Merge remote-tracking branch 'origin/main' into just-another-docs-branch

This commit is contained in:
Felix Roos
2022-09-25 21:16:05 +02:00
10 changed files with 1384 additions and 1822 deletions
+5
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@@ -581,6 +581,11 @@ const generic_params = [
'size',
'a pattern of numbers from 0 to 1. Sets the perceptual size (reverb time) of the `room` to be used in reverb.',
],
[
'f',
'roomsize',
'a pattern of numbers from 0 to 1. Sets the perceptual size (reverb time) of the `room` to be used in reverb.',
],
// ['f', 'sagogo', ''],
// ['f', 'sclap', ''],
// ['f', 'sclaves', ''],
+32 -3
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@@ -645,13 +645,26 @@ export class Pattern {
return this._trigJoin(true);
}
// Like the other joins above, joins a pattern of patterns of values, into a flatter
// pattern of values. In this case it takes whole cycles of the inner pattern to fit each event
// in the outer pattern.
_squeezeJoin() {
// A pattern of patterns, which we call the 'outer' pattern, with patterns
// as values which we call the 'inner' patterns.
const pat_of_pats = this;
function query(state) {
// Get the events with the inner patterns. Ignore continuous events (without 'wholes')
const haps = pat_of_pats.discreteOnly().query(state);
// A function to map over the events from the outer pattern.
function flatHap(outerHap) {
const pat = outerHap.value._compressSpan(outerHap.wholeOrPart().cycleArc());
const innerHaps = pat.query(state.setSpan(outerHap.part));
// Get the inner pattern, slowed and shifted so that the 'whole'
// timespan of the outer event corresponds to the first cycle of the
// inner event
const inner_pat = outerHap.value._focusSpan(outerHap.wholeOrPart());
// Get the inner events, from the timespan of the outer event's part
const innerHaps = inner_pat.query(state.setSpan(outerHap.part));
// A function to map over the inner events, to combine them with the
// outer event
function munge(outer, inner) {
let whole = undefined;
if (inner.whole && outer.whole) {
@@ -735,6 +748,7 @@ export class Pattern {
return this.withQuerySpan(qf).withHapSpan(ef)._splitQueries();
}
// Compress each cycle into the given timespan, leaving a gap
_compress(b, e) {
if (b.gt(e) || b.gt(1) || e.gt(1) || b.lt(0) || e.lt(0)) {
return silence;
@@ -746,6 +760,16 @@ export class Pattern {
return this._compress(span.begin, span.end);
}
// Similar to compress, but doesn't leave gaps, and the 'focus' can be
// bigger than a cycle
_focus(b, e) {
return this._fast(Fraction(1).div(e.sub(b))).late(b.cyclePos());
}
_focusSpan(span) {
return this._focus(span.begin, span.end);
}
/**
* Speed up a pattern by the given factor. Used by "*" in mini notation.
*
@@ -1360,11 +1384,16 @@ function _composeOp(a, b, func) {
pat = preprocess(pat);
other = preprocess(other);
}
var result = pat['_op' + how](other, (a) => (b) => _composeOp(a, b, op));
var result;
// hack to remove undefs when doing 'keepif'
if (what === 'keepif') {
// avoid union, as we want to throw away the value of 'b' completely
result = pat['_op' + how](other, (a) => (b) => op(a, b));
result = result._removeUndefineds();
}
else {
result = pat['_op' + how](other, (a) => (b) => _composeOp(a, b, op));
}
return result;
};
if (how === 'Squeeze') {
+8
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@@ -42,6 +42,7 @@ import {
id,
ply,
rev,
time,
} from '../index.mjs';
import { steady } from '../signal.mjs';
@@ -791,6 +792,13 @@ describe('Pattern', () => {
).firstCycle(),
);
});
it('Squeezes to the correct cycle', () => {
expect(
pure(time.struct(true))._squeezeJoin().queryArc(3,4).map(x => x.value)
).toStrictEqual(
[Fraction(3.5)]
)
});
});
describe('ply', () => {
it('Can ply(3)', () => {
+31
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@@ -0,0 +1,31 @@
if (typeof DelayNode !== 'undefined') {
class FeedbackDelayNode extends DelayNode {
constructor(ac, wet, time, feedback) {
super(ac);
wet = Math.abs(wet);
this.delayTime.value = time;
const feedbackGain = ac.createGain();
feedbackGain.gain.value = Math.min(Math.abs(feedback), 0.995);
this.feedback = feedbackGain.gain;
const delayGain = ac.createGain();
delayGain.gain.value = wet;
this.delayGain = delayGain;
this.connect(feedbackGain);
this.connect(delayGain);
feedbackGain.connect(this);
this.connect = (target) => delayGain.connect(target);
