mirror of
https://codeberg.org/uzu/strudel
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aa49d9dcc2
Reviewed-on: https://codeberg.org/uzu/strudel/pulls/1968
1083 lines
29 KiB
JavaScript
1083 lines
29 KiB
JavaScript
/*
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signal.mjs - continuous patterns
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Copyright (C) 2024 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/core/signal.mjs>
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { Hap } from './hap.mjs';
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import { Pattern, fastcat, pure, register, reify, silence, stack, sequenceP } from './pattern.mjs';
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import Fraction from './fraction.mjs';
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import { id, keyAlias, getCurrentKeyboardState } from './util.mjs';
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export function steady(value) {
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// A continuous value
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return new Pattern((state) => [new Hap(undefined, state.span, value)]);
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}
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export const signal = (func) => {
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const query = (state) => [new Hap(undefined, state.span, func(state.span.begin, state.controls))];
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return new Pattern(query);
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};
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/**
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* A sawtooth signal between 0 and 1.
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*
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* @return {Pattern}
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* @tags generators
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* @example
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* note("<c3 [eb3,g3] g2 [g3,bb3]>*8")
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* .clip(saw.slow(2))
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* @example
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* n(saw.range(0,8).segment(8))
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* .scale('C major')
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*
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*/
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export const saw = signal((t) => t % 1);
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/**
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* A sawtooth signal between -1 and 1 (like `saw`, but bipolar).
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*
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* @return {Pattern}
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* @tags generators
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*/
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export const saw2 = saw.toBipolar();
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/**
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* A sawtooth signal between 1 and 0 (like `saw`, but flipped).
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*
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* @return {Pattern}
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* @tags generators
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* @example
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* note("<c3 [eb3,g3] g2 [g3,bb3]>*8")
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* .clip(isaw.slow(2))
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* @example
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* n(isaw.range(0,8).segment(8))
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* .scale('C major')
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*
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*/
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export const isaw = signal((t) => 1 - (t % 1));
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/**
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* A sawtooth signal between 1 and -1 (like `saw2`, but flipped).
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*
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* @return {Pattern}
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* @tags generators
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*/
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export const isaw2 = isaw.toBipolar();
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/**
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* A sine signal between -1 and 1 (like `sine`, but bipolar).
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*
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* @return {Pattern}
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* @tags generators
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*/
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export const sine2 = signal((t) => Math.sin(Math.PI * 2 * t));
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/**
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* A sine signal between 0 and 1.
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* @return {Pattern}
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* @tags generators
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* @example
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* n(sine.segment(16).range(0,15))
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* .scale("C:minor")
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*
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*/
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export const sine = sine2.fromBipolar();
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/**
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* A cosine signal between 0 and 1.
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*
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* @return {Pattern}
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* @tags generators
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* @example
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* n(stack(sine,cosine).segment(16).range(0,15))
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* .scale("C:minor")
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*
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*/
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export const cosine = sine._early(Fraction(1).div(4));
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/**
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* A cosine signal between -1 and 1 (like `cosine`, but bipolar).
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*
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* @return {Pattern}
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* @tags generators
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*/
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export const cosine2 = sine2._early(Fraction(1).div(4));
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/**
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* A square signal between 0 and 1.
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* @return {Pattern}
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* @tags generators
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* @example
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* n(square.segment(4).range(0,7)).scale("C:minor")
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*
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*/
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export const square = signal((t) => Math.floor((t * 2) % 2));
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/**
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* A square signal between -1 and 1 (like `square`, but bipolar).
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*
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* @return {Pattern}
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* @tags generators
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*/
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export const square2 = square.toBipolar();
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/**
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* A triangle signal between 0 and 1.
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*
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* @return {Pattern}
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* @tags generators
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* @example
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* n(tri.segment(8).range(0,7)).scale("C:minor")
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*
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*/
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export const tri = fastcat(saw, isaw);
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/**
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* A triangle signal between -1 and 1 (like `tri`, but bipolar).
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*
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* @return {Pattern}
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* @tags generators
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*/
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export const tri2 = fastcat(saw2, isaw2);
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/**
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* An inverted triangle signal between 1 and 0 (like `tri`, but flipped).
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*
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* @return {Pattern}
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* @tags generators
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* @example
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* n(itri.segment(8).range(0,7)).scale("C:minor")
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*
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*/
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export const itri = fastcat(isaw, saw);
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/**
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* An inverted triangle signal between -1 and 1 (like `itri`, but bipolar).
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*
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* @return {Pattern}
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* @tags generators
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*/
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export const itri2 = fastcat(isaw2, saw2);
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/**
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* A signal representing the cycle time.
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*
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* @return {Pattern}
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* @tags generators
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*/
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export const time = signal(id);
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/**
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* The mouse's x position value ranges from 0 to 1.
