/* audioContext.mjs - Audio Context manager Sets up a common and accessible audio context for all superdough operations Copyright (C) 2025 Strudel contributors - see This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ import { clearNodePool } from './nodePools.mjs'; import { ClockBridge } from './clockbridge.mjs'; let audioContext, clockBridge; export const setDefaultAudioContext = () => { return setAudioContext(new AudioContext()); }; export const setAudioContext = (context) => { // Existing nodes in the node pool contain references to the previous AudioContext, // so all the nodes in the pool must be cleared when we set a new AudioContext. clearNodePool(); if (audioContext && audioContext.state !== 'closed') { audioContext.close(); } audioContext = context; clockBridge = new ClockBridge(audioContext); return audioContext; }; export const getAudioContext = () => { if (!audioContext) { return setDefaultAudioContext(); } return audioContext; }; export function getClockBridge() { if (!clockBridge) { getAudioContext(); // creates clockBridge } return clockBridge; } export function getAudioContextCurrentTime() { return getAudioContext().currentTime; }