return this;
}
start(t) {
this.delayGain.gain.setValueAtTime(this.delayGain.gain.value, t + this.delayTime.value);
}
}
AudioContext.prototype.createFeedbackDelay = function (wet, time, feedback) {
return new FeedbackDelayNode(this, wet, time, feedback);
};
}
+20
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@@ -0,0 +1,20 @@
if (typeof AudioContext !== 'undefined') {
AudioContext.prototype.impulseResponse = function (duration) {
const length = this.sampleRate * duration;
const impulse = this.createBuffer(2, length, this.sampleRate);
const IR = impulse.getChannelData(0);
for (let i = 0; i < length; i++) IR[i] = (2 * Math.random() - 1) * Math.pow(1 - i / length, duration);
return impulse;
};
AudioContext.prototype.createReverb = function (duration) {
const convolver = this.createConvolver();
convolver.setDuration = (d) => {
convolver.buffer = this.impulseResponse(d);
convolver.duration = duration;
return convolver;
};
convolver.setDuration(duration);
return convolver;
};
}
+9
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@@ -16,6 +16,15 @@ export const loadBuffer = (url, ac) => {
return loadCache[url];
};
export function reverseBuffer(buffer) {
const ac = getAudioContext();
const reversed = ac.createBuffer(buffer.numberOfChannels, buffer.length, ac.sampleRate);
for (let channel = 0; channel < buffer.numberOfChannels; channel++) {
reversed.copyToChannel(buffer.getChannelData(channel).slice().reverse(), channel, channel);
}
return reversed;
}
export const getLoadedBuffer = (url) => {
return bufferCache[url];
};
+274 -170
View File
@@ -7,7 +7,9 @@ This program is free software: you can redistribute it and/or modify it under th
// import { Pattern, getFrequency, patternify2 } from '@strudel.cycles/core';
import * as strudel from '@strudel.cycles/core';
import { fromMidi, toMidi } from '@strudel.cycles/core';
import { loadBuffer } from './sampler.mjs';
import './feedbackdelay.mjs';
import './reverb.mjs';
import { loadBuffer, reverseBuffer } from './sampler.mjs';
const { Pattern } = strudel;
import './vowel.mjs';
import workletsUrl from './worklets.mjs?url';
@@ -22,6 +24,21 @@ export const getAudioContext = () => {
return audioContext;
};
let destination;
const getDestination = () => {
const ctx = getAudioContext();
if (!destination) {
destination = ctx.createGain();
destination.connect(ctx.destination);
}
return destination;
};
export const panic = () => {
getDestination().gain.linearRampToValueAtTime(0, getAudioContext().currentTime + 0.01);
destination = null;
};
const getFilter = (type, frequency, Q) => {
const filter = getAudioContext().createBiquadFilter();
filter.type = type;
@@ -38,6 +55,17 @@ const getADSR = (attack, decay, sustain, release, velocity, begin, end) => {
gainNode.gain.setValueAtTime(sustain * velocity, end); // sustain end
gainNode.gain.linearRampToValueAtTime(0, end + release); // release
// for some reason, using exponential ramping creates little cracklings
/* let t = begin;
gainNode.gain.setValueAtTime(0, t);
gainNode.gain.exponentialRampToValueAtTime(velocity, (t += attack));
const sustainGain = Math.max(sustain * velocity, 0.001);
gainNode.gain.exponentialRampToValueAtTime(sustainGain, (t += decay));
if (end - begin < attack + decay) {
gainNode.gain.cancelAndHoldAtTime(end);
} else {
gainNode.gain.setValueAtTime(sustainGain, end);
}
gainNode.gain.exponentialRampToValueAtTime(0.001, end + release); // release */
return gainNode;
};
@@ -70,7 +98,7 @@ const getSoundfontKey = (s) => {
return;
};
const getSampleBufferSource = async (s, n, note) => {
const getSampleBufferSource = async (s, n, note, speed) => {
let transpose = 0;
let midi;
@@ -87,7 +115,7 @@ const getSampleBufferSource = async (s, n, note) => {
}
const bank = samples?.[s];
if (!bank) {
throw new Error('sample not found:', s, 'try one of ' + Object.keys(samples));
throw new Error(`sample not found: "${s}", try one of ${Object.keys(samples).join(', ')}`);
}
if (typeof bank !== 'object') {
throw new Error('wrong format for sample bank:', s);
@@ -110,7 +138,11 @@ const getSampleBufferSource = async (s, n, note) => {
transpose = -midiDiff(closest); // semitones to repitch
sampleUrl = bank[closest][n % bank[closest].length];
}
const buffer = await loadBuffer(sampleUrl, ac);
let buffer = await loadBuffer(sampleUrl, ac);
if (speed < 0) {
// should this be cached?