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* @name mousex
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* @return {Pattern}
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* @tags external_io
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* @example
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* n(mousex.segment(4).range(0,7)).scale("C:minor")
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*
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*/
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/**
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* The mouse's y position value ranges from 0 to 1.
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* @name mousey
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* @return {Pattern}
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* @tags external_io
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* @example
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* n(mousey.segment(4).range(0,7)).scale("C:minor")
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*
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*/
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let _mouseY = 0,
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_mouseX = 0;
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if (typeof window !== 'undefined') {
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//document.onmousemove = (e) => {
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document.addEventListener('mousemove', (e) => {
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_mouseY = e.clientY / document.body.clientHeight;
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_mouseX = e.clientX / document.body.clientWidth;
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});
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}
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export const mousey = signal(() => _mouseY);
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export const mouseY = signal(() => _mouseY);
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export const mousex = signal(() => _mouseX);
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export const mouseX = signal(() => _mouseX);
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// Random number generators
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// Produce "Avalanche effect" where flipping a single bit of x
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// results in all output bits flipping with probability 0.5
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// See e.g. https://github.com/aappleby/smhasher/blob/0ff96f7835817a27d0487325b6c16033e2992eb5/src/MurmurHash3.cpp#L68-L77
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const _murmurHashFinalizer = (x) => {
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x |= 0;
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x ^= x >>> 16;
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x = Math.imul(x, 0x85ebca6b);
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x ^= x >>> 13;
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x = Math.imul(x, 0xc2b2ae35);
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x ^= x >>> 16;
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return x >>> 0; // unsigned
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};
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// Convert t to a 32 bit integer, preserving temporal resolution down to 1/2^29
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const _tToT = (t) => {
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return Math.floor(t * 536870912);
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};
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// Used to decorrelate nearby T, i, and seed prior to hashing
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const _decorrelate = (T, i = 0, seed = 0) => {
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const lowBits = (T >>> 0) >>> 0;
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const highBits = Math.floor(T / 4294967296) >>> 0; // 2^32
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let key = lowBits ^ Math.imul(highBits ^ 0x85ebca6b, 0xc2b2ae35);
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key ^= Math.imul(i ^ 0x7f4a7c15, 0x9e3779b9);
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key ^= Math.imul(seed ^ 0x165667b1, 0x27d4eb2d);
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return key >>> 0;
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};
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const randAt = (T, i = 0, seed = 0) => {
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return _murmurHashFinalizer(_decorrelate(T, i, seed)) / 4294967296; // 2^32
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};
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// n samples at time t
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const timeToRands = (t, n, seed = 0) => {
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const T = _tToT(t);
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if (n === 1) {
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return randAt(T, 0, seed);
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}
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const out = new Array(n);
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for (let i = 0; i < n; i++) out[i] = randAt(T, i, seed);
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return out;
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};
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// Old random signals. Currently the default, but can also be chosen via
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// `useRNG('legacy')`
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// stretch 300 cycles over the range of [0,2**29 == 536870912) then apply the xorshift algorithm
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const __xorwise = (x) => {
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const a = (x << 13) ^ x;
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const b = (a >> 17) ^ a;
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return (b << 5) ^ b;
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};
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const __frac = (x) => x - Math.trunc(x);
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const __timeToIntSeed = (x) => __xorwise(Math.trunc(__frac(x / 300) * 536870912));
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const __intSeedToRand = (x) => (x % 536870912) / 536870912;
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const __timeToRandsPrime = (seed, n) => {
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if (n === 1) {
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return Math.abs(__intSeedToRand(seed));
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}
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const result = [];
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for (let i = 0; i < n; i++) {
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result.push(__intSeedToRand(seed));
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seed = __xorwise(seed);
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}
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return result;
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};
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const __timeToRands = (t, n) => __timeToRandsPrime(__timeToIntSeed(t), n);
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// End old random
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let RNG_MODE = 'legacy';
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export const getRandsAtTime = (t, n = 1, seed = 0) => {
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return RNG_MODE === 'legacy' ? __timeToRands(t + seed, n) : timeToRands(t, n, seed);
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};
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/**
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* Sets which random number generator to use. Historically Strudel would
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* use `useRNG('legacy')`, which remains the default. To use a new more statistically
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* precise RNG, try `useRNG('precise')`.
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*
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* @name useRNG
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* @tags generators, math
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* @param {string} mod - Mode. One of 'legacy', 'precise'
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* @example
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* useRNG('legacy')
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* // Repeats every 300 cycles
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* $: n(irand(50)).seg(16).scale("C:minor").ribbon(88, 32)
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* $: n(irand(50)).seg(16).scale("C:minor").ribbon(388, 32)
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*/
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export const useRNG = (mode = 'legacy') => (RNG_MODE = mode);
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/**
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* A discrete pattern of numbers from 0 to n-1
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* @tags generators
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* @example
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* n(run(4)).scale("C4:pentatonic")
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* // n("0 1 2 3").scale("C4:pentatonic")
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*/
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export const run = (n) => saw.range(0, n).round().segment(n);
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/**
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* Creates a binary pattern from a number.
