/* stateful.mjs - File of shame for stateful, impure and otherwise illegal pattern methods Copyright (C) 2025 Strudel contributors - see This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ import { register, reify, Pattern } from './pattern.mjs'; let timelines = {}; export const reset_state = function () { reset_timelines(); }; export const reset_timelines = function () { timelines = {}; }; /*** * Allows you to switch a pattern between different 'timelines'. This is particularly useful when * live coding, for example when you want to cue a pattern up to play from its start. * * Timelines are specified by number, so that if you had a pattern like * `n("<0 1 2 3>").s("num").timeline(1)` playing, then changed the '1' * to '2', it would always align '0' to the nearest cycle. You will likely want to trigger * an evaluation a little bit before the cycle starts, to avoid missing events. * * After the first use, a timeline will continue with the same 'offset'. That is, if you change * a pattern without changing its timeline number, it will stay on that timeline without resetting. * * Rather than incrementing a timeline to reset it, it's easier to negate it, e.g. by switching between `-2` * and `2`. This is because when you negate a timeline it will always reset. * * You can also pattern the timeline if you want, to create strange resetting patterns. * @param {number | Pattern} timeline The timeline that the pattern should play on. * @example * n("<0 1 2 3>(3,8)") * .sound("num") * // resets the timeline every two cycles, by negating the timeline. * // in a lot of cases this will be edited by a human live coder * // rather than patterned! * .timeline("<2 -2>".slow(2)) */ export const timeline = register( 'timeline', function (tpat, pat) { tpat = reify(tpat); const f = function (state) { // Is this called from the scheduler? (rather than from e.g. the visualiser) const scheduler = !!state.controls.cyclist; const timehaps = tpat.query(state); const result = []; for (const timehap of timehaps) { const tlid = timehap.value; let offset; if (tlid === 0) { offset = 0; } else if (tlid in timelines) { offset = timelines[tlid]; } else { const timearc = timehap.wholeOrPart(); if (!scheduler || state.span.begin.lt(timearc.midpoint())) { offset = timearc.begin; } else { // Sync to end of timearc if we first see it over halfway into its // timespan. Allows 'cuing up' next timeline when live coding. offset = timearc.end; } } if (scheduler) { // update state timelines[tlid] = offset; if (tlid !== 0) { delete timelines[-tlid]; } } const pathaps = pat .late(offset) .query(state.setSpan(timehap.part)) .map((h) => h.setContext(h.combineContext(timehap))); result.push(...pathaps); } return result; }; return new Pattern(f, pat._steps); }, false, );