Files
strudel/packages/superdough/audioGraph.mjs
2025-12-08 14:54:14 -06:00

144 lines
5.0 KiB
JavaScript

/*
audioGraph.mjs - Shadow web audio graph used for managing connections
Copyright (C) 2025 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/superdough/audioGraph.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { logger } from './logger.mjs';
// This helper should be used instead of the `node.onended = callback` pattern
// It adds a mechanism to help minimize gc retention
export const onceEnded = (node, callback) => {
const onended = callback;
node.onended = function cleanup() {
onended && onended();
this.onended = null;
};
};
export const releaseAudioNode = (node) => {
if (node == null) return;
// check we received an AudioNode
if (!(node instanceof AudioNode)) {
throw new Error('releaseAudioNode can only release an AudioNode');
}
// https://developer.mozilla.org/en-US/docs/Web/API/AudioNode/disconnect
node.disconnect();
// make sure all AudioScheduledSourceNodes are in a stopped state
// https://developer.mozilla.org/en-US/docs/Web/API/AudioScheduledSourceNode
if (node instanceof AudioScheduledSourceNode) {
if (node.onended && node.onended.name !== 'cleanup') {
logger(
`[superdough] Deprecation warning: it seems your code path is setting 'node.onended = callback' instead of using the onceEnded helper`,
);
}
try {
node.stop();
} catch (e) {
// At the stage, `start` was not called on the node
// but an `onended` callback releasing resources may exist
// and we want it to fire :
// - we force a start/stop cycle so that `onended` gets called
// - we `lock` the node so that no-one can start it
node.start(node.context.currentTime + 5); // will never happen
node.stop();
}
}
// https://www.w3.org/TR/webaudio-1.1/#AudioNode-actively-processing
// An AudioWorkletNode is actively processing when its AudioWorkletProcessor's [[callable process]]
// returns true and either its active source flag is true or
// any AudioNode connected to one of its inputs is actively processing.
if (node instanceof AudioWorkletNode) {
// while `end` is not native to the web audio API, it is common practice in superdough
// to use that param in the worklets to trigger returning false from the processor
node.parameters.get('end')?.setValueAtTime(0, 0);
}
};
// Once the `anchor` node has ended, release all nodes in `toCleanup`
export const cleanupOnEnd = (anchor, toCleanup) => {
onceEnded(anchor, () => toCleanup.forEach((n) => releaseAudioNode(n)));
};
class Edge {
constructor(from, to) {
this.from = new WeakRef(from);
this.to = new WeakRef(to);
this.subGraphs = new Set();
}
disconnect() {
const from = this.from.deref();
const to = this.to.deref();
from && to && from.disconnect(to);
}
release() {
const from = this.from.deref();
if (from instanceof AudioNode) {
releaseAudioNode(from);
}
}
}
let audioGraph;
class AudioGraph {
constructor(id) {
this.id = id;
this.activeSubGraphs = [];
this.subGraphs = {};
this.edges = [];
this.subGraphCounter = 0;
}
connect(from, to) {
const edge = new Edge(from, to);
for (const subGraph of this.activeSubGraphs) {
// Track which subgraphs it's in
edge.subGraphs.add(subGraph.id);
// Add to the subgraph's `edges`
subGraph.edges.push(edge);
// Add to this' `edges`
this.edges.push(edge);
}
// Make the actual connection
return from.connect(to);
}
// Introduces a context wherein all connections will be added to both this graph
// and the subgraph and all edges will be tagged with the subgraph for tracking
asSubGraph(fn) {
const subGraphID = `${this.id}_${this.subGraphCounter}`;
this.subGraphCounter++;
const subGraph = new AudioGraph(subGraphID);
this.subGraphs[subGraphID] = subGraph;
this.activeSubGraphs.push(subGraph);
try {
return { subGraph, output: fn() };
} finally {
this.activeSubGraphs.pop();
}
}
// Disconnects all from-to connections (rather than naked `from.disconnect()`)
disconnect() {
this.edges.forEach((edge) => edge.disconnect());
this.edges = [];
}
// Release this entire graph (nodes will be fully disconnected, stopped, etc)
release() {
this.edges.forEach((edge) => edge.release());
this.edges = [];
}
}
export const getAudioGraph = () => {
if (audioGraph === undefined) {
audioGraph = new AudioGraph(0);
}
return audioGraph;
};