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*
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* @name binary
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* @tags generators
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* @param {number} n - input number to convert to binary
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* @example
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* "hh".s().struct(binary(5))
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* // "hh".s().struct("1 0 1")
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*/
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export const binary = (n) => {
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const nBits = reify(n).log2().floor().add(1);
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return binaryN(n, nBits);
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};
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/**
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* Creates a binary pattern from a number, padded to n bits long.
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*
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* @name binaryN
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* @tags generators
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* @param {number} n - input number to convert to binary
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* @param {number} nBits - pattern length, defaults to 16
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* @example
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* "hh".s().struct(binaryN(55532, 16))
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* // "hh".s().struct("1 1 0 1 1 0 0 0 1 1 1 0 1 1 0 0")
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*/
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export const binaryN = (n, nBits = 16) => {
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nBits = reify(nBits);
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// Shift and mask, putting msb on the right-side
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const bitPos = run(nBits).mul(-1).add(nBits.sub(1));
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return reify(n).segment(nBits).brshift(bitPos).band(pure(1));
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};
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/**
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* Creates a binary list pattern from a number.
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*
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* @name binaryL
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* @tags generators
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* @param {number} n - input number to convert to binary
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* s("saw").seg(8)
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* .partials(binaryL(irand(4096).add(1)))
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*/
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export const binaryL = (n) => {
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const nBits = reify(n).log2().floor().add(1);
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return binaryNL(n, nBits);
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};
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/**
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* Creates a binary list pattern from a number, padded to n bits long.
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*
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* @name binaryNL
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* @tags generators
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* @param {number} n - input number to convert to binary
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* @param {number} nBits - pattern length, defaults to 16
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*/
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export const binaryNL = (n, nBits = 16) => {
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return reify(n)
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.withValue((v) => (bits) => {
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const bList = [];
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for (let i = bits - 1; i >= 0; i--) {
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bList.push((v >> i) & 1);
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}
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return bList;
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})
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.appLeft(reify(nBits));
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};
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/**
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* Creates a list of random numbers of the given length
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*
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* @name randL
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* @tags generators
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* @param {number} n Number of random numbers to sample
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* @example
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* s("saw").seg(16).n(irand(12)).scale("F1:minor")
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* .partials(randL(8))
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*/
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export const randL = (n) => {
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return signal((t) => (nVal) => getRandsAtTime(t, nVal).map(Math.abs)).appLeft(reify(n));
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};
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export const randrun = (n) => {
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return signal((t, controls) => {
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// Without adding 0.5, the first cycle is always 0,1,2,3,...
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let rands = getRandsAtTime(t.floor().add(0.5), n, controls.randSeed);
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// Support n = 1
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if (!Array.isArray(rands)) rands = [rands];
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const nums = rands
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.map((n, i) => [n, i])
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.sort((a, b) => (a[0] > b[0]) - (a[0] < b[0]))
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.map((x) => x[1]);
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const i = t.cyclePos().mul(n).floor() % n;
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return nums[i];
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})._segment(n);
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};
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const _rearrangeWith = (ipat, n, pat) => {
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const pats = [...Array(n).keys()].map((i) => pat.zoom(Fraction(i).div(n), Fraction(i + 1).div(n)));
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return ipat.fmap((i) => pats[i].repeatCycles(n)._fast(n)).innerJoin();
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};
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/**
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* Slices a pattern into the given number of parts, then plays those parts in random order.
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* Each part will be played exactly once per cycle.
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* @name shuffle
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* @tags temporal
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* @example
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* note("c d e f").sound("piano").shuffle(4)
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* @example
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* seq("c d e f".shuffle(4), "g").note().sound("piano")
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*/
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export const shuffle = register('shuffle', (n, pat) => {
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return _rearrangeWith(randrun(n), n, pat);
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});
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/**
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* Slices a pattern into the given number of parts, then plays those parts at random. Similar to `shuffle`,
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* but parts might be played more than once, or not at all, per cycle.
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* @name scramble
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* @tags temporal
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* @example
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* note("c d e f").sound("piano").scramble(4)
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* @example
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* seq("c d e f".scramble(4), "g").note().sound("piano")
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*/
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export const scramble = register('scramble', (n, pat) => {
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return _rearrangeWith(_irand(n)._segment(n), n, pat);
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});
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/**
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* Modify a pattern by applying a function to the `randomSeed` control if present
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*
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* @tags math
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* @param {Function} func Function from seed (or undefined) to seed (or undefined)
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* @param {Pattern} pat Pattern to update
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* @returns Pattern
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*/
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export const withSeed = (func, pat) => {
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return new Pattern((state) => {
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let { randSeed, ...controls } = state.controls;
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randSeed = func(randSeed);
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return pat.query(state.setControls({ ...controls, randSeed }));
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}, pat._steps);
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};
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/**
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* Change the seed for random signals. Normally, random signals depend on time,
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* so two patterns at the same time will have the same random values. Specifying
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* a new seed changes the signal output by `rand`. This also affects other functions
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* that use randomness, like `shuffle` and `sometimes`.