buffer = reverseBuffer(buffer);
}
const bufferSource = ac.createBufferSource();
bufferSource.buffer = buffer;
const playbackRate = 1.0 * Math.pow(2, transpose / 12);
@@ -147,178 +179,250 @@ function getWorklet(ac, processor, params) {
return node;
}
try {
loadWorklets();
} catch (err) {
console.warn('could not load AudioWorklet effects coarse, crush and shape', err);
if (typeof window !== 'undefined') {
try {
loadWorklets();
} catch (err) {
console.warn('could not load AudioWorklet effects coarse, crush and shape', err);
}
}
function gainNode(value) {
const node = getAudioContext().createGain();
node.gain.value = value;
return node;
}
const cutGroups = [];
Pattern.prototype.out = function () {
return this.onTrigger(async (t, hap, ct, cps) => {
const hapDuration = hap.duration / cps;
try {
const ac = getAudioContext();
// calculate correct time (tone.js workaround)
t = ac.currentTime + t - ct;
// destructure value
let {
freq,
s,
sf,
clip = 0, // if 1, samples will be cut off when the hap ends
n = 0,
note,
gain = 1,
cutoff,
resonance = 1,
hcutoff,
hresonance = 1,
bandf,
bandq = 1,
coarse,
crush,
shape,
pan,
attack = 0.001,
decay = 0.001,
sustain = 1,
release = 0.001,
speed = 1, // sample playback speed
begin = 0,
end = 1,
vowel,
unit,
nudge = 0, // TODO: is this in seconds?
cut,
loop,
} = hap.value;
const { velocity = 1 } = hap.context;
gain *= velocity; // legacy fix for velocity
// the chain will hold all audio nodes that connect to each other
const chain = [];
if (typeof s === 'string') {
[s, n] = splitSN(s, n);
}
if (typeof note === 'string') {
[note, n] = splitSN(note, n);
}
if (!s || ['sine', 'square', 'triangle', 'sawtooth'].includes(s)) {
// with synths, n and note are the same thing
n = note || n || 36;
if (typeof n === 'string') {
n = toMidi(n); // e.g. c3 => 48
}
// get frequency
if (!freq && typeof n === 'number') {
freq = fromMidi(n); // + 48);
}
// make oscillator
const o = getOscillator({ t, s, freq, duration: hapDuration, release });
chain.push(o);
// level down oscillators as they are really loud compared to samples i've tested
const g = ac.createGain();
g.gain.value = 0.3;
chain.push(g);
// TODO: make adsr work with samples without pops
// envelope
const adsr = getADSR(attack, decay, sustain, release, 1, t, t + hapDuration);
chain.push(adsr);
} else {
// load sample
if (speed === 0) {
// no playback
return;
}
if (!s) {
console.warn('no sample specified');
return;
}
const soundfont = getSoundfontKey(s);
let bufferSource;
let delays = {};
function getDelay(orbit, delaytime, delayfeedback, t) {
if (!delays[orbit]) {
const ac = getAudioContext();
const dly = ac.createFeedbackDelay(1, delaytime, delayfeedback);
dly.start(t);
dly.connect(getDestination());
delays[orbit] = dly;
}
delays[orbit].delayTime.value !== delaytime && delays[orbit].delayTime.setValueAtTime(delaytime, t);
delays[orbit].feedback.value !== delayfeedback && delays[orbit].feedback.setValueAtTime(delayfeedback, t);
return delays[orbit];
}
try {
if (soundfont) {
// is soundfont
bufferSource = await globalThis.getFontBufferSource(soundfont, note || n, ac);
} else {
// is sample from loaded samples(..)
bufferSource = await getSampleBufferSource(s, n, note);
}
} catch (err) {
console.warn(err);
return;
}
// asny stuff above took too long?
if (ac.currentTime > t) {
console.warn('sample still loading:', s, n);
return;
}
if (!bufferSource) {
console.warn('no buffer source');
return;
}
bufferSource.playbackRate.value = Math.abs(speed) * bufferSource.playbackRate.value;
if (unit === 'c') {
// are there other units?
