAULT_AUDIO_DEVICE_NAME,
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multiChannelOrbits = false,
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} = options;
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setMaxPolyphony(maxPolyphony);
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setMultiChannelOrbits(multiChannelOrbits);
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if (typeof window === 'undefined') {
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return;
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}
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@@ -496,7 +503,7 @@ export const superdough = async (value, t, hapDuration) => {
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bpsustain,
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bprelease,
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bandq = getDefaultValue('bandq'),
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//phaser
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phaserrate: phaser,
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phaserdepth = getDefaultValue('phaserdepth'),
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@@ -532,8 +539,14 @@ export const superdough = async (value, t, hapDuration) => {
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compressorRelease,
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} = value;
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const orbitChannels = multiChannelOrbits ? [(orbit * 2) - 1, orbit * 2] : getDefaultValue('channels')
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const channels = value.channels ?? orbitChannels;
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//music programs/audio gear usually increments inputs/outputs from 1, we need to subtract 1 from the input because the webaudio API channels start at 0
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const orbitChannels = (
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multiChannelOrbits && orbit > 0 ? [orbit * 2 - 1, orbit * 2] : getDefaultValue('channels')
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).map((ch) => ch - 1);
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const channels =
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value.channels != null
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? (Array.isArray(value.channels) ? value.channels : [value.channels]).map((ch) => ch - 1)
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: orbitChannels;
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gain = applyGainCurve(nanFallback(gain, 1));
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postgain = applyGainCurve(postgain);
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@@ -556,9 +569,6 @@ export const superdough = async (value, t, hapDuration) => {
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activeSoundSources.delete(chainID);
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}
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//music programs/audio gear usually increments inputs/outputs from 1, so imitate that behavior
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channels = (Array.isArray(channels) ? channels : [channels]).map((ch) => ch - 1);
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let audioNodes = [];
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if (bank && s) {
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