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*
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* @name seed
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* @tags math
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* @param {number} n A new seed. Can be any number.
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* @example
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* $: s("hh*4").degrade();
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* $: s("bd*4").degrade().seed(1); // Will degrade different events from the hi-hat
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*/
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export const seed = register('seed', (n, pat) => {
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return withSeed(() => n, pat);
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});
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/**
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* A continuous pattern of random numbers, between 0 and 1.
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*
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* @name rand
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* @tags generators
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* @example
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* // randomly change the cutoff
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* s("bd*4,hh*8").cutoff(rand.range(500,8000))
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*
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*/
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export const rand = signal((t, controls) => getRandsAtTime(t, 1, controls.randSeed));
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/**
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* A continuous pattern of random numbers, between -1 and 1
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* @tags generators
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*/
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export const rand2 = rand.toBipolar();
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export const _brandBy = (p) => rand.fmap((x) => x < p);
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/**
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* A continuous pattern of 0 or 1 (binary random), with a probability for the value being 1
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*
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* @name brandBy
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* @tags generators
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* @param {number} probability - a number between 0 and 1
|
|
* @example
|
|
* s("hh*10").pan(brandBy(0.2))
|
|
*/
|
|
export const brandBy = (pPat) => reify(pPat).fmap(_brandBy).innerJoin();
|
|
|
|
/**
|
|
* A continuous pattern of 0 or 1 (binary random)
|
|
*
|
|
* @name brand
|
|
* @tags generators
|
|
* @example
|
|
* s("hh*10").pan(brand)
|
|
*/
|
|
export const brand = _brandBy(0.5);
|
|
|
|
export const _irand = (i) => rand.fmap((x) => Math.trunc(x * i));
|
|
|
|
/**
|
|
* A continuous pattern of random integers, between 0 and n-1.
|
|
*
|
|
* @name irand
|
|
* @tags generators
|
|
* @param {number} n max value (exclusive)
|
|
* @example
|
|
* // randomly select scale notes from 0 - 7 (= C to C)
|
|
* n(irand(8)).struct("x x*2 x x*3").scale("C:minor")
|
|
*
|
|
*/
|
|
export const irand = (ipat) => reify(ipat).fmap(_irand).innerJoin();
|
|
|
|
export const __chooseWith = (pat, xs) => {
|
|
xs = xs.map(reify);
|
|
if (xs.length == 0) {
|
|
return silence;
|
|
}
|
|
|
|
return pat.range(0, xs.length).fmap((i) => {
|
|
const key = Math.min(Math.max(Math.floor(i), 0), xs.length - 1);
|
|
return xs[key];
|
|
});
|
|
};
|
|
/**
|
|
* Choose from the list of values (or patterns of values) using the given
|
|
* pattern of numbers, which should be in the range of 0..1
|
|
* @tags temporal
|
|
* @param {Pattern} pat
|
|
* @param {*} xs
|
|
* @returns {Pattern}
|
|
* @example
|
|
* note("c2 g2!2 d2 f1").s(chooseWith(sine.fast(2), ["sawtooth", "triangle", "bd:6"]))
|
|
*/
|
|
export const chooseWith = (pat, xs) => {
|
|
return __chooseWith(pat, xs).outerJoin();
|
|
};
|
|
|
|
/**
|
|
* As with {chooseWith}, but the structure comes from the chosen values, rather
|
|
* than the pattern you're using to choose with.
|
|
* @tags temporal
|
|
* @param {Pattern} pat
|
|
* @param {*} xs
|
|
* @returns {Pattern}
|
|
*/
|
|
export const chooseInWith = (pat, xs) => {
|
|
return __chooseWith(pat, xs).innerJoin();
|
|
};
|
|
|
|
/**
|
|
* Chooses randomly from the given list of elements.
|
|
* @tags temporal
|
|
* @param {...any} xs values / patterns to choose from.
|
|
* @returns {Pattern} - a continuous pattern.
|
|
* @example
|
|
* note("c2 g2!2 d2 f1").s(choose("sine", "triangle", "bd:6"))
|
|
*/
|
|
export const choose = (...xs) => chooseWith(rand, xs);
|
|
|
|
// todo: doc
|
|
export const chooseIn = (...xs) => chooseInWith(rand, xs);
|
|
export const chooseOut = choose;
|
|
|
|
/**
|
|
* Chooses from the given list of values (or patterns of values), according
|
|
* to the pattern that the method is called on. The pattern should be in
|
|
* the range 0 .. 1.