bufferSource.playbackRate.value = bufferSource.playbackRate.value * bufferSource.buffer.duration;
}
let duration = soundfont || clip ? hapDuration : bufferSource.buffer.duration / bufferSource.playbackRate.value;
// "The computation of the offset into the sound is performed using the sound buffer's natural sample rate,
// rather than the current playback rate, so even if the sound is playing at twice its normal speed,
// the midway point through a 10-second audio buffer is still 5."
const offset = begin * duration * bufferSource.playbackRate.value;
duration = (end - begin) * duration;
if (loop) {
bufferSource.loop = true;
bufferSource.loopStart = offset;
bufferSource.loopEnd = offset + duration;
duration = loop * duration;
}
t += nudge;
let reverbs = {};
function getReverb(orbit, duration = 2) {
if (!reverbs[orbit]) {
const ac = getAudioContext();
const reverb = ac.createReverb(duration);
reverb.connect(getDestination());
reverbs[orbit] = reverb;
}
if (reverbs[orbit].duration !== duration) {
reverbs[orbit] = reverbs[orbit].setDuration(duration);
reverbs[orbit].duration = duration;
}
return reverbs[orbit];
}
bufferSource.start(t, offset);
if (cut !== undefined) {
cutGroups[cut]?.stop(t); // fade out?
cutGroups[cut] = bufferSource;
}
chain.push(bufferSource);
bufferSource.stop(t + duration + release);
const adsr = getADSR(attack, decay, sustain, release, 1, t, t + duration);
chain.push(adsr);
}
// master out
const master = ac.createGain();
master.gain.value = gain;
chain.push(master);
function effectSend(input, effect, wet) {
const send = gainNode(wet);
input.connect(send);
send.connect(effect);
return send;
}
// filters
cutoff !== undefined && chain.push(getFilter('lowpass', cutoff, resonance));
hcutoff !== undefined && chain.push(getFilter('highpass', hcutoff, hresonance));
bandf !== undefined && chain.push(getFilter('bandpass', bandf, bandq));
vowel !== undefined && chain.push(ac.createVowelFilter(vowel));
coarse !== undefined && chain.push(getWorklet(ac, 'coarse-processor', { coarse }));
crush !== undefined && chain.push(getWorklet(ac, 'crush-processor', { crush }));
shape !== undefined && chain.push(getWorklet(ac, 'shape-processor', { shape }));
// TODO delay / delaytime / delayfeedback
// panning
if (pan !== undefined) {
const panner = ac.createStereoPanner();
panner.pan.value = 2 * pan - 1;
chain.push(panner);
}
// master out
/* const master = ac.createGain();
master.gain.value = 0.8 * gain;
chain.push(master); */
chain.push(ac.destination);
// connect chain elements together
chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
// disconnect all nodes when source node has ended:
chain[0].onended = () => chain.forEach((n) => n.disconnect());
} catch (e) {
console.warn('.out error:', e);
// export const webaudioOutput = async (t, hap, ct, cps) => {
export const webaudioOutput = async (hap, deadline, hapDuration) => {
try {
const ac = getAudioContext();
if (typeof hap.value !== 'object') {
throw new Error(
`hap.value ${hap.value} is not supported by webaudio output. Hint: append .note() or .s() to the end`,
);
}
});
// calculate correct time (tone.js workaround)
let t = ac.currentTime + deadline;
// destructure value
let {
freq,
s,
sf,
clip = 0, // if 1, samples will be cut off when the hap ends
n = 0,
note,
gain = 1,
cutoff,
resonance = 1,
hcutoff,
hresonance = 1,
bandf,
bandq = 1,
coarse,
crush,
shape,
pan,
attack = 0.001,
decay = 0.001,
sustain = 1,
release = 0.001,
speed = 1, // sample playback speed
begin = 0,
end = 1,
vowel,
delay = 0,
delayfeedback = 0.5,
delaytime = 0.25,
unit,
nudge = 0, // TODO: is this in seconds?
