mirror of
https://codeberg.org/uzu/strudel
synced 2026-07-22 05:05:26 -04:00
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15 Commits
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@@ -0,0 +1,26 @@
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<input
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type="text"
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id="text"
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value="cat('a', 'b')"
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style="width: 100%; font-size: 2em; outline: none; margin-bottom: 10px"
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spellcheck="false"
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/>
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<div id="output"></div>
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<script type="module">
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const strudel = await import('https://cdn.skypack.dev/@strudel.cycles/core@0.0.2');
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Object.assign(window, strudel); // assign all strudel functions to global scope to use with eval
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const input = document.getElementById('text');
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const getEvents = () => {
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const code = document.getElementById('text').value;
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const pattern = eval(code);
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const events = pattern.firstCycle();
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console.log(code, '->', events);
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document.getElementById('output').innerHTML = events.map((e) => e.show()).join('<br/>');
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};
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getEvents();
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input.addEventListener('input', () => getEvents());
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</script>
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<p>
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This page shows how skypack can be used to import strudel core directly into a simple html page. <br />
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No server, no bundler and no build setup is needed to run this!
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</p>
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@@ -0,0 +1,35 @@
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<body style="margin: 0">
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<input
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type="text"
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id="text"
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value="cat('lime', slowcat('steelblue','darkblue'),'yellow','salmon','black').every(2,rev).fast(16)"
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style="width: 100%; font-size: 1.5em; background: black; color: white; outline: none; position: absolute; top: 0"
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spellcheck="false"
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/>
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<canvas id="canvas"></canvas>
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<script type="module">
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const strudel = await import('https://cdn.skypack.dev/@strudel.cycles/core@0.0.2');
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// this adds all strudel functions to the global scope, to be used by eval
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Object.assign(window, strudel);
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// setup elements
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const input = document.getElementById('text');
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const canvas = document.getElementById('canvas');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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const ctx = canvas.getContext('2d');
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input.focus(); // autofocus
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input.setSelectionRange(input.value.length, input.value.length); // move cursor to end
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paint(input.value); // initial paint
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input.addEventListener('input', (e) => paint(e.target.value)); // repaint on input
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function paint(code) {
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const pattern = eval(code); // run code
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const events = pattern.firstCycle(); // query first cycle
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ctx.clearRect(0, 0, canvas.width, canvas.height); // clear canvas
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events.forEach((event) => {
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ctx.fillStyle = event.value;
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ctx.fillRect(event.whole.begin * canvas.width, 0, event.duration * canvas.width, canvas.height);
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});
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}
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</script>
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</body>
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@@ -0,0 +1,237 @@
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<div style="position: absolute; top: 0; right: 0; padding: 4px">
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<button id="start" style="margin-bottom: 4px; font-size: 2em">start</button><br />
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<button id="stop" style="font-size: 2em">stop</button>
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</div>
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<textarea
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style="font-size: 2em; background: #e8d565; color: #323230; height: 100%; width: 100%; outline: none; border: 0"
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id="text"
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spellcheck="false"
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>
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Loading...</textarea
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>
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<script type="module">
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document.body.style = 'margin: 0';
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import * as strudel from 'https://cdn.skypack.dev/@strudel.cycles/core@0.0.2';
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import 'https://cdn.skypack.dev/@strudel.cycles/core@0.0.2/euclid.mjs';
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const { cat, State, TimeSpan } = strudel;
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let pattern;
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Object.assign(window, strudel); // add strudel to eval scope
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const input = document.getElementById('text');
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let initialCode = `sequence(880, [440, 660], 440, 660)
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.div(slowcat(3,2).slow(2))
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.off(1/8,mul(2))
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.off(1/4,mul(3))
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.legato(2)
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.slow(2)`;
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try {
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initialCode = atob(decodeURIComponent(window.location.href.split('#')[1]));
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} catch (err) {
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console.warn('failed to decode', err);
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}
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input.value = initialCode;
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const evaluate = () => {
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try {
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pattern = eval(input.value);
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window.location.hash = '#' + encodeURIComponent(btoa(input.value)); // update url hash
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} catch (err) {
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console.warn(err);
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}
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};
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input.addEventListener('input', () => evaluate());
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// helpers to create a worker dynamically without needing a server / extra file
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const stringifyFunction = (func) => '(' + func + ')();';
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const urlifyFunction = (func) =>
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URL.createObjectURL(new Blob([stringifyFunction(func)], { type: 'text/javascript' }));
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const createWorker = (func) => new Worker(urlifyFunction(func));
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const interval = 0.1;
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const lookahead = 0.5;
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// this class is basically the tale of two clocks
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class Metro {
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worker;
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audioContext;
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interval = 0.2; // query span
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lastEnd = 0;
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constructor(audioContext, callback, interval = this.interval) {
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this.audioContext = audioContext;
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this.interval = interval;
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this.worker = createWorker(() => {
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// we cannot use closures here!