|
|
* @tags temporal
|
|
* @param {...any} xs
|
|
* @returns {Pattern}
|
|
*/
|
|
Pattern.prototype.choose = function (...xs) {
|
|
return chooseWith(this, xs);
|
|
};
|
|
|
|
/**
|
|
* As with choose, but the pattern that this method is called on should be
|
|
* in the range -1 .. 1
|
|
* @tags temporal
|
|
* @param {...any} xs
|
|
* @returns {Pattern}
|
|
*/
|
|
Pattern.prototype.choose2 = function (...xs) {
|
|
return chooseWith(this.fromBipolar(), xs);
|
|
};
|
|
|
|
/**
|
|
* Picks one of the elements at random each cycle.
|
|
* @tags temporal
|
|
* @synonyms randcat
|
|
* @returns {Pattern}
|
|
* @example
|
|
* chooseCycles("bd", "hh", "sd").s().fast(8)
|
|
* @example
|
|
* s("bd | hh | sd").fast(8)
|
|
*/
|
|
export const chooseCycles = (...xs) => chooseInWith(rand.segment(1), xs);
|
|
|
|
export const randcat = chooseCycles;
|
|
|
|
const _wchooseWith = function (pat, ...pairs) {
|
|
// A list of patterns of values
|
|
const values = pairs.map((pair) => reify(pair[0]));
|
|
|
|
// A list of weight patterns
|
|
const weights = [];
|
|
|
|
let total = pure(0);
|
|
for (const pair of pairs) {
|
|
// 'add' accepts either values or patterns of values here, so no need
|
|
// to explicitly reify
|
|
total = total.add(pair[1]);
|
|
// accumulate our list of weight patterns
|
|
weights.push(total);
|
|
}
|
|
// a pattern of lists of weights
|
|
const weightspat = sequenceP(weights);
|
|
|
|
// Takes a number from 0-1, returns a pattern of patterns of values
|
|
const match = function (r) {
|
|
const findpat = total.mul(r);
|
|
return weightspat.fmap((weights) => (find) => values[weights.findIndex((x) => x > find, weights)]).appLeft(findpat);
|
|
};
|
|
// This returns a pattern of patterns.. The innerJoin is in wchooseCycles
|
|
return pat.bind(match);
|
|
};
|
|
|
|
const wchooseWith = (...args) => _wchooseWith(...args).outerJoin();
|
|
|
|
/**
|
|
* Chooses randomly from the given list of elements by giving a probability to each element
|
|
* @tags temporal
|
|
* @param {...any} pairs arrays of value and weight
|
|
* @returns {Pattern} - a continuous pattern.
|
|
* @example
|
|
* note("c2 g2!2 d2 f1").s(wchoose(["sine",10], ["triangle",1], ["bd:6",1]))
|
|
*/
|
|
export const wchoose = (...pairs) => wchooseWith(rand, ...pairs);
|
|
|
|
/**
|
|
* Picks one of the elements at random each cycle by giving a probability to each element
|
|
* @tags temporal
|
|
* @synonyms wrandcat
|
|
* @returns {Pattern}
|
|
* @example
|
|
* wchooseCycles(["bd",10], ["hh",1], ["sd",1]).s().fast(8)
|
|
* @example
|
|
* wchooseCycles(["c c c",5], ["a a a",3], ["f f f",1]).fast(4).note()
|
|
* @example
|
|
* // The probability can itself be a pattern
|
|
* wchooseCycles(["bd(3,8)","<5 0>"], ["hh hh hh",3]).fast(4).s()
|
|
*/
|
|
export const wchooseCycles = (...pairs) => _wchooseWith(rand.segment(1), ...pairs).innerJoin();
|
|
|
|
export const wrandcat = wchooseCycles;
|
|
|
|
function _perlin(t, seed = 0) {
|
|
let ta = Math.floor(t);
|
|
let tb = ta + 1;
|
|
const smootherStep = (x) => 6.0 * x ** 5 - 15.0 * x ** 4 + 10.0 * x ** 3;
|
|
const interp = (x) => (a) => (b) => a + smootherStep(x) * (b - a);
|
|
const ra = getRandsAtTime(ta, 1, seed);
|
|
const rb = getRandsAtTime(tb, 1, seed);
|
|
const v = interp(t - ta)(ra)(rb);
|
|
return v;
|
|
}
|
|
|
|
function _berlin(t, seed = 0) {
|
|
const prevRidgeStartIndex = Math.floor(t);
|
|
const nextRidgeStartIndex = prevRidgeStartIndex + 1;
|
|
|
|
const prevRidgeBottomPoint = getRandsAtTime(prevRidgeStartIndex, 1, seed);
|
|
const height = getRandsAtTime(nextRidgeStartIndex, 1, seed);
|
|
const nextRidgeTopPoint = prevRidgeBottomPoint + height;
|
|
|
|
const currentPercent = (t - prevRidgeStartIndex) / (nextRidgeStartIndex - prevRidgeStartIndex);
|
|
const interp = (a, b, t) => {
|
|
return a + t * (b - a);
|
|
};
|
|
return interp(prevRidgeBottomPoint, nextRidgeTopPoint, currentPercent) / 2;
|
|
}
|
|
|
|
/**
|
|
* Generates a continuous pattern of [perlin noise](https://en.wikipedia.org/wiki/Perlin_noise), in the range 0..1.