cut,
loop,
orbit = 1,
room,
size = 2,
roomsize = size,
} = hap.value;
const { velocity = 1 } = hap.context;
gain *= velocity; // legacy fix for velocity
// the chain will hold all audio nodes that connect to each other
const chain = [];
if (typeof s === 'string') {
[s, n] = splitSN(s, n);
}
if (typeof note === 'string') {
[note, n] = splitSN(note, n);
}
if (!s || ['sine', 'square', 'triangle', 'sawtooth'].includes(s)) {
// with synths, n and note are the same thing
n = note || n || 36;
if (typeof n === 'string') {
n = toMidi(n); // e.g. c3 => 48
}
// get frequency
if (!freq && typeof n === 'number') {
freq = fromMidi(n); // + 48);
}
// make oscillator
const o = getOscillator({ t, s, freq, duration: hapDuration, release });
chain.push(o);
// level down oscillators as they are really loud compared to samples i've tested
chain.push(gainNode(0.3));
// TODO: make adsr work with samples without pops
// envelope
const adsr = getADSR(attack, decay, sustain, release, 1, t, t + hapDuration);
chain.push(adsr);
} else {
// load sample
if (speed === 0) {
// no playback
return;
}
if (!s) {
console.warn('no sample specified');
return;
}
const soundfont = getSoundfontKey(s);
let bufferSource;
try {
if (soundfont) {
// is soundfont
bufferSource = await globalThis.getFontBufferSource(soundfont, note || n, ac);
} else {
// is sample from loaded samples(..)
bufferSource = await getSampleBufferSource(s, n, note, speed);
}
} catch (err) {
console.warn(err);
return;
}
// asny stuff above took too long?
if (ac.currentTime > t) {
console.warn('sample still loading:', s, n);
return;
}
if (!bufferSource) {
console.warn('no buffer source');
return;
}
bufferSource.playbackRate.value = Math.abs(speed) * bufferSource.playbackRate.value;
if (unit === 'c') {
// are there other units?
bufferSource.playbackRate.value = bufferSource.playbackRate.value * bufferSource.buffer.duration;
}
let duration = soundfont || clip ? hapDuration : bufferSource.buffer.duration / bufferSource.playbackRate.value;
// "The computation of the offset into the sound is performed using the sound buffer's natural sample rate,
// rather than the current playback rate, so even if the sound is playing at twice its normal speed,
// the midway point through a 10-second audio buffer is still 5."
const offset = begin * duration * bufferSource.playbackRate.value;
duration = (end - begin) * duration;
if (loop) {
bufferSource.loop = true;
bufferSource.loopStart = offset;
bufferSource.loopEnd = offset + duration;
duration = loop * duration;
}
t += nudge;
bufferSource.start(t, offset);
if (cut !== undefined) {
cutGroups[cut]?.stop(t); // fade out?
cutGroups[cut] = bufferSource;
}
chain.push(bufferSource);
bufferSource.stop(t + duration + release);
const adsr = getADSR(attack, decay, sustain, release, 1, t, t + duration);
chain.push(adsr);
}
// gain stage
chain.push(gainNode(gain));
// filters
cutoff !== undefined && chain.push(getFilter('lowpass', cutoff, resonance));
hcutoff !== undefined && chain.push(getFilter('highpass', hcutoff, hresonance));
bandf !== undefined && chain.push(getFilter('bandpass', bandf, bandq));
vowel !== undefined && chain.push(ac.createVowelFilter(vowel));
// effects
coarse !== undefined && chain.push(getWorklet(ac, 'coarse-processor', { coarse }));
crush !== undefined && chain.push(getWorklet(ac, 'crush-processor', { crush }));
shape !== undefined && chain.push(getWorklet(ac, 'shape-processor', { shape }));
// panning
if (pan !== undefined) {
const panner = ac.createStereoPanner();
panner.pan.value = 2 * pan - 1;
chain.push(panner);
}
// last gain
const post = gainNode(1);
chain.push(post);
post.connect(getDestination());
// delay
let delaySend;
if (delay > 0 && delaytime > 0 && delayfeedback > 0) {
const delyNode = getDelay(orbit, delaytime, delayfeedback, t);
delaySend = effectSend(post, delyNode, delay);
}
// reverb
let reverbSend;
if (room > 0 && roomsize > 0) {
const reverbNode = getReverb(orbit, roomsize);
reverbSend = effectSend(post, reverbNode, room);
}
// connect chain elements together
chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
// disconnect all nodes when source node has ended:
chain[0].onended = () => chain.concat([delaySend, reverbSend]).forEach((n) => n?.disconnect());
} catch (e) {
console.warn('.out error:', e);
}
};
Pattern.prototype.out = function () {
// TODO: refactor (t, hap, ct, cps) to (hap, deadline, duration) ?
return this.onTrigger((t, hap, ct, cps) => webaudioOutput(hap, t - ct, hap.duration / cps));
};