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let interval;
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let timerID = null; // this is clock #1 (the sloppy js clock)
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const clear = () => {
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if (timerID) {
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clearInterval(timerID);
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timerID = null;
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}
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};
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const start = () => {
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clear();
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if (!interval) {
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throw new Error('no interval set! call worker.postMessage({interval}) before starting.');
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}
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timerID = setInterval(() => postMessage('tick'), interval * 1000);
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};
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self.onmessage = function (e) {
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if (e.data == 'start') {
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start();
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} else if (e.data.interval) {
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interval = e.data.interval;
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if (timerID) {
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start();
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}
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} else if (e.data == 'stop') {
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clear();
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}
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};
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});
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this.worker.postMessage({ interval });
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const round = (n, d) => Math.round(n * d) / d;
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const precision = 100;
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this.worker.onmessage = (e) => {
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if (e.data === 'tick') {
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const begin = this.lastEnd || this.audioContext.currentTime;
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const end = this.audioContext.currentTime + this.interval; // DONT reference begin here!
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this.lastEnd = end;
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// callback with query span, using clock #2 (the audio clock)
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callback(begin, end);
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}
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};
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}
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start() {
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console.log('start...');
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this.audioContext.resume();
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this.worker.postMessage('start');
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}
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stop() {
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console.log('stop...');
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this.worker.postMessage('stop');
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}
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}
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const audioContext = new AudioContext();
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const metro = new Metro(
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audioContext,
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(begin, end) => {
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pattern.query(new State(new TimeSpan(begin, end))).forEach((e) => {
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if (!e.part.begin.equals(e.whole.begin)) {
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return;
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}
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if (e.context.createAudioNode) {
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e.context.createAudioNode(e);
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} else {
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// fallback sine wave
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const attack = 0.01;
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const decay = 0.05;
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const sustain = 0.5;
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const release = 0.01;
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const velocity = (e.context?.velocity || 1) * 0.1;
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const osc = audioContext.createOscillator();
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osc.type = 'sine';
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osc.frequency.value = e.value;
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osc.start(e.whole.begin);
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const envelope = adsr(attack, decay, sustain, release, velocity, e.whole.begin, e.whole.end);
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osc.stop(e.whole.end + release);
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osc.connect(envelope);
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envelope.connect(audioContext.destination);
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}
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});
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},
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interval,
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lookahead,
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);
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const adsr = (attack, decay, sustain, release, velocity, begin, end) => {
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const gainNode = audioContext.createGain();
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gainNode.gain.setValueAtTime(0, begin);
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gainNode.gain.linearRampToValueAtTime(velocity, begin + attack); // attack
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gainNode.gain.linearRampToValueAtTime(sustain * velocity, begin + attack + decay); // sustain start
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gainNode.gain.setValueAtTime(sustain * velocity, end); // sustain end
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gainNode.gain.linearRampToValueAtTime(0, end + release); // release
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// for some reason, using exponential ramping creates little cracklings
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return gainNode;
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};
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strudel.Pattern.prototype.withAudioNode = function (createAudioNode) {
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return this._withEvent((event) => {
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return event.setContext({
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...event.context,
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createAudioNode: (e) => createAudioNode(e, event.context.createAudioNode?.(event)),
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});
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});
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};
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strudel.Pattern.prototype._osc = function (type) {
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return this.withAudioNode((e) => {
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const osc = audioContext.createOscillator();
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osc.type = type;
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osc.frequency.value = e.value; // expects frequency..
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osc.start(e.whole.begin.valueOf() + lookahead);
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osc.stop(e.whole.end.valueOf() + lookahead); // release?
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// osc.connect(audioContext.destination);
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return osc;
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});
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};
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strudel.Pattern.prototype.define('osc', (type, pat) => pat.osc(type), { patternified: true });
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strudel.Pattern.prototype.adsr = function (a = 0.01, d = 0.05, s = 1, r = 0.01) {
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return this.withAudioNode((e, node) => {
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const velocity = e.context?.velocity || 1;
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const envelope = adsr(
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a,
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d,
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s,
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r,
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velocity,
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e.whole.begin.valueOf() + lookahead,
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e.whole.end.valueOf() + lookahead,
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);
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node?.connect(envelope);
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return envelope;
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});
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};
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strudel.Pattern.prototype.filter = function (type = 'lowshelf', frequency = 1000, gain = 25) {
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return this.withAudioNode((e, node) => {
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const filter = audioContext.createBiquadFilter();
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filter.type = type;
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filter.frequency.value = frequency;
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filter.gain.value = gain;
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node?.connect(filter);
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return filter;
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});
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};
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strudel.Pattern.prototype.out = function () {
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const master = audioContext.createGain();
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master.gain.value = 0.1;
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master.connect(audioContext.destination);
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return this.withAudioNode((e, node) => {
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if (!node) {
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console.warn('out: no source! call .osc() first');
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}
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node?.connect(master);
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});
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};
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document.getElementById('start').addEventListener('click', () => metro.start());
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document.getElementById('stop').addEventListener('click', () => metro.stop());
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evaluate(); // evaluate initial code
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/*
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sequence(1,3/2,1,2).stack(
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stack(5,3,4).velocity(.8).slow(2).legato(.2)
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//.echo(3, 1/4, .5)
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).mul(110) // frequencies
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.div(slowcat(slowcat(2,5/4, 3/2),slowcat(3,4/3)).slow(2))
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.echoWith(
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16, // n of partials / cutoff
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tri2.slow(128).div(2), // time between partials
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(x,n)=>x // n = partial index 0..n
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.mul((n+1)*3/2)
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.legato(2)
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.velocity(1/((n+1)**1.6)) // amplitude falloff
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).legato(2) // note length
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*/
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</script>
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Reference in New Issue
Block a user