|
|
*
|
|
* @tags generators
|
|
* @name perlin
|
|
* @example
|
|
* // randomly change the cutoff
|
|
* s("bd*4,hh*8").cutoff(perlin.range(500,8000))
|
|
*
|
|
*/
|
|
export const perlin = signal((t, controls) => _perlin(t, controls.randSeed));
|
|
|
|
/**
|
|
* Generates a continuous pattern of [berlin noise](conceived by Jame Coyne and Jade Rowland as a joke but turned out to be surprisingly cool and useful,
|
|
* like perlin noise but with sawtooth waves), in the range 0..1.
|
|
*
|
|
* @tags generators
|
|
* @name berlin
|
|
* @example
|
|
* // ascending arpeggios
|
|
* n("0!16".add(berlin.fast(4).mul(14))).scale("d:minor")
|
|
*
|
|
*/
|
|
export const berlin = signal((t, controls) => _berlin(t, controls.randSeed));
|
|
|
|
export const degradeByWith = register(
|
|
'degradeByWith',
|
|
(withPat, x, pat) => pat.fmap((a) => (_) => a).appLeft(withPat.filterValues((v) => v > x)),
|
|
true,
|
|
true,
|
|
);
|
|
|
|
/**
|
|
* Randomly removes events from the pattern by a given amount.
|
|
* 0 = 0% chance of removal
|
|
* 1 = 100% chance of removal
|
|
*
|
|
* @tags temporal
|
|
* @name degradeBy
|
|
* @memberof Pattern
|
|
* @param {number} amount - a number between 0 and 1
|
|
* @returns Pattern
|
|
* @example
|
|
* s("hh*8").degradeBy(0.2)
|
|
* @example
|
|
* s("[hh?0.2]*8")
|
|
* @example
|
|
* //beat generator
|
|
* s("bd").segment(16).degradeBy(.5).ribbon(16,1)
|
|
*/
|
|
export const degradeBy = register(
|
|
'degradeBy',
|
|
function (x, pat) {
|
|
return pat._degradeByWith(rand, x);
|
|
},
|
|
true,
|
|
true,
|
|
);
|
|
|
|
/**
|
|
*
|
|
* Randomly removes 50% of events from the pattern. Shorthand for `.degradeBy(0.5)`
|
|
*
|
|
* @tags temporal
|
|
* @name degrade
|
|
* @memberof Pattern
|
|
* @returns Pattern
|
|
* @example
|
|
* s("hh*8").degrade()
|
|
* @example
|
|
* s("[hh?]*8")
|
|
*/
|
|
export const degrade = register('degrade', (pat) => pat._degradeBy(0.5), true, true);
|
|
|
|
/**
|
|
* Inverse of `degradeBy`: Randomly removes events from the pattern by a given amount.
|
|
* 0 = 100% chance of removal
|
|
* 1 = 0% chance of removal
|
|
* Events that would be removed by degradeBy are let through by undegradeBy and vice versa (see second example).
|
|
*
|
|
* @tags temporal
|
|
* @name undegradeBy
|
|
* @memberof Pattern
|
|
* @param {number} amount - a number between 0 and 1
|
|
* @returns Pattern
|
|
* @example
|
|
* s("hh*8").undegradeBy(0.2)
|
|
* @example
|
|
* s("hh*10").layer(
|
|
* x => x.degradeBy(0.2).pan(0),
|
|
* x => x.undegradeBy(0.8).pan(1)
|
|
* )
|
|
*/
|
|
export const undegradeBy = register(
|
|
'undegradeBy',
|
|
function (x, pat) {
|
|
return pat._degradeByWith(
|
|
rand.fmap((r) => 1 - r),
|
|
x,
|
|
);
|
|
},
|
|
true,
|
|
true,
|
|
);
|
|
|
|
/**
|
|
* Inverse of `degrade`: Randomly removes 50% of events from the pattern. Shorthand for `.undegradeBy(0.5)`
|
|
* Events that would be removed by degrade are let through by undegrade and vice versa (see second example).
|
|
*
|
|
* @tags temporal
|
|
* @name undegrade
|
|
* @memberof Pattern
|
|
* @returns Pattern
|
|
* @example
|
|
* s("hh*8").undegrade()
|
|
* @example
|
|
* s("hh*10").layer(
|
|
* x => x.degrade().pan(0),
|
|
* x => x.undegrade().pan(1)
|
|
* )
|
|
*/
|
|
export const undegrade = register('undegrade', (pat) => pat._undegradeBy(0.5), true, true);
|
|
|
|
/**
|
|
*
|
|
* Randomly applies the given function by the given probability.
|
|
* Similar to `someCyclesBy`
|
|
*
|
|
* @tags temporal
|
|
* @name sometimesBy
|
|
* @memberof Pattern
|
|
* @param {number | Pattern} probability - a number between 0 and 1
|
|
* @param {function} function - the transformation to apply
|
|
* @returns Pattern
|
|
* @example
|
|
* s("hh*8").sometimesBy(.4, x=>x.speed("0.5"))
|
|
*/
|
|
|
|
export const sometimesBy = register('sometimesBy', function (patx, func, pat) {
|
|
return reify(patx)
|
|
.fmap((x) => stack(pat._degradeBy(x), func(pat._undegradeBy(1 - x))))
|
|
.innerJoin();
|
|
});
|
|
|
|
/**
|
|
*
|
|
* Applies the given function with a 50% chance
|
|
*
|
|
* @tags temporal
|
|
* @name sometimes
|
|
* @memberof Pattern
|
|
* @param {function} function - the transformation to apply
|
|
* @returns Pattern
|
|
* @example
|
|
* s("hh*8").sometimes(x=>x.speed("0.5"))
|
|
*/
|
|
export const sometimes = register('sometimes', function (func, pat) {
|
|
return pat._sometimesBy(0.5, func);
|
|
});
|
|
|
|
/**
|
|
*
|
|
* Randomly applies the given function by the given probability on a cycle by cycle basis.
|
|
* Similar to `sometimesBy`
|
|
*
|
|
* @name someCyclesBy
|
|
* @memberof Pattern
|
|
* @param {number | Pattern} probability - a number between 0 and 1
|
|
* @param {function} function - the transformation to apply
|
|
* @returns Pattern
|
|
* @tags temporal
|
|
* @example
|
|
* s("bd,hh*8").someCyclesBy(.3, x=>x.speed("0.5"))
|
|
*/
|
|
|
|
export const someCyclesBy = register('someCyclesBy', function (patx, func, pat) {
|
|
return reify(patx)
|
|
.fmap((x) =>
|
|
stack(
|
|
pat._degradeByWith(rand._segment(1), x),
|
|
func(pat._degradeByWith(rand.fmap((r) => 1 - r)._segment(1), 1 - x)),
|
|
),
|
|
)
|
|
.innerJoin();
|
|
});
|
|
|
|
/**
|
|
*
|
|
* Shorthand for `.someCyclesBy(0.5, fn)`
|
|
*
|
|
* @name someCycles
|
|
* @memberof Pattern
|
|
* @returns Pattern
|
|
* @tags temporal
|
|
* @example
|
|
* s("bd,hh*8").someCycles(x=>x.speed("0.5"))
|
|
*/
|
|
export const someCycles = register('someCycles', function (func, pat) {
|
|
return pat._someCyclesBy(0.5, func);
|
|
});
|
|
|
|
/**
|
|
*
|
|
* Shorthand for `.sometimesBy(0.75, fn)`
|
|
*
|
|
* @name often
|
|
* @memberof Pattern
|
|
* @returns Pattern
|
|
* @tags temporal
|
|
* @example
|
|
* s("hh*8").often(x=>x.speed("0.5"))
|
|
*/
|
|
export const often = register('often', function (func, pat) {
|
|
return pat.sometimesBy(0.75, func);
|
|
});
|
|
|
|
/**
|
|
*
|
|
* Shorthand for `.sometimesBy(0.25, fn)`
|
|
*
|
|
* @name rarely
|
|
* @memberof Pattern
|
|
* @returns Pattern
|
|
* @tags temporal
|
|
* @example
|
|
* s("hh*8").rarely(x=>x.speed("0.5"))
|
|
*/
|
|
export const rarely = register('rarely', function (func, pat) {
|
|
return pat.sometimesBy(0.25, func);
|
|
});
|
|
|
|
/**
|
|
*
|
|
* Shorthand for `.sometimesBy(0.1, fn)`
|
|
*
|
|
* @tags temporal
|
|
* @name almostNever
|
|
* @memberof Pattern
|
|
* @returns Pattern
|
|
* @example
|
|
* s("hh*8").almostNever(x=>x.speed("0.5"))
|
|
*/
|
|
export const almostNever = register('almostNever', function (func, pat) {
|
|
return pat.sometimesBy(0.1, func);
|
|
});
|
|
|
|
/**
|
|
*
|
|
* Shorthand for `.sometimesBy(0.9, fn)`
|
|
*
|
|
* @tags temporal
|
|
* @name almostAlways
|
|
* @memberof Pattern
|
|
* @returns Pattern
|
|
* @example
|
|
* s("hh*8").almostAlways(x=>x.speed("0.5"))
|
|
*/
|
|
export const almostAlways = register('almostAlways', function (func, pat) {
|
|
return pat.sometimesBy(0.9, func);
|
|
});
|
|
|
|
/**
|
|
*
|
|
* Shorthand for `.sometimesBy(0, fn)` (never calls fn)
|
|
*
|
|
* @tags temporal
|
|
* @name never
|
|
* @memberof Pattern
|
|
* @returns Pattern
|
|
* @example
|
|
* s("hh*8").never(x=>x.speed("0.5"))
|
|
*/
|
|
export const never = register('never', function (_, pat) {
|
|
return pat;
|
|
});
|
|
|
|
/**
|
|
*
|
|
* Shorthand for `.sometimesBy(1, fn)` (always calls fn)
|
|
*
|
|
* @tags temporal
|
|
* @name always
|
|
* @memberof Pattern
|
|
* @returns Pattern
|
|
* @example
|
|
* s("hh*8").always(x=>x.speed("0.5"))
|
|
*/
|
|
export const always = register('always', function (func, pat) {
|
|
return func(pat);
|
|
});
|
|
|
|
//keyname: string | Array<string>
|
|
//keyname reference: https://developer.mozilla.org/en-US/docs/Web/API/UI_Events/Keyboard_event_key_values
|
|
export function _keyDown(keyname) {
|
|
if (Array.isArray(keyname) === false) {
|
|
keyname = [keyname];
|
|
}
|
|
const keyState = getCurrentKeyboardState();
|
|
return keyname.every((x) => {
|
|
const keyName = keyAlias.get(x) ?? x;
|
|
return keyState[keyName];
|
|
});
|
|
}
|
|
|
|
/**
|
|
*
|
|
* Do something on a keypress, or array of keypresses
|
|
* [Key name reference](https://developer.mozilla.org/en-US/docs/Web/API/UI_Events/Keyboard_event_key_values)
|
|
*
|
|
* @tags external_io
|
|
* @name whenKey
|
|
* @memberof Pattern
|
|
* @returns Pattern
|
|
* @example
|
|
* s("bd(5,8)").whenKey("Control:j", x => x.segment(16).color("red")).whenKey("Control:i", x => x.fast(2).color("blue"))
|
|
*/
|
|
|
|
export const whenKey = register('whenKey', function (input, func, pat) {
|
|
return pat.when(_keyDown(input), func);
|
|
});
|
|
|
|
/**
|
|
*
|
|
* returns true when a key or array of keys is held
|
|
* [Key name reference](https://developer.mozilla.org/en-US/docs/Web/API/UI_Events/Keyboard_event_key_values)
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*
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* @tags external_io
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* @name keyDown
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* @memberof Pattern
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* @returns Pattern
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* @example
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* keyDown("Control:j").pick([s("bd(5,8)"), s("cp(3,8)")])
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*/
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export const keyDown = register('keyDown', function (pat) {
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return pat.fmap(_keyDown);
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});
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/**
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* A pattern measuring the duration of events,
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* in cycles per event. `cyclesPer` doesn't have structure itself, but takes structure, and therefore
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* event durations, from the pattern that it is combined with.
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* For example `cyclesPer.struct("1 1 [1 1] 1")` would give the same as `"0.25 0.25 [0.125 0.125] 0.25"`.
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* See also its reciprocal, `per`, also known as `perCycle`.
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*
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* @tags temporal
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* @example
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* // Shorter events are lower in pitch
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* sound("saw saw [saw saw] saw")
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* .note(cyclesPer.range(50, 100))
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* @example
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* sound("bd sd [bd bd] sd*4 [- sd] [bd [bd bd]]")
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* .note(cyclesPer.add(20))
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*/
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export const cyclesPer = new Pattern(function (state) {
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return [new Hap(undefined, state.span, state.span.duration)];
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});
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/**
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* A pattern measuring the 'shortness' of events, or in other words, the duration of pattern events,
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* in events per cycle. `per` doesn't have structure itself, but takes structure, and therefore
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* event durations, from the pattern that it is combined with.
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* For example `per.struct("1 1 [1 1] 1")` would give the same as `"4 4 [8 8] 4"`.
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* See also its reciprocal, `cyclesPer`.
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* @tags temporal
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* @synonyms perCycle
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* @example
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* // Shorter events are more distorted
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* n("0 0*2 0 0*2 0 [0 0 0]@2").sound("bd")
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* .distort(per.div(2))
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*/
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export const per = new Pattern(function (state) {
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return [new Hap(undefined, state.span, Fraction(1).div(state.span.duration))];
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});
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export const perCycle = per;
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/**
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* Like `per` but measures the shortness of events according to an exponential curve. In
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* particular, where the event duration halves, the
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* returned value increases by one. `perx.struct("1 1 [1 [1 1]] 1")` would therefore be
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* the same as `"3 3 [4 [5 5]] 3"`.
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* @tags temporal
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*/
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export const perx = new Pattern(function (state) {
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const n = Fraction(1).div(state.span.duration);
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return [new Hap(undefined, state.span, Math.log(n) / Math.log(2) + 1)];
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});
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